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Mortal Kombat 11
Mortal Kombat 11
Action
NetherRealm Studios, QLOC, Shiver · Warner Bros. Games, Warner Bros. Interactive Entertainment·$49.99
Jun 16, 2020 · 74mo ago

[6/16/20] PC Patch Notes

AI summary1mo

PC-specific update focusing on Ultrawide support, input fixes, and Fatal Blow breakaway adjustments for several characters.

Buffs5

  • Kotal KahnPinned Down (Fatal Blow):The first hit of the Fatal Blow no longer allows for Breakaway.AllowedNot Allowed
  • Kung LaoBeaten And Broken (Fatal Blow):The first hit of the Fatal Blow no longer allows for Breakaway.AllowedNot Allowed
  • NoobShadow Slide:Shadow Slide can now only be parried by low projectile parries, making it harder to deflect.AnyLow Projectile
  • Fujin
    • Warped Needle Amplify:The final hit of Warped Needle Amplify now correctly works after it has been previously Flawless Blocked.BrokenWorking
    • Winds Of Change (Fatal Blow):The first hit of the Fatal Blow no longer allows for Breakaway.AllowedNot Allowed

Nerfs3

  • Erron BlackGhost Koins (Fatal Blow):The first 3 hits of the Fatal Blow no longer allow for Breakaway, making the move more reliable.AllowedNot Allowed
  • KitanaKahnt Touch This (Augment):Fixed a rare issue where armor from the Kahnt Touch This augment would remain active incorrectly.PersistentCorrect
  • FujinWarped Needle:Removed the ability to perform an extended combo after 'Finish Him' with Warped Needle until the Fatality window timeout occurs.ExtendedStandard

Bug fixes4

  • General
    • Fixed a rare audio-related game freezing issue to improve stability.
    • Augments:Fixed issues where certain attacks were using the incorrect Augment Elemental Type.
  • Towers of TimeDownburst Augment:Fixed rare issues occurring with the Downburst Augment in Towers of Time.
  • NoobShadow Klones:Shadow Klones will no longer sometimes continue to animate when hit by some projectile parries.

Other changes4

  • General
    • Implemented input fixes for Keyboard and Mouse users.
    • Added Ultrawide support for fatalities and friendships, and fixed related menu UI issues.Ultrawide
  • Towers of TimeOptimized general performance within the Towers of Time mode.
  • Kronika's KeepTime Orb:Adjusted how special moves interact with opponents hit by the Time Orb background interaction.

subjects affected (9)

tap to see balance history

How did this patch land?
🔗
official notes
Mortal Kombat 11 · Jun 16, 2020

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Patch history

see all 30

  1. [12/11/20] PC Patch NotesDec 14, 2020 · 68mo

    General gameplay polish and character-specific balance adjustments focusing on frame data, throw immunity, and bug fixes.

    +411
  2. [11/17/2020] PC Patch NotesNov 17, 2020 · 69mo

    A comprehensive balance patch focusing on frame data adjustments for low attacks, general gameplay refinements to throw and block windows, and character-specific tuning to improve competitive fairness.

    +129
  3. [10/21/2020] PC Patch NotesOct 21, 2020 · 70mo

    Minor PC update focusing on King of the Hill stability, Krypt progression tracking, and a Kitana projectile fix.

    +2
  4. [9/29/20] PC Patch NotesSep 29, 2020 · 70mo

    PC-specific quality of life updates focusing on UI fixes, lobby stability, and the release of the Hallow's Eve Skin Pack.

    +3
  5. [9/15/20] PC Patch NotesSep 15, 2020 · 71mo

    PC patch focusing on UI navigation fixes, mouse input improvements, and addressing lobby issues in specific modes.

  6. [8/25/2020] PC Patch NotesAug 25, 2020 · 71mo

    A series of bug fixes and interaction corrections for various characters, primarily focusing on Krushing Blow triggers and move behavior.

    +51
  7. [5/26/20] May PC Patch NotesMay 26, 2020 · 74mo

    A comprehensive PC update focusing on character balance, armor-breaking mechanics, and significant overhauls to the Augment system and Practice Mode.

    +375
  8. [4/2/20] PC Patch NotesApr 2, 2020 · 76mo

    General stability and quality-of-life updates focusing on crash fixes, DX12 performance, and UI restoration.

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