Arme
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorReady Summonhit timing
Delayed the attack hit timing for better consistency.
Timing Adjustment
- ≈📊NumericDash Attack 2push distance—→Reduced
Reduced push distance and increased launch height to make chaining into Dash Attack 3 easier.
Combo Flow
- ≈🎯BehaviorDown Attack during Jumpknockback directionPull Forward→Push Backward
Targets are now pushed backward instead of pulled forward; characters hit while facing away will now turn to face the attacker.
Behavior Change
- ▼📊NumericStarting MP Value—→0.5 bars bars
Starting MP reduced to 0.5 bars in PVP.
numeric
- ≈🐛Bug fix2nd Bar Special Lightning Bolt / Shock Stun LV2performanceFrame Drops→Stable
Fixed screen freezing and frame drops occurring when using specific high-impact skills.
- ▲📊NumericGorgos Flamegeneration time—→-0.3s s
Increased Gorgos generation speed by 0.3 seconds for faster attacks.
numeric
- ▲🎯BehaviorCuretargetAllies→Allies + Self
Cure now applies healing to Arme as well.
behavior
- ▲📊NumericCurerecovery—→15% Dungeon / 5% PVP
Improved recovery based on max HP for both Dungeon and PVP.
numeric
- ▲📊NumericDeep Impactdamage—→10%
Increased damage by approximately 10%.
numeric
- ▲📊NumericGorgos Flamegeneration time—→-0.3s s
Gorgos Flame LV1 and LV2 now attack targets in front faster by reducing generation time by 0.3s.
Faster attack
- ▲🎯BehaviorCuretargetAllies→Allies + Self
Cure now applies healing to Arme as well as allies.
Self-heal added
- ▲📊NumericCurerecovery—→15% Dungeon / 7.5% PVP
Improved recovery for Cure to 15% in Dungeons and 7.5% in PVP based on max HP.
Based on max HP
- ▲📊NumericDeep Impactdamage—→+10%
Increased damage of Deep Impact by approximately 10%.
Damage increase
- ≈🐛Bug fixstability
Fixed a crash that occurred when entering dungeons while wearing the Aurora Ophidia Coordi Upper Armor.
- ≈🐛Bug fixWhite Magic Frost Ring Lv2skill video
Fixed a bug where the skill video for White Magic Frost Ring Lv2 did not match the actual skill behavior.
- ▲🐛Bug fixElemental Bombardmentinvincibility
Fixed a bug where invincibility frames were not correctly applied during Elemental Bombardment.
- ≈🐛Bug fixattack sound effects
Fixed a bug where attacks did not play sound effects, improving combat feedback.
- ≈✂️RemovedJump Attackreverse stunEnabled→Removed
Removed Jump Attack reverse stun for Magician and Battle Mage classes.
- ▲🐛Bug fixJump Attackhitbox—→Down
Fixed the Jump Attack hitbox to correctly register as 'down' in PVP for Battle Mage.
- ▲🎯BehaviorJump Attackknockback—→Air
Warlock's Jump Attack now correctly knocks enemies into the air in PVP.
- ▲🎯BehaviorDash Attackknockback—→Down
Warlock's Dash Attack now correctly knocks enemies down in PVP.
- ≈🐛Bug fixWaiting Roommotion
Fixed a bug where the Battle Mage motion would not play in the Waiting Room.
Fixed motion playback
- ≈🔁ReworkFire Shield Lv1shieldShield→Defense Increase
Removed shield and replaced it with a defense increase.
Dungeon/PVP
- ▼🔁ReworkFire Shield Lv2invincibilityInvincible→Defense Increase
Removed invincibility and replaced it with a defense increase.
Dungeon/PVP
- ▼🐛Bug fixCuretargetingSelf-heal→Others only
Fixed bug where Cure could be applied to self.
Bugfix
- ▲🎯BehaviorWarlock Fire Ringbuff applicationSelf only→Party
Fixed a bug where the Warlock Fire Ring skill buff failed to apply to party members, increasing team utility.
Buff now applies to party members
- ≈🐛Bug fixBlood PesttargetingParty members→Enemies only
Fixed a bug where Blood Pest could accidentally attack party members in dungeons.
Fixed friendly fire