Silent
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🔁ReworkFollow Throughname/rarityCommon→Uncommon (Scare)
Renamed to 'Scare' and rarity increased to Uncommon.
rework
- ≈📊NumericPredatorrarityUncommon→Common
Rarity decreased to Common, making it more accessible.
numeric
- ▲📊NumericPouncedamage12(18)→14(20)
Increased damage for both base and upgraded versions.
numeric
- ▼📊NumericBlade of InkInky enchantment damage+2→+1
Blade of Ink's enchantment damage is reduced, lowering the scaling potential of Inky effects.
Reduced enchantment scaling.
- ≈🐛Bug fixFan of KnivesVFX
Fixed an issue where Fan of Knives VFX would not play.
Fixed visual bug.
- ▲🎯BehaviorNightmareafflictionKept on copies→Removed from copies
Nightmare now removes Afflictions from the copies of cards it adds to your hand.
Copies of cards added to hand no longer carry the Affliction of the original.
- ▲📊NumericUntouchableblock gain+2→+3
Untouchable's upgraded block gain increased from +2 to +3.
Increased block gain on upgrade.
- ▼📊NumericAcrobaticsrarityCommon→Uncommon
Increased rarity of Acrobatics to Uncommon to prevent it from dominating pick and win rates.
Harder to find
- ≈🔁ReworkFollow ThrougheffectAoE Damage + Weak→Single Target + Multi-hit
Reworked from an AoE Weak attack to a single target attack that hits twice if the player has 5+ cards in hand.
Reworked
- ▲📊NumericMemento Moridamage8(10)→9(11)
Increased base damage of Memento Mori.
Damage increase
- ▲📊NumericSpeedsterdamage1(2)→2
Increased base damage of Speedster.
Base damage increase
- ▲🔁ReworkSpeedsterupgrade+1 damage→Innate
Changed Speedster upgrade from damage to gaining the Innate keyword.
Better utility
- ▲🔁ReworkBlade of InkeffectGain Strength on Attack→Add Inky Shivs to Hand
Reworked to generate Inky Shivs (which deal +2 damage and apply Weak) instead of granting Strength.
Reworked
- ▲📊NumericLeading Strikeshivs generated1→2
Increased number of shivs generated from 1 to 2.
Numeric
- ▼📊NumericLeading Strikedamage7→3
Reduced base damage from 7 to 3.
Numeric
- ▼📊NumericSpeedsterdamage2(3)→1(2)
Reduced damage across all levels.
Numeric
- ▼📊NumericUntouchableblock7(9)→6(8)
Reduced block value across all levels.
Numeric
- ≈🐛Bug fixBullet Timecost reduction
Fixed an issue where Mayhem playing Bullet Time failed to set hand cards to 0 cost.
Bugfix
- ≈🔁ReworkPreparedeffectDiscard 2, Next turn gain 2(3) Energy→Draw 1(2), Discard 1(2)
Prepared has been reverted to its original draw/discard effect, moving away from the energy-generation version.
Reverted to previous version
- ▲📊NumericSerpent Formdamage4(5)→4(6)
Increased the damage of the upgraded version of Serpent Form.
Increased upgraded damage
- ▲🔁ReworkPrepareenergy gain2→3
Reworked from Prepared; now discards 2 cards to gain energy on the next turn.
Reworked
- ▼📊NumericAnticipatedexterity3(5)→2(3)
Reduced dexterity gain.
Nerfed
- ▼📊NumericCorrosive Wavepoison3(4)→2(3)
Reduced poison application.
Nerfed
- ▼📊NumericFlick-Flackdamage7(9)→6(8)
Slightly reduced damage.
Nerfed
- ▲📊NumericGrand Finaledamage50(60)→60(75)
Significant increase to high-end damage.
Buffed
- ▼📊NumericPinpointdamage17(22)→15(19)
Reduced damage.
Nerfed
- ▲📊NumericSkewerdamage7(10)→8(11)
Slight increase to damage.
Buffed
- ▼📊NumericUntouchableblock9(12)→7(9)
Reduced block gain.
Nerfed