Season 03 Patch 02 focuses on stability and bug fixes for the Plague biome, weapon audio tweaks, and various quality-of-life improvements for equipment and missions.
Images © Deep Rock Galactic via Steam
▲Buffs5
- Plague Biome
- Infection:Extended the delay before player infection buildup begins, giving players more time to react.→Extended s
- Contagion Spike:Reduced the maximum vertical spawning angle of Contagion Spikes to prevent awkward placements.→Reduced
- Boomerang GrenadeFlight Path:Fixed movement when no target is found and improved ceiling targeting for clients.
- Springloaded Ripper
- Added an aim reticle to the Springloaded Ripper for better precision.→Added
- Lowered the friendly fire collider radius, making it easier for teammates to avoid damage.→Reduced
▼Nerfs1
- Infected PraetorianSpit Attack:The infected praetorian spit attack now deals a small amount of damage.0→Small amount
✚Bug fixes4
- Doretta
- Escort:Fixed a bug where Escort Doretta would move back and forth erratically.Bugged→Fixed
- Interaction:Bosco is now once again able to carry Doretta's head.Broken→Fixed
- General
- Gamepad:Fixed gamepad aim assist triggering on Rock Pox or enemies behind walls.Bugged→Fixed
- UI:Fixed weapon ammo displays that were not animating.Static→Animated
◆Other changes6
- Plague Biome
- Added a new warning effect for Plague meteors to improve player awareness.→Added
- Contagion Spike:Attempted to reduce lag spikes when cleaning Contagion Spikes.
- Plague removal tools:Plague removal tools now correctly disappear from the terrain scanner once the objective is complete.Persistent→Removed
- Equipment
- DLC Helmets:Added fixed glowing light materials to DLC helmets regardless of the chosen paintjob.→Added
- Armor:Added support for headwear to use 'slim' armor versions to prevent clipping, specifically for Full Plague DLC headwear.→Fixed
- GeneralIndustrial Sabotage:Made the simple version of Industrial Sabotage more compact to reduce overall mission time.→Reduced
subjects affected (7)
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Patch history
- PATCH NOTES - S06.04Mar 2, 2026 · 4mo
A focused update addressing Pitjaws behavior, lift pod collision/positioning, and various spawning and visual bugs.
+1→ - Patch Notes: HOTFIX S06.03.1Feb 12, 2026 · 5mo
A small hotfix addressing server browser functionality, mission naming, and a specific interaction between the Breach Cutter and Bone Collectors.
+1→ - PATCH NOTES - S06.03Feb 11, 2026 · 5mo
A small update focusing on Season 6 warnings, resinite visibility, and reward adjustments.
+2→ - PATCH NOTES - S06.02Feb 4, 2026 · 5mo
A stability and balance patch focusing on enemy spawn logic, Pit Jaw behavior, and economy adjustments for gold and season rewards.
+1−4→ - PATCH NOTES - S06.01Jan 30, 2026 · 5mo
Season 6's first patch focuses on balancing enemy spawn rates, adjusting XP and event rewards, and implementing various visual polish fixes.
+2−1→ - →PATCH NOTES - S05.11Oct 23, 2025 · 9mo
A small maintenance patch focusing on profanity filter fixes and photo-sensitivity accessibility options.
- Patch Notes: HOTFIX S05.10.2Jul 14, 2025 · 12mo
A hotfix addressing mod stability and adding a refresh button to the modding menu.
+2→ - →PATCH NOTES - S05.10.1Jul 2, 2025 · 12mo
A small hotfix focusing on stability and usability improvements for the mod browser and mod list population.
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