General
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯Behaviorturn order
End-of-turn Orb passives now trigger before Doom, allowing players to win combat via Orb damage even if they would have died to self-Doom.
combat
- ≈✨NewUI—→Added
Added a Randomize button to the Custom Run screen for modifiers and characters.
ui
- ≈🛠QoLUI
If errors occur on run start, a popup is now displayed instead of a black screen.
Added error popup on run start
- ≈✨NewMatchmaking—→Added
Implemented preferred Ascension for the random character option.
Preferred Ascension for random character
- ≈🛠QoLPerformance
Reduced stuttering when combat effects appear for the first time in a run.
Reduced combat effect stuttering
- ≈🐛Bug fixMultiplayer
Fixed a crash when using potions in multiplayer due to state divergence.
Fixed potion crash
- ≈🐛Bug fixstability
Fixed multiple crashes including power application to dying creatures, controller card pile screens, and Linux-specific UI/library issues.
bugfix
- ≈🛠QoLcontroller navigation
Fixed numerous controller issues including targeting dead enemies, shop navigation, and input conflicts with card inspection.
quality
- ▲🎯BehaviorNight Terrorslethal→non-lethal
Fixed the Night Terrors modifier so it can no longer kill the player.
bugfix
- ≈🎯Behaviorpotion rewardsincreasing→decreasing
Fixed an issue where potion reward odds could incorrectly increase after receiving a potion from an elite.
bugfix
- ▲✨NewBestiaryavailability—→Added
The Bestiary is now available in the Compendium, allowing players to view monster data and animations.
New feature in Compendium.
- ≈🐛Bug fixstability
Resolved multiple crash triggers related to card upgrading and room transitions.
Fixed crashes at rest sites and room transitions
- ≈🐛Bug fixscoreIncorrect→Correct
Corrected the score calculation for players at Ascension 10.
Fixed Ascension 10 scoring
- ▲🎯BehaviorMap GenerationElite spawnFloor 6→Not Floor 6
Elites can no longer spawn on floor 6, making early game slightly more forgiving.
Matches StS1
- ▲🎯BehaviorGloom ModifiereffectAffects ? rooms and Rest Sites→Affects Rest Sites only
Gloom modifier no longer affects ? rooms, preserving map interest.
Removed from ? rooms
- ▲📊NumericUIfeedback limit500→8000 chars
Increased the in-game feedback form character limit from 500 to 8000.
Increased character limit
- ▲📊Numericshop relic cost—→-25 Gold gold
All relics in the shop are now 25 gold cheaper.
Balance
- ▼✂️Removedgold generation relicsAvailable→Removed
Gold-generating relics no longer appear at the Merchant.
Balance
- ≈📊Numericpower stack limit—→999,999,999
Capped power values to prevent overflow/bugs.
System
- ≈📊NumericMax HP999,999,999+→999,999,999
Capped maximum HP for players, enemies, and pets at 999,999,999.
Cap
- ≈📊Numericmax HP—→999,999,999
Implemented a hard cap on maximum HP for players, enemies, and pets to prevent overflow or unintended scaling.
numeric
- ≈🐛Bug fixlaunch stability
Fixed a blackscreen on launch caused by the Sentry crash reporter, removing the need for players to manually delete the Sentry folder.
- ≈🐛Bug fixmusic transition
Fixed the Doormaker enemy's music not transitioning correctly when the portal opens.
- ≈🐛Bug fixstability
Fixed a crash occurring during fast card play when targeting is cancelled.
- ≈🐛Bug fixlocalization
Fixed multiple crashes related to non-English languages and complex plural rules.
- ≈🐛Bug fixtext displayW's→English
Unsupported Steam languages now correctly fall back to English instead of displaying 'W' characters.