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No Rest for the Wicked
No Rest for the Wicked
ActionAdventureRPG
Moon Studios GmbH · Moon Studios GmbH·-30%$27.99
May 2, 2025 · 13mo ago

The Breach - Hotfix #1 Info

AI summary35m

A comprehensive hotfix for the Breach update focusing on gear consistency, combat feel, drop rate adjustments, and progression smoothing.

Buffs15

  • Weapons and ArmorAdjusted the gear score system to increase the frequency of high-tier item drops.Increased
  • ArcherArrow Skill:Reduced the cost of the arrow skill to make Archer builds more sustainable.Lower
  • Combat Mechanics
    • Backstab:Adjusted the backstab angle to be more forgiving and improved the visual feedback of the backstab icon.More forgiving
    • Backstab:Fixed a bug that prevented backstabbing enemies while they were in certain states.
    • Medium Roll:Added extra invincibility frames to the Medium Roll.Increased
    • Conditional Enchantments:Significantly increased the power of enchantments that trigger on specific conditions like parries or backstabs.Drastically Increased
  • Enemies
    • Witches and Pickaxe Nith enemies can now be instantly interrupted by any weapon.Instantly interruptible
    • Increased the spawn rates for rarer enemies such as Sirens and Wolves.Increased
    • Removed the XP cap on higher-level enemies to properly reward players who defeat them.CappedRemoved
  • World and Progression
    • Lowered enemy levels in the Quarry to reduce the difficulty spike from Nameless Pass.1512
    • Reduced the level increase in later Orban Glades areas to make the jump to Darak less abrupt.Lowered
    • Fixed a bug that made prologue enemies unintentionally tough.11 hitsWeak
  • Items and Materials
    • Increased the drop rate of Artemisia Herbs to prevent early-game shortages.Increased
    • Increased the drop rate of Fallen Embers as players were running out too quickly.Increased
  • GeneralReverted changes to equipment slots that encouraged filling all slots, fixing issues where players were killed too easily.Breach LogicPrevious Live Build

Nerfs1

  • Items and MaterialsDecreased the drop rate of Plagued Items to maintain their status as specialized gear for advanced players.Decreased

Bug fixes4

  • Weapons and ArmorFixed an issue affecting the drop rates of weapon and armor shards.
  • EnemiesFixed an issue where elemental damage affixes on enemies did not function as intended.
  • World and ProgressionFixed a bug that artificially increased enemy levels after completing the Servant of God and Of Rats and Raiders quests.Artificially HighFixed
  • Items and MaterialsFixed an issue where players could not exalt items if they had items locked in house chests.

Other changes3

  • Weapons and ArmorRemoved the random value interval for weapons and armor; items now always drop with their exact intended base stats.7-10 (30% chance)Fixed
  • Combat MechanicsParry:Adjusted the parry timing window to improve the combat experience.Adjusted
  • GeneralAdded text to the main menu to clarify the status of legacy saves.Added

subjects affected (7)

tap to see balance history

How did this patch land?
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official notes
No Rest for the Wicked · May 2, 2025
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Patch history

see all 20

  1. Early Access Patch Notes - Together Hotfix 9
    Apr 24, 2026 · 1mo
  2. Early Access Patch Notes - Together Hotfix 8
    Apr 10, 2026 · 1mo
    +34
  3. Early Access Patch Notes - Together Hotfix 7
    Jan 31, 2026 · 4mo
  4. Early Access Patch Notes - Together Hotfix 6
    Jan 30, 2026 · 4mo
    +4
  5. Early Access Patch Notes - Together Hotfix 5
    Jan 30, 2026 · 4mo
    +3
  6. Early Access Patch Notes - Together Hotfix 4
    Jan 28, 2026 · 4mo
    +4
  7. Early Access Patch Notes - Together Hotfix 3
    Jan 26, 2026 · 4mo
    +6
  8. Early Access Patch Notes - Together Hotfix 2
    Jan 24, 2026 · 4mo
    +2

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