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GeneralUI · System · Bugfixes · Global · Performance · Stability · Bugfix · Map · Economy · Audio · Localization
13 patcheslast touched 3w ago▲ +7

Power trajectory

Up = buffed, down = nerfed
0+7Mar 6, 2026Jul 31, 2026Mar 6, 2026 — Hotfix Patch Notes - v0.98.1 +0 / -0 (cum 0)Mar 7, 2026 — Hotfix Patch Notes - v0.98.2 +0 / -0 (cum 0)Mar 13, 2026 — Beta Patch Notes - v0.99 +0 / -0 (cum 0)Mar 17, 2026 — Patch Notes - v0.99.1 +0 / -0 (cum 0)Mar 20, 2026 — Beta Patch Notes - v0.100.0 +1 / -1 (cum 0)Mar 27, 2026 — Beta Patch Notes - v0.101.0 +3 / -0 (cum +3)Apr 16, 2026 — Beta Hotfix Patch Notes - v0.103.1 +0 / -0 (cum +3)May 8, 2026 — Beta Patch Notes - v0.105.0 +1 / -0 (cum +4)May 29, 2026 — May Bug Fixes +1 / -0 (cum +5)Jun 4, 2026 — Beta Patch Notes - v0.107.0 +0 / -0 (cum +5)Jul 3, 2026 — Beta Patch Notes - v0.108.0 +1 / -0 (cum +6)Jul 17, 2026 — Beta Patch Notes - v0.109.0 +0 / -0 (cum +6)Jul 31, 2026 — Beta Patch Notes - v0.110.0 +1 / -0 (cum +7)
Zoom into one ability:5 abilities tracked
Filter by change type:7 types in this subject

Patch history

    • NewcontrolsAdded

      Added support for a keyboard-only control mode for better accessibility.

      Keyboard-only mode

    • Newmap screenAdded

      Added a 'Share' button on the map screen to take full-map screenshots.

      Share button

    • 🎨VisualvisualsAdded

      Added VFX for unique character forms and polished portrait art for several cards.

      Form VFX and portrait art

    • 🎯Behaviorcard spawn

      Uncommon cards now appear slightly more often, as originally intended.

      Uncommon spawn rate fix

    • 🐛Bug fixEpoch unlock

      Fixed a critical bug where Epoch unlocks earned at the end of a run could be lost.

      Fixed unlock loss

    • NewlocalizationTraditional Chinese

      Added Traditional Chinese language support.

      new

    • 🎯Behaviorseedsvariable12 characters

      Seeds are now 12 characters long with a larger internal seed.

      behavior

    • 🐛Bug fixVSync

      Fixed VSync setting not showing correct state after restart.

      bugfix

    • 🎯Behaviorturn order

      End-of-turn Orb passives now trigger before Doom, allowing players to win combat via Orb damage even if they would have died to self-Doom.

      combat

    • NewUIAdded

      Added a Randomize button to the Custom Run screen for modifiers and characters.

      ui

    • 🛠QoLUI

      If errors occur on run start, a popup is now displayed instead of a black screen.

      Added error popup on run start

    • NewMatchmakingAdded

      Implemented preferred Ascension for the random character option.

      Preferred Ascension for random character

    • 🛠QoLPerformance

      Reduced stuttering when combat effects appear for the first time in a run.

      Reduced combat effect stuttering

    • 🐛Bug fixMultiplayer

      Fixed a crash when using potions in multiplayer due to state divergence.

      Fixed potion crash

  1. May 29, 2026·May Bug Fixes+1
    • 🐛Bug fixstability

      Fixed multiple crashes including power application to dying creatures, controller card pile screens, and Linux-specific UI/library issues.

      bugfix

    • 🛠QoLcontroller navigation

      Fixed numerous controller issues including targeting dead enemies, shop navigation, and input conflicts with card inspection.

      quality

    • 🎯BehaviorNight Terrorslethalnon-lethal

      Fixed the Night Terrors modifier so it can no longer kill the player.

      bugfix

    • 🎯Behaviorpotion rewardsincreasingdecreasing

      Fixed an issue where potion reward odds could incorrectly increase after receiving a potion from an elite.

      bugfix

    • NewBestiaryavailabilityAdded

      The Bestiary is now available in the Compendium, allowing players to view monster data and animations.

      New feature in Compendium.

    • 🐛Bug fixstability

      Resolved multiple crash triggers related to card upgrading and room transitions.

      Fixed crashes at rest sites and room transitions

    • 🐛Bug fixscoreIncorrectCorrect

      Corrected the score calculation for players at Ascension 10.

      Fixed Ascension 10 scoring

    • 🎯BehaviorMap GenerationElite spawnFloor 6Not Floor 6

      Elites can no longer spawn on floor 6, making early game slightly more forgiving.

      Matches StS1

    • 🎯BehaviorGloom ModifiereffectAffects ? rooms and Rest SitesAffects Rest Sites only

      Gloom modifier no longer affects ? rooms, preserving map interest.

      Removed from ? rooms

    • 📊NumericUIfeedback limit5008000 chars

      Increased the in-game feedback form character limit from 500 to 8000.

      Increased character limit

  2. Mar 20, 2026·Beta Patch Notes - v0.100.0+1-1
    • 📊Numericshop relic cost-25 Gold gold

      All relics in the shop are now 25 gold cheaper.

      Balance

    • ✂️Removedgold generation relicsAvailableRemoved

      Gold-generating relics no longer appear at the Merchant.

      Balance

    • 📊Numericpower stack limit999,999,999

      Capped power values to prevent overflow/bugs.

      System

  3. Mar 17, 2026·Patch Notes - v0.99.1
    • 📊NumericMax HP999,999,999+999,999,999

      Capped maximum HP for players, enemies, and pets at 999,999,999.

      Cap

    • 📊Numericmax HP999,999,999

      Implemented a hard cap on maximum HP for players, enemies, and pets to prevent overflow or unintended scaling.

      numeric

    • 🐛Bug fixlaunch stability

      Fixed a blackscreen on launch caused by the Sentry crash reporter, removing the need for players to manually delete the Sentry folder.

    • 🐛Bug fixmusic transition

      Fixed the Doormaker enemy's music not transitioning correctly when the portal opens.

    • 🐛Bug fixstability

      Fixed a crash occurring during fast card play when targeting is cancelled.

    • 🐛Bug fixlocalization

      Fixed multiple crashes related to non-English languages and complex plural rules.

    • 🐛Bug fixtext displayW'sEnglish

      Unsupported Steam languages now correctly fall back to English instead of displaying 'W' characters.

General balance history — Slay the Spire 2