Dio
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼✂️RemovedStarting MP Value—→Removed
Starting MP value completely removed in PVP.
removed
- ▲🐛Bug fixOnrushdamage
Fixed a bug where damage was not applied correctly when using Onrush while the fourth MP gauge was locked.
- ▲🐛Bug fixUltimate Evasion IacquisitionNot given→Given
Fixed a bug where the Ultimate Evasion I Mission was not granted upon creating Dio.
Fixed missing mission on creation.
- ▼🐛Bug fixStick Lancedamage
Fixed unintended damage values in PVP.
- ≈🐛Bug fixStick Lancehitbox
Fixed unintended hitbox size in PVP.
- ▲📊NumericStick Lanceexplosion damage—→100%
Increased explosion and movement damage by 100% and improved hitbox for large monsters.
numeric
- ▲📊NumericStick Lanceduration—→50%
Increased the duration of Blaze Lance by 50%.
numeric
- ▲📊NumericChaotic Sparkdamage—→8%
Increased damage by approximately 8%.
numeric
- ▲📊NumericStick Lancedamage—→Increased
Increased damage from explosion and during movement for Blaze Lance.
Explosion and movement damage
- ▲📊NumericChaotic Sparkdamage—→+8%
Increased damage of Chaotic Spark by approximately 8%.
Damage increase
- ≈🐛Bug fixdamage
Fixed unintended damage for certain effect skills.
- ▲🐛Bug fixKill Zoneduration
Fixed the passive duration increase for Kill Zone, which was not applying as intended.
- ▲🐛Bug fixCounterattackcooldown—→Added s
Restored the missing Reduced Counterattack Cooldown Time (Lv3-5) to the Skill Tree.
- ▲🐛Bug fixDouble Attackactivationbroken→working
Fixed a bug in Training Mode where Double Attack would not function correctly after learning Weapon Combo.
- ≈🐛Bug fixBlockerdurationLonger→Standard s
Fixed Blocker duration in Practice Mode to match actual gameplay, preventing misleading testing.
- ▼🐛Bug fixPower Marblebuff targetParty→Self
Fixed a bug where the Power Marble buff was incorrectly applied to party members who were not playing as Dio.
- ▲🐛Bug fixWeapon Pose 2nd Spell MarbleAP cost reduction
Fixed an issue where AP cost reduction was not being applied to Weapon Pose 2nd Spell Marble in dungeons, improving resource efficiency.