Hotfix #6 focuses on balancing the game by buffing offensive spells and nerfing defensive spells and movement speed stacking, alongside several quality-of-life and bug fixes.
Images © V Rising via Steam
▲Buffs13
- WhipPrimary Attack:Increased damage dealt at the tip of the whip, rewarding precise hits.20%→25% %
- Power SurgeSlightly increased the duration of the effect.3.5s→4s s
- Blood RageIncreased the amount of healing provided.60%→65% %
- Offensive Spells
- Shadowbolt:Increased damage for Shadowbolt.170%→185% %
- Sanguine Coil:Increased damage for Sanguine Coil.75%→80% %
- Chaos Volley:Increased projectile damage for Chaos Volley.110%→115% %
- Spectral Wolf:Increased damage for Spectral Wolf.125%→140% %
- Wraith Spear:Increased damage for Wraith Spear.160%→170% %
- Frost Bat:Increased damage for Frost Bat.100%→110% %
- Aftershock:Increased damage for Aftershock.125%→130% %
- Bone Explosion:Increased damage for Bone Explosion.140%→150% %
- Ice Nova:Increased damage for Ice Nova.140%→150% %
- GeneralSpellbook:Spellbook ability bar can now be navigated with the left analog stick on gamepads.
▼Nerfs24
- WhipPrimary Attack:Reduced damage dealt along the line of the whip attack.50/50/55%→45/45/50% %
- Warrior BloodReduced the amount of damage absorbed during a parry.50%→40% %
- Rogue ArmorSet Bonus:Reduced critical strike power bonus across T6, T8, and T9 sets.20/25/30%→15/20/25% %
- Power Surge
- Reduced the base movement speed increase.20%→15% %
- Jewel:Reduced the movement speed bonus provided by jewels.3-8%→3-6% %
- Jewel:Reduced the lifetime increase provided by jewels.15-30%→12-25% %
- Blood Rage
- Reduced the base movement speed increase.15%→10% %
- Jewel:Reduced the movement speed bonus provided by jewels.3-8%→3-6% %
- Jewel:Reduced the lifetime increase provided by jewels.15-30%→12-25% %
- Lightning Curtain
- Reduced the base movement speed increase.30%→20% %
- Jewel:Reduced the movement speed bonus provided by jewels.10-20%→10-15% %
- Defensive Spells
- Blood Rite:Reduced base damage of Blood Rite.100%→80% %
- Blood Rite:Reduced damage bonus from Blood Rite jewels.15-30%→10-20% %
- Blood Rite:Reduced damage per blood dagger from jewels.25-50%→20-40% %
- Cold Snap:Reduced the duration of the shield.6s→5s s
- Cold Snap:Reduced the duration of the freeze effect.3s→2.5s s
- Cold Snap:Reduced movement speed bonus from jewels.10-25%→10-15% %
- Discharge:Reduced the base stun duration.0.8s→0.6s s
- Discharge:Reduced damage of the recast jewel.25-50%→15-30% %
- Discharge:Reduced knockback effect power of the recast jewel.→-25% %
- Discharge:Reduced stun duration provided by jewels.0.2-0.4s→0.1-0.3s s
- Discharge:Reduced the duration of the immaterial effect from jewels.0.8-1.6s→0.8-1.2s s
- Storm School
- Jewel:Reduced damage bonus per stack for the primary attack charge jewel.15-30%→15-25% %
- Jewel:Reduced the duration of the stun when consuming static.0.3-0.7s→0.3-0.5s s
✚Bug fixes3
- General
- Castle Walls:Fixed a bug where replacing window walls with normal walls caused attached objects to yield double dismantle costs.
- Fixed a server crash occurring when dismantling floors in oversized castles.
- Fixed an issue where ability animations did not display correctly at high attack speeds.
◆Other changes2
- General
- Merged Accessibility tab into Graphics/Controller tabs for easier navigation.
- Gamepad camera now defaults to the lowest pitch setting.
subjects affected (10)
tap to see balance history
Patch history
- →V Rising 1.1 Hot Fix 11Jun 2, 2026 · 2h
- V Rising Patch 1.1.13.0May 26, 2026 · 1w+14−9→
- →V Rising 1.1 Hot Fix 10Dec 17, 2025 · 5mo
- V Rising 1.1 Hot Fix 9Jun 12, 2025 · 11mo+1−2→
- V Rising 1.1 Hot Fix 8May 16, 2025 · 12mo+5→
- V Rising 1.1 Hot Fix 7May 13, 2025 · 12mo+2−1→
- V Rising 1.1 Hot Fix 6May 9, 2025 · 12mo−1→
- V Rising 1.1 Hot Fix 5May 7, 2025 · 13mo+6→
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