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Jump Space
Jump Space
ActionAdventureIndie
Keepsake Games · Keepsake Games·$19.99
Apr 1, 2026 · 5mo ago

Hotfix 24 - Fixing enemy difficulty - v0.6.13.134

AI summary1mo

Hotfix 24 focuses on reducing enemy difficulty, improving ammo economy, and refining explosive interactions and mission objectives.

Buffs13

  • Player
    • Common ammo pickups now restore 15% of max ammo.15% %
    • Large ammo pickups now restore 25% of max ammo.25% %
    • Common ammo pickups now drop more frequently.Increased
    • Ammo pickups now correctly prioritize refilling the currently held weapon first.Current Weapon
  • Sticky GrenadesCan now be thrown through tight spaces and will stick to other players.Tight Spaces
  • JammerWeak Points:Weak points can now be damaged by explosives, providing more tactical options.NoYes
  • Dart ShipGrapple Points:Extended the range of grapple points on the Dart ship for easier navigation.Extended
  • General
    • Difficulty of all Challenge Ratings and Player Counts adjusted to feel more approachable.Approachable
    • Shipping container doors can now be damaged by explosives.NoYes
    • Objective marker now persists until repair is complete, preventing players from getting lost.TemporaryPersistent
    • The lava wall in the finale now reaches its destination on the 8th jump instead of the 7th, giving players more time.7th jump8th jump jump
    • Arrival screen now correctly displays sector modifiers and events.IncorrectCorrect
    • Numpad Enter can now be used as an alternative to the regular Enter key.Numpad Enter

Nerfs1

  • Spider BotForce Field:Fixed an issue where the Spider Bot was not using its force field.BrokenFixed

Bug fixes1

  • GeneralFixed crashes related to resource loading and audio.

Other changes3

  • General
    • Grenades and missiles no longer pass through shipping containers.Pass-throughBlocked
    • Enemy walking behavior in certain Points of Interest has been improved.Improved
    • Updated the loot table for the Wishing Well.Updated

subjects affected (6)

tap to see balance history

How did this patch land?
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official notes
Jump Space · Apr 1, 2026

Patch history

see all 27

  1. Weapons Update Hotfix 11 - v0.7.15.13Jul 16, 2026 · 1mo

    A hotfix focusing on weapon scaling, module bug fixes, and the addition of Bonus Damage modules to drop tables.

    +4
  2. Update Hotfix 10 - v0.7.15.12Jul 15, 2026 · 1mo

    Hotfix 10 focuses on weapon balancing, specifically buffing the Bolt Accelerator and Ship Missile Launcher, while reworking the Chain Link mechanic to use projectiles instead of AoE hitboxes.

    +91
  3. Update Hotfix 9 - v0.7.15.11Jul 9, 2026 · 1mo

    Hotfix 9 increases Boarding Blitz damage, fixes loot rarity distribution, and resolves several animation and stacking bugs.

    +4
  4. Update Hotfix 8 - v0.7.15.10Jul 9, 2026 · 1mo

    Hotfix 8 focuses on a major Corrosion overhaul, loot economy adjustments for Materia Ingots, and various weapon balance changes including nerfs to Flechette Rounds and Shell Duplicator.

    +117
  5. Weapons Update Hotfix 7 - Engine Fixes and On-Foot Difficulty - v0.7.15.9Jul 6, 2026 · 1mo

    Hotfix 7 focuses on engine balancing, module adjustments, and various networking and gameplay bug fixes.

    +139
  6. Weapons Update Hotfix 6 - Reducing Difficulty and Deadzone Settings - v0.7.15.8Jul 3, 2026 · 2mo

    A balance update focusing on status effect normalization, weapon scaling adjustments, and the addition of controller deadzone settings.

    +62
  7. Weapons Update Hotfix 5 - v0.7.15.7Jul 2, 2026 · 2mo

    Hotfix 5 focuses on critical bug fixes regarding Materia exploits, HUD indicators, and a mechanical update to Laser weapon heat management.

    +1
  8. Weapons Update Hotfix 4 - v0.7.15.6Jun 30, 2026 · 2mo

    A hotfix focusing on enemy balance, weapon adjustments, and a wide array of UI polish and bug fixes, including critical fixes for multiplayer module damage.

    +61

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