PatchDiff
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RimWorld
RimWorld
IndieSimulationStrategy
Ludeon Studios · Ludeon Studios·$34.99
Aug 28, 2016 · 121mo ago

Alpha 15 - Tutorial and Drugs released!

AI summary1mo

Alpha 15 introduces a comprehensive tutorial, a new drug system with addiction and toxicity, deep drilling for late-game resources, and a learning helper system.

Buffs8

  • Learning HelperReplaced yellow pop-up alerts with a persistent learning helper in the top right that tracks learned concepts.pop-upshelper panel
  • DrugsAdded drug policies allowing players to schedule drug intake for colonists.Added
  • Deep DrillingAdded deep scanners and drills to access underground resource clusters, mitigating late-game scarcity.surface onlydeep drilling
  • CombatRanged Combat:Reduced friendly fire chances by 60% for shots that miss and land in a cell with a pawn.100%40% %
  • Trade
    • Reworked trade interface to clearly show trader types and items they refuse to trade.
    • Players can now pay silver to request traders from allied factions.Added silver
  • BuildingsAdded a low-tech passive cooler made of wood to help tribes survive heat waves.Added
  • GeneralSignificantly reduced the chance for known traps to spring.2.5%0.4% %

Nerfs5

  • BeerProduction:Beer production now requires making wort at a brewer table and fermenting it in barrels.simplemulti-stage
  • LuciferiumLuciferium is now 100% addictive on the first dose and cannot be cleared.100% %
  • BuildingsFueled Generator:Fueled generators now consume fuel faster and hold less fuel.Increased
  • General
    • Sowing and harvesting plants is now slower.Slower
    • General debuff to corn stats.Debuffed

Other changes2

  • TutorialAdded a rich step-by-step tutorial covering colony setup and basic combat.Added
  • DrugsIntroduced a complex drug system featuring primary effects, overdose toxicity, tolerance, and addiction/withdrawal.Added

subjects affected (10)

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How did this patch land?
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official notes
RimWorld · Aug 28, 2016

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Patch history

see all 59

  1. Update 1.6.4850 releasedJun 8, 2026 · 2mo

    A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.

    +41
  2. Update 1.6.4630 releasedOct 31, 2025 · 10mo

    A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.

    +4
  3. Update 1.6.4543 releasedAug 6, 2025 · 12mo

    A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.

    +6
  4. Update 1.6.4535 releasedJul 29, 2025 · 13mo

    Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.

    +31
  5. Update 1.6.4528 releasedJul 22, 2025 · 13mo

    Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.

    +81
  6. Update 1.5.4104 releasedMay 24, 2024 · 27mo

    A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.

    +7
  7. Update 1.4.3704 releasedApr 19, 2023 · 40mo

    Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.

  8. Update 1.4.3682 releasedMar 28, 2023 · 41mo

    Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.

    +42

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