Introduction of Trevor Belmont and The Dark Lord, significant buffs to The Doctor and The Dredge, and widespread reductions in activation requirements for Survivor perks.
Images © Dead by Daylight via Steam
▲Buffs29
- Trevor Belmont
- Eyes of Belmont:Reveals Killer aura for 1-3 seconds after a generator is completed, with a 2s extension on subsequent aura reveals.→1/2/3s s
- Exultation:Stunning the Killer with a pallet upgrades held item rarity and recharges 25% of its maximum charges.→25% %
- Moment of Glory:After opening 2 chests, becoming injured makes the survivor broken, but they automatically heal after 60-80 seconds.→80/70/60s s
- The Dark Lord
- Vampire Form:Can cast pillars of flame that travel ahead and cross low obstacles.→Added
- Wolf Form:Increased movement speed, better blood/scratch visibility, and Scent Orbs to charge a Pounce attack.→Added
- Bat Form:Gains Undetectable, ignores vault points, and can teleport to vault points within 32 meters.→Added
- Hex: Wretched Fate:Curses the Obsession with a repair speed penalty after one generator is completed.→27/30/33% %
- Human Greed:Reveals chest auras and Survivors within 8 meters; allows closing chests via kicking.→8m m
- Dominance:Blocks the first interaction of each totem and chest for 4-8 seconds.→4/6/8s s
- The Doctor
- Static Blast:Reduced cooldown when at least one survivor is caught in the blast.60→45 s
- Static Blast:Added a shorter 30s cooldown if no survivors are caught in the blast.→30 s
- Static Blast:Significantly increased movement speed while charging Static Blast.1.16→2.99 m/s
- The Dredge
- Reign of Darkness:Slightly increased movement speed while charging Reign of Darkness.3.68→3.8 m/s
- Daytime:Reduced the cooldown for Daytime.12→10 s
- Daytime:Significantly increased teleport speed during Daytime.12→19 m/s
- Locker Exit:Decreased the time required to exit locked lockers.3→2.25 s
- Night Charges:Increased the rate of night charges gained per injured survivor.0.75→1 charge/s
- The Nemesis
- Mutation Rate 2:Reduced the contamination points required to reach Mutation Rate 2.6→5 points
- Tentacle Hit:Massively increased the duration of the Hindered penalty from tentacle hits.0.25→2 s
- Licker Tongue:Increased the extra Hindered time survivors suffer after being contaminated.0.2→3 s
- Survivor Perks
- Blast Mine:Now activates after 40% repair progress instead of 50%.50%→40% %
- Chemical Trap:Now activates after only 20% repair progress.50%→20% %
- Dance With Me:Cooldown reduced by half across all tiers.60/50/40s→30/25/20s s
- Deception:Cooldown reduced by half across all tiers.60/50/40s→30/25/20s s
- Diversion:Reduced the time required in the Terror Radius to activate the perk.40/35/30s→30/25/20s s
- Flashbang:Reduced the repair progress required to activate Flashbang.70/60/50%→50/45/40% %
- Mirrored Illusion:Now activates after only 20% repair progress.50%→20% %
- Wiretap:Now activates after 40% repair progress.50%→40% %
- General GameplayIncreased the time survivors stay on the hook before sacrificing, giving teammates more time to rescue.60→70 s
▼Nerfs8
- The Doctor
- Order (Class II):Reduced the amount of cooldown reduction provided by the Order Class II addon.4→2.5 s
- Order (Carter's Notes):Reduced the amount of cooldown reduction provided by Carter's Notes.6→3 s
- The Dredge
- Boat Key:Reduced the teleport speed bonus provided by Boat Key during Daytime.5→3 m/s
- Haddie's Calendar:Reduced the time reduction for exiting lockers provided by Haddie's Calendar.1→0.4 s
- Malthinker's Skull:Significantly reduced the extra charges gained per injured survivor.66%→25% %
- Ottomarian Writing:Reduced the cooldown reduction for The Gloaming during Daytime.-4→-2 s
- The NemesisMarvin's Blood:Reduced the extra mutation gained for infecting a survivor.0.75→0.5 mutation
- Survivor PerksChemical Trap:Significantly reduced the duration the trap stays active.100/110/120s→40/50/60s s
◆Other changes2
- Trevor BelmontExultation:Exultation has a cooldown of 30-40 seconds.→40/35/30s s
- Midwich Elementary SchoolRemoved breakable walls in the bathroom section to add extra stairs for better navigation.→Updated
subjects affected (8)
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Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 3mo
A bugfix patch focusing on character ability interactions, audio corrections, and map collision fixes.
+4−2→ - 9.6.1 | Bugfix PatchMay 5, 2026 · 3mo
A bugfix patch featuring minor buffs to The Doctor and Ghost Face, adjustments to Doctor's add-ons, and balancing/fixes for the 2v8 mode.
+2−4→ - 9.4.2 | Bugfix PatchFeb 10, 2026 · 6mo
A comprehensive update for the 2v8 event featuring the new Killer 'The Good Guy', the 'Torchbearer' Survivor class, new maps, and significant balance changes to Killer classes and team mechanics.
+26−3→ - 9.4.1 | Bugfix PatchFeb 3, 2026 · 6mo
A bugfix patch focusing on character interactions, perk reliability, and audio-visual corrections, with a heavy emphasis on fixing issues related to 'The First' and the 'Turn Back the Clock' perk.
+2−3→ - 9.3.2 | Bugfix PatchDec 9, 2025 · 8mo
Bugfix patch focusing on The Skull Merchant's power adjustments, reverting Survivor perks Breakdown and Wicked, and extensive map pallet and collision fixes.
+8−1→ - 9.2.3 | Bugfix PatchOct 21, 2025 · 10mo
A bugfix patch primarily focused on significant buffs to The Shape's Evil Incarnate and Slaughtering Strike mechanics, alongside numerous stability and interaction fixes for the Haunted by Daylight event.
+11−2→ - 9.2.2 | Bugfix PatchOct 7, 2025 · 10mo
A bugfix patch primarily focused on balancing The Krasue and adjusting the Off The Record perk, alongside numerous stability and map fixes.
+2−8→ - 9.2.1 | Bugfix PatchSep 30, 2025 · 10mo
Bugfix patch focusing on The Krasue's balance and numerous stability, audio, and map fixes across multiple characters.
+4−5→
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