Arme
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorJump Attackeffect—→knocked down
Warlock's Jump Attack now causes air-hit targets to be knocked down.
Targets are now knocked down when hit in the air.
- ▼📊NumericDash Attackdamage—→-27.83%
Battle Mage Dash Attack deals less damage but has significantly more knockback and height.
Increased knockback (87.5%) and launch height (80%) for hits 1-3; last hit now launches instead of launching knocked down enemies.
- ▼🔁ReworkDash Back Attackeffectlaunch→stun
Dash Back Attack changed from launch to stun with reduced damage and knockback.
Reduced damage by 27.83% and knockback by 33.3%.
- ≈🎯BehaviorJump Attackhit effect—→knocked down
Warlock's Jump Attack now knocks down targets hit in the air.
Targets are knocked down when hit in the air.
- ≈📊NumericDash Attackknockback distance—→Reduced
Battle Mage's Dash Attack has reduced knockback but increased launch height.
Increased launch height by N%.
- ≈🔁ReworkDash Back Attacklaunch effectlaunch→stun
Battle Mage's Dash Back Attack now stuns instead of launching the target.
Changed launch to stun.
- ▲📊NumericCombo Attackdamage—→+30.56%
Magician's combo attack damage increased.
numeric
- ▲📊NumericDouble Attack Lv.2damage—→+229.16%
Magician's double attack damage massively increased.
numeric
- ▲📊NumericDash Attack 2damage—→+90.3%
Warlock's second dash attack damage increased.
numeric
- ▲📊NumericDash Attack 2stun duration—→+0.055s s
Warlock's second dash attack now stuns for longer.
numeric
- ▲📊NumericDash Attack 2knockback distance—→-94.78%
Warlock's second dash attack knockback drastically reduced, allowing for better follow-ups.
numeric
- ▲📊NumericDown Attackdamage—→+201.9%
Warlock's jump down attack damage more than doubled.
numeric
- ▲📊NumericCombo Attackdamage—→Increased
Combo attack damage increased for Magician and Alchemist jobs.
Magician/Alchemist
- ▲📊NumericDouble Attack Lv.2damage—→Increased
Double attack damage increased for Magician.
Magician
- ▼📊NumericJump Attackdamage—→Reduced
Jump attack damage reduced for Alchemist.
Alchemist
- ▼📊NumericReady Summondamage—→Reduced
Ready Summon damage reduced for Warlock.
Warlock
- ▲📊NumericDash Attackdamage—→Increased
Dash attack 1 and 2 damage increased for Warlock.
Warlock
- ▲📊NumericDash Back Attackdamage—→Increased
Dash back attack damage increased for Battle Mage.
Battle Mage
- ≈🎯BehaviorReady Summonhit timing
Delayed the attack hit timing for better consistency.
Timing Adjustment
- ≈📊NumericDash Attack 2push distance—→Reduced
Reduced push distance and increased launch height to make chaining into Dash Attack 3 easier.
Combo Flow
- ≈🎯BehaviorDown Attack during Jumpknockback directionPull Forward→Push Backward
Targets are now pushed backward instead of pulled forward; characters hit while facing away will now turn to face the attacker.
Behavior Change
- ▼📊NumericStarting MP Value—→0.5 bars bars
Starting MP reduced to 0.5 bars in PVP.
numeric
- ≈🐛Bug fix2nd Bar Special Lightning Bolt / Shock Stun LV2performanceFrame Drops→Stable
Fixed screen freezing and frame drops occurring when using specific high-impact skills.
- ▲📊NumericGorgos Flamegeneration time—→-0.3s s
Increased Gorgos generation speed by 0.3 seconds for faster attacks.
numeric
- ▲🎯BehaviorCuretargetAllies→Allies + Self
Cure now applies healing to Arme as well.
behavior
- ▲📊NumericCurerecovery—→15% Dungeon / 5% PVP
Improved recovery based on max HP for both Dungeon and PVP.
numeric
- ▲📊NumericDeep Impactdamage—→10%
Increased damage by approximately 10%.
numeric
- ▲📊NumericGorgos Flamegeneration time—→-0.3s s
Gorgos Flame LV1 and LV2 now attack targets in front faster by reducing generation time by 0.3s.
Faster attack
- ▲🎯BehaviorCuretargetAllies→Allies + Self
Cure now applies healing to Arme as well as allies.
Self-heal added
- ▲📊NumericCurerecovery—→15% Dungeon / 7.5% PVP
Improved recovery for Cure to 15% in Dungeons and 7.5% in PVP based on max HP.
Based on max HP
- ▲📊NumericDeep Impactdamage—→+10%
Increased damage of Deep Impact by approximately 10%.
Damage increase
- ≈🐛Bug fixstability
Fixed a crash that occurred when entering dungeons while wearing the Aurora Ophidia Coordi Upper Armor.
- ≈🐛Bug fixWhite Magic Frost Ring Lv2skill video
Fixed a bug where the skill video for White Magic Frost Ring Lv2 did not match the actual skill behavior.
- ▲🐛Bug fixElemental Bombardmentinvincibility
Fixed a bug where invincibility frames were not correctly applied during Elemental Bombardment.
- ≈🐛Bug fixattack sound effects
Fixed a bug where attacks did not play sound effects, improving combat feedback.
- ≈✂️RemovedJump Attackreverse stunEnabled→Removed
Removed Jump Attack reverse stun for Magician and Battle Mage classes.
- ▲🐛Bug fixJump Attackhitbox—→Down
Fixed the Jump Attack hitbox to correctly register as 'down' in PVP for Battle Mage.
- ▲🎯BehaviorJump Attackknockback—→Air
Warlock's Jump Attack now correctly knocks enemies into the air in PVP.
- ▲🎯BehaviorDash Attackknockback—→Down
Warlock's Dash Attack now correctly knocks enemies down in PVP.
- ≈🐛Bug fixWaiting Roommotion
Fixed a bug where the Battle Mage motion would not play in the Waiting Room.
Fixed motion playback
- ≈🔁ReworkFire Shield Lv1shieldShield→Defense Increase
Removed shield and replaced it with a defense increase.
Dungeon/PVP
- ▼🔁ReworkFire Shield Lv2invincibilityInvincible→Defense Increase
Removed invincibility and replaced it with a defense increase.
Dungeon/PVP
- ▼🐛Bug fixCuretargetingSelf-heal→Others only
Fixed bug where Cure could be applied to self.
Bugfix
- ▲🎯BehaviorWarlock Fire Ringbuff applicationSelf only→Party
Fixed a bug where the Warlock Fire Ring skill buff failed to apply to party members, increasing team utility.
Buff now applies to party members
- ≈🐛Bug fixBlood PesttargetingParty members→Enemies only
Fixed a bug where Blood Pest could accidentally attack party members in dungeons.
Fixed friendly fire