Ronan
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorJump Attackeffect—→get back up
Dragon Knight's Jump Attack now forces air-hit targets to stand up.
Targets get back up upon being hit in the air.
- ▼📊NumericErudon’s Shieldregen time—→+15s s
Slower Rune Gauge regeneration for Aegis Knight.
Increased time needed to regen Rune Gauge.
- ▼📊NumericBlockingcooldown—→+4s s
Aegis Knight's Blocking is now available less frequently.
Increased cooldown by 4 seconds.
- ▼📊NumericErudon’s Tyrfingregen time—→+15s s
Slower Rune Gauge regeneration for Abyss Knight.
Increased time needed to regen Rune Gauge.
- ≈🎯BehaviorJump Attackhit effect—→get back up
Dragon Knight's Jump Attack now causes targets to recover quickly when hit in the air.
Targets get back up upon being hit in the air.
- ▼📊NumericErudon’s ShieldRune Gauge regen—→Increased s
Increased the time required to regenerate the Rune Gauge for Aegis Knight.
Increased time needed to regen gauge.
- ▼📊NumericBlockingcooldown—→Increased s
Increased the cooldown of Aegis Knight's Blocking mechanic.
Increased cooldown by N seconds.
- ▼📊NumericErudon’s TyrfingRune Gauge regen—→Increased s
Increased the time required to regenerate the Rune Gauge for Abyss Knight.
Increased time needed to regen gauge.
- ▲📊NumericActivate Erudon Modedamage—→+219.1%
Erudon mode activation damage significantly increased for Spell and Dragon Knights.
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- ▲📊NumericPiercing Strikedamage—→+100%
Dragon Knight's piercing strike damage doubled.
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- ▼📊NumericDash Attackdamage—→-40.7%
Aegis Knight's dash attack damage reduced.
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- ▲📊NumericCombo Attackdamage—→Increased
Combo attack damage increased across multiple jobs.
Spell Knight/Dragon Knight/Aegis Knight
- ▲📊NumericRune Dashdamage—→Increased
Rune Dash damage increased for Spell Knight.
Spell Knight
- ▲📊NumericErudon Modedamage—→Increased
Erudon mode activation and associated attacks generally buffed.
Spell Knight/Dragon Knight
- ▼📊NumericDash Attackdamage—→Reduced
Dash attack damage reduced for Aegis Knight.
Aegis Knight
- ▼📊NumericCritical/Double Attackhitbox duration—→Reduced
Reduced the attack hitbox duration for Aegis Knight's Critical/Double Attack.
Tighter Window
- ▼📊NumericRune Shield Lv. 2cooldown—→6s s
Increased cooldown to 6s.
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- ▼📊NumericFiery/Lightning/Curse/Vampiric Enchantduration15s→5s s
Duration of all enchants significantly reduced from 15s to 5s.
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- ▼✂️RemovedDash AttackarmorSuper Armor→Removed
Removed Super Armor from Aegis Knight's dash attack.
removed
- ▼📊NumericBlockingcooldown—→5s s
Increased blocking cooldown to 5s.
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- ▼📊NumericRune FlareMP Removal100%→33%
MP Removal effects reduced to 1/3 of dungeon values.
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- ▲✂️RemovedShadow Stingerpause effectPresent→Removed
Removed the pause effect upon using Shadow Stinger between attacks for smoother flow.
Removed pause between attacks
- ▲🎯BehaviorHeaven's GuardiancollisionCollides→No Collision
Heaven's Guardian no longer causes Ronan to collide with opponents.
Improved movement
- ≈🐛Bug fixAwakening! Mission Package contentsAegis/Abyss Knight Job Missions→Intended Items
Fixed a bug where the Awakening! Mission Package contained incorrect job mission items; incorrect items are removed and correct ones sent via mailbox.
- ▲🐛Bug fixRune Gauge charge
Fixed a bug where the Rune Gauge did not charge correctly with command attacks when changing weapons.
Fixed bug
- ≈🐛Bug fixExpressions Tabweapon visibility
Fixed a bug where the Glave weapon would disappear in the Expressions tab.
Fixed disappearing weapon
- ≈🐛Bug fixWaiting Roommotion
Fixed a bug where Ronan would not return to the basic motion after the Waiting Room motion played.
Fixed motion reset
- ▼✂️RemovedHoly BlessshieldShield→Removed
Removed shield and reduced attack/defense increase and duration.
Dungeon/PVP
- ▲🐛Bug fixHoly Breathinvincibility
Fixed a bug where Ronan could still be hit while in the invincible state during Holy Breath.