General gameplay polish and character-specific balance adjustments focusing on frame data, throw immunity, and bug fixes.
▲Buffs4
- KitanaFan Flutter:Jump attacks from Retreating and Advancing Fan Flutter now autoface the opponent.→Added
- RainHydro Boost:Increased the window to Flawless Block attacks during Hydro Boost to 6 frames.→6 frames frames
- RamboUp + Back Punch:Getup/Flawless Block attack is now correctly immune to throws and air attacks during startup.Vulnerable→Immune
- Shang TsungSoul Swap:Soul Swap can now kill an opponent if they are affected by Vile Inscriptions or Malignant Sorcery.Non-lethal→Lethal
▼Nerfs11
- JaxDuck and Weave:Duck and Weave is no longer throw immune during some of its recovery frames.Immune→Vulnerable
- Kitana
- Advancing Fan Flutter:No longer throw immune during some recovery frames; now displays 'Punish' instead of 'Kounter'.Immune→Vulnerable
- Piercing Dagger:No longer throw immune during some recovery frames; now displays 'Punish' instead of 'Kounter'.Immune→Vulnerable
- Fan Toss:No longer throw immune during some recovery frames; now displays 'Punish' instead of 'Kounter'.Immune→Vulnerable
- Kung Lao
- Rising Rim:Fixed an issue where Rising Rim was immune to high attacks during recovery when the hat was not available.Immune→Vulnerable
- Spiritual Guidance:Cancel (Spiritual Guidance) is no longer throw immune during some of its recovery frames.Immune→Vulnerable
- RainHydro Boost:Jump attacks and special moves executed during Hydro Boost/Amplify now deal slightly less damage.→Lower
- RoboCopFlamethrower:Fixed an issue where opponents could be thrown during the hit reaction of Flamethrower.Vulnerable→Immune
- ScorpionDemon Breath:Fixed an issue where opponents could be thrown during the hit reaction of Demon Breath.Vulnerable→Immune
- SindelRegal Presence:Cancel (Regal Presence) is no longer throw immune during some of its recovery frames.Immune→Vulnerable
- Sub-ZeroRising Ice Amplify:Jump attacks and (Air) Polar Axe executed during Rising Ice Amplify now do slightly less damage.→Lower
✚Bug fixes3
- CetrionHell's Wrath:Hell's Wrath is no longer incorrectly destroyed by Kollector's Vial of Sorrow.
- JokerGetting Lit:Getting Lit and its Amplify can no longer accidentally make invisible characters visible while in ground fire.
- RainArgus Plunge Amplify:Fixed an issue where Krushing Blows would sometimes cause the opponent to face the wrong way in the corner.
◆Other changes6
- JaxDuck and Weave:Now correctly displays 'Punish' instead of 'Kounter' when hit during recovery.Kounter→Punish
- MileenaJump Attacks:Jump attacks now have the same cancel properties and frame advantage on block as other characters.→Standardized
- Rambo
- Jump Attacks:Jump attacks now have the same cancel properties and frame advantage on block as other characters.→Standardized
- Low Blow:Low Blow (Away + Front Kick) is now correctly a high parry instead of a low parry.Low→High
- SheevaFlame Barrage:Projectiles now startup 3 frames apart and can once again be projectile parried.→3 frames apart frames
- SkarletRetch-Rebution:Now displays 'Punish' instead of 'Kounter' when hit during its recovery frames.Kounter→Punish
subjects affected (15)
tap to see balance history
Patch history
- [11/17/2020] PC Patch NotesNov 17, 2020 · 70mo
A comprehensive balance patch focusing on frame data adjustments for low attacks, general gameplay refinements to throw and block windows, and character-specific tuning to improve competitive fairness.
+12−9→ - [10/21/2020] PC Patch NotesOct 21, 2020 · 71mo
Minor PC update focusing on King of the Hill stability, Krypt progression tracking, and a Kitana projectile fix.
+2→ - [9/29/20] PC Patch NotesSep 29, 2020 · 72mo
PC-specific quality of life updates focusing on UI fixes, lobby stability, and the release of the Hallow's Eve Skin Pack.
+3→ - →[9/15/20] PC Patch NotesSep 15, 2020 · 72mo
PC patch focusing on UI navigation fixes, mouse input improvements, and addressing lobby issues in specific modes.
- [8/25/2020] PC Patch NotesAug 25, 2020 · 73mo
A series of bug fixes and interaction corrections for various characters, primarily focusing on Krushing Blow triggers and move behavior.
+5−1→ - [6/16/20] PC Patch NotesJun 16, 2020 · 75mo
PC-specific update focusing on Ultrawide support, input fixes, and Fatal Blow breakaway adjustments for several characters.
+5−3→ - [5/26/20] May PC Patch NotesMay 26, 2020 · 76mo
A comprehensive PC update focusing on character balance, armor-breaking mechanics, and significant overhauls to the Augment system and Practice Mode.
+37−5→ - →[4/2/20] PC Patch NotesApr 2, 2020 · 78mo
General stability and quality-of-life updates focusing on crash fixes, DX12 performance, and UI restoration.
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