A bugfix patch primarily focusing on the Cenobite (Pinhead), map stability, and various interaction fixes across multiple killers and maps.
Images © Dead by Daylight via Steam
▲Buffs4
- The Cenobite
- Teleport:Teleport now prioritizes locations on the same level as the survivor solving the puzzle box, improving positioning.
- Gateway:Fixed an issue where chains could hit the Cenobite when creating a gateway too close to himself.
- The NightmareFixed an issue where survivors could stun the Nightmare with a Dream Pallet.stunnable→immune
- GeneralFixed issues where killers could not pick up survivors downed near short sides of generators or occupied lockers.blocked→fixed
▼Nerfs1
- The CenobiteChains:Fixed an issue where the Cenobite incorrectly gained bloodpoints when hitting a survivor who was already downed.gain on downed→no gain
✚Bug fixes5
- The CenobiteChain Hunt:Fixed a bug where all survivors heard the Chain Hunt start sound instead of only the survivor holding the Lament Configuration.all survivors→puzzle box holder
- Hex: Crowd ControlFixed the vault block duration for tier 1 of the perk to match intended values.incorrect→correct s
- Raccoon City Police Station
- Fixed an issue where a hatch in RPD could not be opened with a key.blocked→openable with key
- Fixed a collision bug in the helicopter area that allowed survivors to escape the trial.glitched→fixed
- GeneralFixed Feral Frenzy, Shadowborn, and Monitor & Abuse not correctly changing the player's field of view.static→dynamic
◆Other changes3
- The CenobiteChain Hunt:Clusters of Chains now respawn immediately if a survivor stops the Solve interaction without completing it.
- Raccoon City Police StationThe map has been re-enabled for play.disabled→enabled
- Dead Dawg SaloonThe map has been re-enabled for play.disabled→enabled
subjects affected (6)
tap to see balance history
Related Deals
Gear, keys & collectibles for Dead by Daylight
Brand New
Brand New
Nuovo
Brand New
Brand New
Brand New
New
Brand NewAffiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.
Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 1mo+4−2→
- 9.6.1 | Bugfix PatchMay 5, 2026 · 2mo+2−4→
- 9.4.2 | Bugfix PatchFeb 10, 2026 · 4mo+26−3→
- 9.4.1 | Bugfix PatchFeb 3, 2026 · 5mo+2−3→
- 9.3.2 | Bugfix PatchDec 9, 2025 · 7mo+8−1→
- 9.2.3 | Bugfix PatchOct 21, 2025 · 8mo+11−2→
- 9.2.2 | Bugfix PatchOct 7, 2025 · 9mo+2−8→
- 9.2.1 | Bugfix PatchSep 30, 2025 · 9mo+4−5→
Recently Updated
6

Team Fortress 2 Update Released
Summer 2026 update introducing 6 new community maps, new cosmetic cases, taunts, and various bug fixes for items and maps.

Small Update - 10.0.227751
A small update focusing on bug fixes for DLC interactions, UI stability, and Dave the Diver crossover content.

New Update: Decoy Detection Fix & Customizable UI Scaling
This update introduces customizable UI scaling and fixes a critical exploit regarding decoy detection.

Hotfix: Battle Magic, Save Loading & Description Fixes
Hotfix addressing Advanced Battle Magic bugs, save loading failures, and text errors in skill and faction law descriptions.

Patch 5.0.7
Patch 5.0.7 focuses on community-reported bug fixes for the Scavengers DLC, addressing weapon exploits, enemy immunities, and map marker persistence.

HOI IV - Open Beta Summer Edition™
The Open Beta Summer Edition focuses on broad game re-balancing, specifically targeting Regimental Support companies, Line Artillery viability, and naval positioning mechanics.
Similar Games
6






