A bugfix patch primarily focusing on the Cenobite (Pinhead), map stability, and various interaction fixes across multiple killers and maps.
Images © Dead by Daylight via Steam
▲Buffs4
- The Cenobite
- Teleport:Teleport now prioritizes locations on the same level as the survivor solving the puzzle box, improving positioning.
- Gateway:Fixed an issue where chains could hit the Cenobite when creating a gateway too close to himself.
- The NightmareFixed an issue where survivors could stun the Nightmare with a Dream Pallet.stunnable→immune
- GeneralFixed issues where killers could not pick up survivors downed near short sides of generators or occupied lockers.blocked→fixed
▼Nerfs1
- The CenobiteChains:Fixed an issue where the Cenobite incorrectly gained bloodpoints when hitting a survivor who was already downed.gain on downed→no gain
✚Bug fixes5
- The CenobiteChain Hunt:Fixed a bug where all survivors heard the Chain Hunt start sound instead of only the survivor holding the Lament Configuration.all survivors→puzzle box holder
- Hex: Crowd ControlFixed the vault block duration for tier 1 of the perk to match intended values.incorrect→correct s
- Raccoon City Police Station
- Fixed an issue where a hatch in RPD could not be opened with a key.blocked→openable with key
- Fixed a collision bug in the helicopter area that allowed survivors to escape the trial.glitched→fixed
- GeneralFixed Feral Frenzy, Shadowborn, and Monitor & Abuse not correctly changing the player's field of view.static→dynamic
◆Other changes3
- The CenobiteChain Hunt:Clusters of Chains now respawn immediately if a survivor stops the Solve interaction without completing it.
- Raccoon City Police StationThe map has been re-enabled for play.disabled→enabled
- Dead Dawg SaloonThe map has been re-enabled for play.disabled→enabled
subjects affected (6)
tap to see balance history
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Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 3mo
A bugfix patch focusing on character ability interactions, audio corrections, and map collision fixes.
+4−2→ - 9.6.1 | Bugfix PatchMay 5, 2026 · 3mo
A bugfix patch featuring minor buffs to The Doctor and Ghost Face, adjustments to Doctor's add-ons, and balancing/fixes for the 2v8 mode.
+2−4→ - 9.4.2 | Bugfix PatchFeb 10, 2026 · 6mo
A comprehensive update for the 2v8 event featuring the new Killer 'The Good Guy', the 'Torchbearer' Survivor class, new maps, and significant balance changes to Killer classes and team mechanics.
+26−3→ - 9.4.1 | Bugfix PatchFeb 3, 2026 · 6mo
A bugfix patch focusing on character interactions, perk reliability, and audio-visual corrections, with a heavy emphasis on fixing issues related to 'The First' and the 'Turn Back the Clock' perk.
+2−3→ - 9.3.2 | Bugfix PatchDec 9, 2025 · 8mo
Bugfix patch focusing on The Skull Merchant's power adjustments, reverting Survivor perks Breakdown and Wicked, and extensive map pallet and collision fixes.
+8−1→ - 9.2.3 | Bugfix PatchOct 21, 2025 · 10mo
A bugfix patch primarily focused on significant buffs to The Shape's Evil Incarnate and Slaughtering Strike mechanics, alongside numerous stability and interaction fixes for the Haunted by Daylight event.
+11−2→ - 9.2.2 | Bugfix PatchOct 7, 2025 · 10mo
A bugfix patch primarily focused on balancing The Krasue and adjusting the Off The Record perk, alongside numerous stability and map fixes.
+2−8→ - 9.2.1 | Bugfix PatchSep 30, 2025 · 10mo
Bugfix patch focusing on The Krasue's balance and numerous stability, audio, and map fixes across multiple characters.
+4−5→
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