General gameplay polish and character-specific balance adjustments focusing on frame data, throw immunity, and bug fixes.
▲Buffs4
- KitanaFan Flutter:Jump attacks from Retreating and Advancing Fan Flutter now autoface the opponent.→Added
- RainHydro Boost:Increased the window to Flawless Block attacks during Hydro Boost to 6 frames.→6 frames frames
- RamboUp + Back Punch:Getup/Flawless Block attack is now correctly immune to throws and air attacks during startup.Vulnerable→Immune
- Shang TsungSoul Swap:Soul Swap can now kill an opponent if they are affected by Vile Inscriptions or Malignant Sorcery.Non-lethal→Lethal
▼Nerfs11
- JaxDuck and Weave:Duck and Weave is no longer throw immune during some of its recovery frames.Immune→Vulnerable
- Kitana
- Advancing Fan Flutter:No longer throw immune during some recovery frames; now displays 'Punish' instead of 'Kounter'.Immune→Vulnerable
- Piercing Dagger:No longer throw immune during some recovery frames; now displays 'Punish' instead of 'Kounter'.Immune→Vulnerable
- Fan Toss:No longer throw immune during some recovery frames; now displays 'Punish' instead of 'Kounter'.Immune→Vulnerable
- Kung Lao
- Rising Rim:Fixed an issue where Rising Rim was immune to high attacks during recovery when the hat was not available.Immune→Vulnerable
- Spiritual Guidance:Cancel (Spiritual Guidance) is no longer throw immune during some of its recovery frames.Immune→Vulnerable
- RainHydro Boost:Jump attacks and special moves executed during Hydro Boost/Amplify now deal slightly less damage.→Lower
- RoboCopFlamethrower:Fixed an issue where opponents could be thrown during the hit reaction of Flamethrower.Vulnerable→Immune
- ScorpionDemon Breath:Fixed an issue where opponents could be thrown during the hit reaction of Demon Breath.Vulnerable→Immune
- SindelRegal Presence:Cancel (Regal Presence) is no longer throw immune during some of its recovery frames.Immune→Vulnerable
- Sub-ZeroRising Ice Amplify:Jump attacks and (Air) Polar Axe executed during Rising Ice Amplify now do slightly less damage.→Lower
✚Bug fixes3
- CetrionHell's Wrath:Hell's Wrath is no longer incorrectly destroyed by Kollector's Vial of Sorrow.
- JokerGetting Lit:Getting Lit and its Amplify can no longer accidentally make invisible characters visible while in ground fire.
- RainArgus Plunge Amplify:Fixed an issue where Krushing Blows would sometimes cause the opponent to face the wrong way in the corner.
◆Other changes6
- JaxDuck and Weave:Now correctly displays 'Punish' instead of 'Kounter' when hit during recovery.Kounter→Punish
- MileenaJump Attacks:Jump attacks now have the same cancel properties and frame advantage on block as other characters.→Standardized
- Rambo
- Jump Attacks:Jump attacks now have the same cancel properties and frame advantage on block as other characters.→Standardized
- Low Blow:Low Blow (Away + Front Kick) is now correctly a high parry instead of a low parry.Low→High
- SheevaFlame Barrage:Projectiles now startup 3 frames apart and can once again be projectile parried.→3 frames apart frames
- SkarletRetch-Rebution:Now displays 'Punish' instead of 'Kounter' when hit during its recovery frames.Kounter→Punish
subjects affected (15)
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Patch history
- [11/17/2020] PC Patch NotesNov 17, 2020 · 68mo+12−9→
- [10/21/2020] PC Patch NotesOct 21, 2020 · 69mo+2→
- [9/29/20] PC Patch NotesSep 29, 2020 · 70mo+3→
- →[9/15/20] PC Patch NotesSep 15, 2020 · 70mo
- [8/25/2020] PC Patch NotesAug 25, 2020 · 71mo+5−1→
- [6/16/20] PC Patch NotesJun 16, 2020 · 73mo+5−3→
- [5/26/20] May PC Patch NotesMay 26, 2020 · 74mo+37−5→
- →[4/2/20] PC Patch NotesApr 2, 2020 · 76mo
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