Experimental update focusing on DX12 crash fixes and dedicated server crash reporting improvements.
✚Bug fixes1
- GeneralImplemented a potential fix for crashes occurring on startup or during game loading caused by DX12 incompatibilities.
◆Other changes2
- General
- Dedicated Servers now automatically send crash reports to developers by default to improve server stability.→Added
- Provided launch options (d3d11, DX11, d3d12, DX12, vulkan) to allow players to manually force a specific renderer if DX12 causes issues.
subjects affected (1)
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Patch history
- 1.2 Update Fixes v1.2.4.0Aug 11, 2026 · 2w
Patch 1.2 Update Fixes v1.2.4.0 focuses on broad bug fixes across multiplayer stability, UI, optimization, and minor feature re-enables like equipment scale, with numerous quality-of-life improvements.
+7→ - 1.2 Update Fixes v1.2.3.1Jun 24, 2026 · 2mo
A maintenance update focusing on console stability, UI fixes, and Steam Deck input improvements.
+2→ - →1.2 Update Fixes v1.2.3.0Jun 11, 2026 · 2mo
A stability and bug-fix update focusing on memory leaks, console-specific UI issues, and crash fixes across all platforms.
- 1.2 Experimental Hotfix v1.2.2.2May 19, 2026 · 3mo
A small experimental hotfix focusing on input blocking issues, a new accessibility option for build snapping, and localization updates.
+1→ - →1.2 Experimental Hotfix v1.2.2.1May 7, 2026 · 3mo
Experimental Hotfix v1.2.2.1 focuses on stability, addressing several crashes and critical UI/gameplay bugs introduced in the previous patch.
- 1.2 Experimental Update - V1.2.2.0Apr 28, 2026 · 4mo
Experimental Update V1.2.2.0 focuses on stability, fixing numerous crashes, improving dedicated server reliability, and refining UI/Controller interactions.
+10→ - 1.2 Experimental Update - v1.2.1.0Mar 24, 2026 · 5mo
Experimental update v1.2.1.0 focusing on stability, UI fixes, and general bug corrections following the 1.2 update.
+6→ - →Experimental Hotfix v1.1.3.1Feb 19, 2026 · 6mo
Experimental Hotfix v1.1.3.1 focuses on improving crash report parsing and log spam reduction.
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