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No Rest for the Wicked
No Rest for the Wicked
ActionAdventureRPG
Moon Studios GmbH · Moon Studios GmbH·$39.99
Apr 26, 2024 · 28mo ago

🛠️ Patch Notes - Early Access Hotfix 5

AI summary3mo

A comprehensive hotfix focusing on significant performance optimizations, the addition of eight new shields, and various quality-of-life and balance adjustments.

Buffs5

  • ShieldsImplemented eight new shields to increase class diversity and defensive options.Added
  • Inventory & Loot
    • Increased stack size of cooking and crafting materials to 25 for better resource management.25
    • Food items can now be stored in cupboards, improving home organization.Cupboards
    • Added the ability to deposit all items of a matching type from the inventory into a selected chest.Added
  • Cerim CrucibleImproved collision and faders within the Cerim Crucible levels for a smoother experience.Improved

Nerfs2

  • ShieldsParry:Parrying with shields now has a stamina cost, making defensive play more resource-intensive.0Added
  • Shackled BruteDodge:The Shackled Brute can now dodge after attacking, making it harder to punish.Added

Other changes9

  • Performance
    • Optimized rendering of volumetric fog and shadows to improve overall frame rates.
    • Reduced unnecessary memory allocations and improved asset unloading to prevent performance degradation over time.
    • Improved CPU performance by reducing stuttering during asset loading and streaming.
  • Prisoner WolfJump:Adjusted the Prisoner Wolf to jump around less, making its movement more predictable.Reduced
  • Echo KnightFight Initiation:Updated the Echo Knight to reposition upon fight initiation rather than attacking immediately.AttackReposition
  • Cerim CrucibleLeaving the Cerim Crucible now ends the run and returns the player to the atrium to prevent exploit abuse.Allow backupEnd run
  • General
    • Increased supported aspect ratios to include 32:9.32:9
    • Major balance revisions to loot drops to prevent high-level items from appearing too early in the game.Balanced
    • Widespread improvements to translations, NPC dialogues, and UI text across various languages.Improved

subjects affected (8)

tap to see balance history

How did this patch land?
🔗
official notes
No Rest for the Wicked · Apr 26, 2024

Patch history

see all 25

  1. Early Access Patch Notes - Together Hotfix 9Apr 24, 2026 · 4mo

    Hotfix 9 focuses on restoring player progress and fixing save rollbacks through server-side fixes and a manual restoration tool.

  2. Early Access Patch Notes - Together Hotfix 8Apr 10, 2026 · 4mo

    Together Hotfix 8 focuses on performance improvements, a significant rework of the Thorns mechanic to prevent excessive scaling, and numerous bug fixes across combat and systems.

    +34
  3. Early Access Patch Notes - Together Hotfix 7Jan 31, 2026 · 7mo

    A quick hotfix addressing save game issues for new players, quest marker bugs, and localization errors with Bounties.

  4. Early Access Patch Notes - Together Hotfix 6Jan 30, 2026 · 7mo

    Hotfix 6 focuses on improving the endgame loop via the Plague System, refining the prologue flow, and addressing various performance and UI bugs.

    +4
  5. Early Access Patch Notes - Together Hotfix 5Jan 30, 2026 · 7mo

    Together Hotfix 5 focuses on performance stability, bug fixes for quest progression and crashes, and a balance nerf to Durability enchantments.

    +3
  6. Early Access Patch Notes - Together Hotfix 4Jan 28, 2026 · 7mo

    Together Hotfix 4 focuses on unblocking progression-breaking quest states, refining KBM input, and balancing loot and combat mechanics.

    +4
  7. Early Access Patch Notes - Together Hotfix 3Jan 26, 2026 · 7mo

    A quality-of-life hotfix focusing heavily on Keyboard and Mouse (KBM) input layouts, rebinding options, and various bug fixes.

    +6
  8. Early Access Patch Notes - Together Hotfix 2Jan 24, 2026 · 7mo

    Hotfix 2 focuses on stability, fixing a critical boot crash, increasing housing item limits, and balancing Ilaria's runes.

    +2

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