Patch v0.4.1f12 focuses on extensive networking refactors for multiplayer stability, vehicle physics improvements, and various bug fixes across gameplay and UI.
- Multiplayergraffiti influencebroken→working
Non-host players can now correctly lower cartel influence by using graffiti in multiplayer.
- Multiplayeritem stabilitydisappearing→stable
Fixed a critical bug where quickly swapping items in slots could cause the item to disappear.
- Multiplayermerchant dialoguebroken→working
Merchant dialogue now correctly functions for players who are not the host.
- GeneralNPC Logicbroken→fixed
Fixed NPC schedules and prevented dead cartel goons from standing around after a day passes.
- GeneralPolice AIignoring→detecting
Police now correctly detect and penalize non-host players who break curfew.
- +1件
- Multiplayernetwork replication—→Added
Introduced a network replication queue to reduce lag and instability when new players join a session.
- Multiplayerbandwidth usage
Refactored networking code to minimize bandwidth usage, improving overall multiplayer performance.
- GeneralQuest Guide—→Added
Added a helpful quest entry advising players on how to break the truce in 'Deal for the Benzies'.
- Vehiclesperformance
Optimized vehicle scripts and material handling to improve game performance.
- Cartelnotificationssending→none
Removed unnecessary 'inventory depleted' notifications from cartel dealers.
