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Mortal Kombat 11
Mortal Kombat 11
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NetherRealm Studios, QLOC, Shiver · Warner Bros. Games, Warner Bros. Interactive Entertainment·$49.99
Dec 14, 2020 · 66mo ago

[12/11/20] PC Patch Notes

AI summary3w

General gameplay polish and character-specific balance adjustments focusing on frame data, throw immunity, and bug fixes.

Buffs4

  • KitanaFan Flutter:Jump attacks from Retreating and Advancing Fan Flutter now autoface the opponent.Added
  • RainHydro Boost:Increased the window to Flawless Block attacks during Hydro Boost to 6 frames.6 frames frames
  • RamboUp + Back Punch:Getup/Flawless Block attack is now correctly immune to throws and air attacks during startup.VulnerableImmune
  • Shang TsungSoul Swap:Soul Swap can now kill an opponent if they are affected by Vile Inscriptions or Malignant Sorcery.Non-lethalLethal

Nerfs11

  • JaxDuck and Weave:Duck and Weave is no longer throw immune during some of its recovery frames.ImmuneVulnerable
  • Kitana
    • Advancing Fan Flutter:No longer throw immune during some recovery frames; now displays 'Punish' instead of 'Kounter'.ImmuneVulnerable
    • Piercing Dagger:No longer throw immune during some recovery frames; now displays 'Punish' instead of 'Kounter'.ImmuneVulnerable
    • Fan Toss:No longer throw immune during some recovery frames; now displays 'Punish' instead of 'Kounter'.ImmuneVulnerable
  • Kung Lao
    • Rising Rim:Fixed an issue where Rising Rim was immune to high attacks during recovery when the hat was not available.ImmuneVulnerable
    • Spiritual Guidance:Cancel (Spiritual Guidance) is no longer throw immune during some of its recovery frames.ImmuneVulnerable
  • RainHydro Boost:Jump attacks and special moves executed during Hydro Boost/Amplify now deal slightly less damage.Lower
  • RoboCopFlamethrower:Fixed an issue where opponents could be thrown during the hit reaction of Flamethrower.VulnerableImmune
  • ScorpionDemon Breath:Fixed an issue where opponents could be thrown during the hit reaction of Demon Breath.VulnerableImmune
  • SindelRegal Presence:Cancel (Regal Presence) is no longer throw immune during some of its recovery frames.ImmuneVulnerable
  • Sub-ZeroRising Ice Amplify:Jump attacks and (Air) Polar Axe executed during Rising Ice Amplify now do slightly less damage.Lower

Bug fixes3

  • CetrionHell's Wrath:Hell's Wrath is no longer incorrectly destroyed by Kollector's Vial of Sorrow.
  • JokerGetting Lit:Getting Lit and its Amplify can no longer accidentally make invisible characters visible while in ground fire.
  • RainArgus Plunge Amplify:Fixed an issue where Krushing Blows would sometimes cause the opponent to face the wrong way in the corner.

Other changes6

  • JaxDuck and Weave:Now correctly displays 'Punish' instead of 'Kounter' when hit during recovery.KounterPunish
  • MileenaJump Attacks:Jump attacks now have the same cancel properties and frame advantage on block as other characters.Standardized
  • Rambo
    • Jump Attacks:Jump attacks now have the same cancel properties and frame advantage on block as other characters.Standardized
    • Low Blow:Low Blow (Away + Front Kick) is now correctly a high parry instead of a low parry.LowHigh
  • SheevaFlame Barrage:Projectiles now startup 3 frames apart and can once again be projectile parried.3 frames apart frames
  • SkarletRetch-Rebution:Now displays 'Punish' instead of 'Kounter' when hit during its recovery frames.KounterPunish

subjects affected (15)

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How did this patch land?
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official notes
Mortal Kombat 11 · Dec 14, 2020
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Patch history

see all 4

  1. [11/17/2020] PC Patch Notes
    Nov 17, 2020 · 67mo
    +129
  2. [10/21/2020] PC Patch Notes
    Oct 21, 2020 · 68mo
    +2
  3. [9/29/20] PC Patch Notes
    Sep 29, 2020 · 68mo
    +3

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[12/11/20] PC Patch Notes — Mortal Kombat 11 (4 buffs, 11 nerfs) · PatchDiff