A series of bug fixes focusing on stability, skill damage corrections for Ley and Dio, and Skill Tree visibility improvements.
▲Buffs2
- Dio
- Kill Zone:Fixed the passive duration increase for Kill Zone, which was not applying as intended.
- Counterattack:Restored the missing Reduced Counterattack Cooldown Time (Lv3-5) to the Skill Tree.→Added s
✚Bug fixes7
- ArmeFixed a crash that occurred when entering dungeons while wearing the Aurora Ophidia Coordi Upper Armor.
- Ley
- Grim Hand:Fixed unintended damage values for Grim Hand in both dungeons and PVP.
- Fixed unintended damage for certain effect skills.
- Secret Passage:Fixed a bug where an incorrect number of orbs were summoned during Secret Passage.
- DioFixed unintended damage for certain effect skills.
- ZeroFixed unintended damage for certain effect skills.
- GeneralSkill Tree:Fixed a bug where party members were not correctly marked with 'Viewing Skill' in the Waiting Room.
subjects affected (5)
tap to see balance history
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Patch history
- [Announcement] New Growth Guide PreviewJul 1, 2026 · 6d+2→
- [Announcement] July 1 PVP Damage Balance PreviewJun 30, 2026 · 1w+24−12→
- [Announcement] PVP Damage Balance PreviewJun 24, 2026 · 1w+25−18→
- →[Announcement] GrandChase Service Platform ExpansionJun 24, 2026 · 1w
- [Announcement] June 18 Developer NotesJun 18, 2026 · 2w+2−2→
- [Announcement] PVP Attack Hitbox/Range Update PreviewJun 1, 2026 · 1mo+2−3→
- [Announcement] Land of Judgment Improvements Update PreviewMay 13, 2026 · 1mo+5→
- [Announcement] PVP Utility Balance Changes Update PreviewMay 13, 2026 · 1mo+4−53→
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