A bugfix patch focusing on map collision, interaction fixes, and character-specific ability corrections.
Images © Dead by Daylight via Steam
▲Buffs6
- MegVaulting:Fixed an issue where Meg could not vault during the Killer tutorial.
- The LegionPower Gauge:Fixed an issue where the power gauge would not refill when using Julie's Mix Tape and being stunned by Head On.
- The BlightSoul Chemical:Fixed an issue where succeeding a difficult skill check from Soul Chemical still caused progress to regress.
- The NightmareDream Snares:Fixed an issue preventing the placement of Dream Snares in the Gas Heaven garage.
- OrmondDead Hard:Fixed an issue where Survivors using Dead Hard could not land on the luggage.
- GeneralUnhooking:Fixed a bug where succeeding an unhook right before the struggle phase caused instant sacrifice on the next hook.
▼Nerfs1
- HaddonfieldFixed an issue where Survivors could not be interrupted on specific sides of multiple generators.
✚Bug fixes2
- HaddonfieldFixed a totem spawning in a closed room on the second floor of the Strode House.
- GeneralMadness:Fixed Survivors continuing to make injured noises after recovering to full health while at Madness tier 3.
subjects affected (7)
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Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 1mo+4−2→
- 9.6.1 | Bugfix PatchMay 5, 2026 · 2mo+2−4→
- 9.4.2 | Bugfix PatchFeb 10, 2026 · 4mo+26−3→
- 9.4.1 | Bugfix PatchFeb 3, 2026 · 5mo+2−3→
- 9.3.2 | Bugfix PatchDec 9, 2025 · 7mo+8−1→
- 9.2.3 | Bugfix PatchOct 21, 2025 · 8mo+11−2→
- 9.2.2 | Bugfix PatchOct 7, 2025 · 9mo+2−8→
- 9.2.1 | Bugfix PatchSep 30, 2025 · 9mo+4−5→
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