A comprehensive hotfix focusing on significant performance optimizations, the addition of eight new shields, and various quality-of-life and balance adjustments.
▲Buffs5
- ShieldsImplemented eight new shields to increase class diversity and defensive options.→Added
- Inventory & Loot
- Increased stack size of cooking and crafting materials to 25 for better resource management.→25
- Food items can now be stored in cupboards, improving home organization.→Cupboards
- Added the ability to deposit all items of a matching type from the inventory into a selected chest.→Added
- Cerim CrucibleImproved collision and faders within the Cerim Crucible levels for a smoother experience.→Improved
▼Nerfs2
- ShieldsParry:Parrying with shields now has a stamina cost, making defensive play more resource-intensive.0→Added
- Shackled BruteDodge:The Shackled Brute can now dodge after attacking, making it harder to punish.→Added
◆Other changes9
- Performance
- Optimized rendering of volumetric fog and shadows to improve overall frame rates.
- Reduced unnecessary memory allocations and improved asset unloading to prevent performance degradation over time.
- Improved CPU performance by reducing stuttering during asset loading and streaming.
- Prisoner WolfJump:Adjusted the Prisoner Wolf to jump around less, making its movement more predictable.→Reduced
- Echo KnightFight Initiation:Updated the Echo Knight to reposition upon fight initiation rather than attacking immediately.Attack→Reposition
- Cerim CrucibleLeaving the Cerim Crucible now ends the run and returns the player to the atrium to prevent exploit abuse.Allow backup→End run
- General
- Increased supported aspect ratios to include 32:9.→32:9
- Major balance revisions to loot drops to prevent high-level items from appearing too early in the game.→Balanced
- Widespread improvements to translations, NPC dialogues, and UI text across various languages.→Improved
subjects affected (8)
tap to see balance history
Patch history
- →Early Access Patch Notes - Together Hotfix 9Apr 24, 2026 · 4mo
Hotfix 9 focuses on restoring player progress and fixing save rollbacks through server-side fixes and a manual restoration tool.
- Early Access Patch Notes - Together Hotfix 8Apr 10, 2026 · 4mo
Together Hotfix 8 focuses on performance improvements, a significant rework of the Thorns mechanic to prevent excessive scaling, and numerous bug fixes across combat and systems.
+3−4→ - →Early Access Patch Notes - Together Hotfix 7Jan 31, 2026 · 7mo
A quick hotfix addressing save game issues for new players, quest marker bugs, and localization errors with Bounties.
- Early Access Patch Notes - Together Hotfix 6Jan 30, 2026 · 7mo
Hotfix 6 focuses on improving the endgame loop via the Plague System, refining the prologue flow, and addressing various performance and UI bugs.
+4→ - Early Access Patch Notes - Together Hotfix 5Jan 30, 2026 · 7mo
Together Hotfix 5 focuses on performance stability, bug fixes for quest progression and crashes, and a balance nerf to Durability enchantments.
+3→ - Early Access Patch Notes - Together Hotfix 4Jan 28, 2026 · 7mo
Together Hotfix 4 focuses on unblocking progression-breaking quest states, refining KBM input, and balancing loot and combat mechanics.
+4→ - Early Access Patch Notes - Together Hotfix 3Jan 26, 2026 · 7mo
A quality-of-life hotfix focusing heavily on Keyboard and Mouse (KBM) input layouts, rebinding options, and various bug fixes.
+6→ - Early Access Patch Notes - Together Hotfix 2Jan 24, 2026 · 7mo
Hotfix 2 focuses on stability, fixing a critical boot crash, increasing housing item limits, and balancing Ilaria's runes.
+2→
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