A comprehensive hotfix for the Breach update focusing on gear consistency, combat feel, drop rate adjustments, and progression smoothing.
▲Buffs15
- Weapons and ArmorAdjusted the gear score system to increase the frequency of high-tier item drops.→Increased
- ArcherArrow Skill:Reduced the cost of the arrow skill to make Archer builds more sustainable.→Lower
- Combat Mechanics
- Backstab:Adjusted the backstab angle to be more forgiving and improved the visual feedback of the backstab icon.→More forgiving
- Backstab:Fixed a bug that prevented backstabbing enemies while they were in certain states.
- Medium Roll:Added extra invincibility frames to the Medium Roll.→Increased
- Conditional Enchantments:Significantly increased the power of enchantments that trigger on specific conditions like parries or backstabs.→Drastically Increased
- Enemies
- Witches and Pickaxe Nith enemies can now be instantly interrupted by any weapon.→Instantly interruptible
- Increased the spawn rates for rarer enemies such as Sirens and Wolves.→Increased
- Removed the XP cap on higher-level enemies to properly reward players who defeat them.Capped→Removed
- World and Progression
- Lowered enemy levels in the Quarry to reduce the difficulty spike from Nameless Pass.15→12
- Reduced the level increase in later Orban Glades areas to make the jump to Darak less abrupt.→Lowered
- Fixed a bug that made prologue enemies unintentionally tough.11 hits→Weak
- Items and Materials
- Increased the drop rate of Artemisia Herbs to prevent early-game shortages.→Increased
- Increased the drop rate of Fallen Embers as players were running out too quickly.→Increased
- GeneralReverted changes to equipment slots that encouraged filling all slots, fixing issues where players were killed too easily.Breach Logic→Previous Live Build
▼Nerfs1
- Items and MaterialsDecreased the drop rate of Plagued Items to maintain their status as specialized gear for advanced players.→Decreased
✚Bug fixes4
- Weapons and ArmorFixed an issue affecting the drop rates of weapon and armor shards.
- EnemiesFixed an issue where elemental damage affixes on enemies did not function as intended.
- World and ProgressionFixed a bug that artificially increased enemy levels after completing the Servant of God and Of Rats and Raiders quests.Artificially High→Fixed
- Items and MaterialsFixed an issue where players could not exalt items if they had items locked in house chests.
◆Other changes3
- Weapons and ArmorRemoved the random value interval for weapons and armor; items now always drop with their exact intended base stats.7-10 (30% chance)→Fixed
- Combat MechanicsParry:Adjusted the parry timing window to improve the combat experience.→Adjusted
- GeneralAdded text to the main menu to clarify the status of legacy saves.→Added
subjects affected (7)
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Patch history
- →Early Access Patch Notes - Together Hotfix 9Apr 24, 2026 · 2mo
Hotfix 9 focuses on restoring player progress and fixing save rollbacks through server-side fixes and a manual restoration tool.
- Early Access Patch Notes - Together Hotfix 8Apr 10, 2026 · 3mo
Together Hotfix 8 focuses on performance improvements, a significant rework of the Thorns mechanic to prevent excessive scaling, and numerous bug fixes across combat and systems.
+3−4→ - →Early Access Patch Notes - Together Hotfix 7Jan 31, 2026 · 5mo
A quick hotfix addressing save game issues for new players, quest marker bugs, and localization errors with Bounties.
- Early Access Patch Notes - Together Hotfix 6Jan 30, 2026 · 5mo
Hotfix 6 focuses on improving the endgame loop via the Plague System, refining the prologue flow, and addressing various performance and UI bugs.
+4→ - Early Access Patch Notes - Together Hotfix 5Jan 30, 2026 · 5mo
Together Hotfix 5 focuses on performance stability, bug fixes for quest progression and crashes, and a balance nerf to Durability enchantments.
+3→ - Early Access Patch Notes - Together Hotfix 4Jan 28, 2026 · 5mo
Together Hotfix 4 focuses on unblocking progression-breaking quest states, refining KBM input, and balancing loot and combat mechanics.
+4→ - Early Access Patch Notes - Together Hotfix 3Jan 26, 2026 · 5mo
A quality-of-life hotfix focusing heavily on Keyboard and Mouse (KBM) input layouts, rebinding options, and various bug fixes.
+6→ - Early Access Patch Notes - Together Hotfix 2Jan 24, 2026 · 5mo
Hotfix 2 focuses on stability, fixing a critical boot crash, increasing housing item limits, and balancing Ilaria's runes.
+2→
Recently Updated
6

0.30.3 Small Hotfix
Small hotfix focused on server expansion, network optimization, and general bug fixes.

Desktop Explorer Patch v1.0.13
Patch v1.0.13 addresses a Steam Cloud Sync issue and restricts file renaming/duplication for specific puzzle files.

Patch Notes – Version 1.0.13
Version 1.0.13 introduces quality-of-life features for book management, new visual options, and critical spawn and settings fixes.

Demo Update 2.00
Demo Update 2.00 brings the demo version up to date with the full release, adding new SQL parser support and UI improvements.

Patch Note #3
Patch #3 focuses on quality-of-life improvements, storage expansion, and several physics and save-game bug fixes.

1.8 Version Patch Notes: Optimizations and Bug Fixes (July 17, 2026)
A comprehensive update focusing on combat balance for various Martial Arts, the introduction of the Training Terrace Preliminary mode, and extensive bug fixes across systems and maps.
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