Alpha 17 introduces roads and rivers to the world map, new world quests, significant AI improvements, and a comprehensive rebalancing of skills and combat mechanics.
▲Buffs9
- World Quests
- Mining SkillMining yield is now slightly dependent on the pawn's mining skill.Fixed→Skill Dependent
- Melee CombatAdded a melee dodge stat, giving high-skill melee pawns a defensive advantage.→Added
- Mortars
- Mortars are now cheaper and faster to build.→Cheaper/Faster
- Mortars now shoot faster.→Faster
- Mortars have improved accuracy.→Higher
- Mortar shells are now cheaper to produce.→Cheaper
- ArmorArmor now takes a constant fraction of incoming damage, preventing high-quality armor from being destroyed too quickly.Full Absorption→Constant Fraction
▼Nerfs5
- Mining SkillLow mining skill now results in a steeper speed penalty.→Steeper Penalty
- Melee CombatRemoved post-process curve from melee hit chance; low-skill pawns will find it much harder to hit targets.Curve→Linear %
- AI
- Sapper groups now replace killed sappers and continue digging while defending, making them more persistent.→Higher
- Base defense AI is more sensitive, making stealth raids significantly more difficult to execute.→Touchier
- GeneralBlood loss recovery time is now significantly slower.50s→4 days days
◆Other changes6
- World Map
- The world now generates with roads (five types) and rivers (four sizes), affecting how visitors and raiders navigate.→Added
- World generation is now chronological: continents, then rivers, then ancient society, then modern settlements.→Chronological
- World QuestsNew 'site parts' system allows for modular assembly of world destinations, increasing variety.→Site Parts
- AIRanged AI is now more intelligent and less likely to target irrelevant targets like chickens.→Smarter
- General
- Alpha 17 is not compatible with saved games or mods from previous versions.Compatible→Incompatible
- The buy/sell price spread for trading is now much wider.→150%/50% %
subjects affected (8)
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Patch history
- Update 1.6.4850 releasedJun 8, 2026 · 2mo
A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.
+4−1→ - Update 1.6.4630 releasedOct 31, 2025 · 10mo
A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.
+4→ - Update 1.6.4543 releasedAug 6, 2025 · 12mo
A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.
+6→ - Update 1.6.4535 releasedJul 29, 2025 · 13mo
Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.
+3−1→ - Update 1.6.4528 releasedJul 22, 2025 · 13mo
Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.
+8−1→ - Update 1.5.4104 releasedMay 24, 2024 · 27mo
A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.
+7→ - →Update 1.4.3704 releasedApr 19, 2023 · 40mo
Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.
- Update 1.4.3682 releasedMar 28, 2023 · 41mo
Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.
+4−2→
Recently Updated
6

Hotfix 2.5.1
Hotfix 2.5.1 for Spirit City: Lofi Sessions fixes multiple visual issues, lighting, clipping, and avatar animations, plus known issues workaround notes for Windows and Mac users.

v1.0.6 Jewellery Box + Blueprint stacking fixed
Fixed several bugs and quality-of-life issues including inventory stacking, blueprint stacking, UI hover info, blueprint/inn interactions, save integrity, and final scoring; added initial achievement check and free first Council Request refresh.

FANART & PATCH 1.0.10
Gameplay changes include new fanart channel, persistent dropped items, cleaned weapons/tools when dipped, nerf to anglerfish health, plus a wide range of fixes and quality-of-life improvements.

Patch Notes - 1.0.11
A broad range of bugfixes across UI, text, quests, and dialogues; plus a few new features and small balance tweaks.


Update 2.57.1.111
Naval Vessels: Enduring Confrontation mode updates including BR-based matchmaking, relaxed ship BR requirements, queue improvements, spawn point economy removed, arcade difficulty alignment, duplicate spawn prevention, and ally-detected visibility. Graphics: fix swapped Water Effects Quality reference images.

V0.14.14 Patch Notes
Non-balance QoL and polish updates including demo progress shortcut, UI clarifications, and input/launch improvements.
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