General
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🐛Bug fixIGD initialization
特にオフラインモードにおいて、不適切なIGD初期化によりゲームが起動しない可能性がある問題を修正しました。
起動クラッシュの修正
- ▲🔁ReworkTwin-LinkedRanged only→Ranged and Melee
Twin-Linked now applies to melee weapons as well as ranged weapons.
Expanded application
- ≈🔁ReworkClose Quarter Firepowerarmor penetrationArmor Pen→Ranged Armor Pen
Changed Close Quarter Firepower from armor penetration to ranged armor penetration.
Stat clarification
- ≈🐛Bug fixstability
Fixed crashes related to killing Umbras in old saves and processing damaging traits.
Crash fixes
- ≈🛠QoLTech UI—→Multi-column
Technologies now display in multiple columns when a tier contains more than 6 items.
UI improvement
- ≈🛠QoLDiscord Pop-up—→Once per start
Join Discord pop-up now only appears once upon game start.
UI improvement
- ≈🐛Bug fixstartup
Fixed an issue where the game would not start on Linux systems.
- ≈🐛Bug fixstability
Fixed a crash that occurred when selecting the Drukhari faction while using the French language.
- ≈🐛Bug fixstability
Resolved multiplayer crashes occurring specifically on relayed connections.
Fixed crashes in multiplayer on relayed connections.
- ≈🐛Bug fixstability
Fixed various server-side crashes affecting multiplayer stability.
Fixed server crashes in multiplayer.
- ≈🐛Bug fixSkip actionturn end
Corrected an issue where the Skip action would occasionally fail to end at the start of the turn.
Fixed Skip action not ending at start of turn.
- ≈🐛Bug fixAnti-Aliasing
Fixed Anti-Aliasing issues specifically affecting AMD graphics cards.
- ≈🐛Bug fixstability
Fixed a crash that could occur when connecting to a server.
- ≈✨NewPrefer Relayed Data—→Added
Added a network setting to relay data through a server to help players experiencing connection issues.
Network setting
- ≈🐛Bug fixstability
Fixed a crash that could occur when quitting the game, improving overall stability.
Fixed crash on quit
- ≈🐛Bug fixhardware compatibility
Fixed a crash triggered by audio or display devices containing a '<' character in their name.
Fixed crash with special characters in device names
- ≈🛠QoLsystem libraries
Updated the compiler, memory allocator, and window library on Windows for better performance and reliability.
Updated compiler and memory allocator
- ≈🛠QoLerror checking
Improved internal error checking to help identify and prevent crashes.
Improved error checking
- ≈🐛Bug fixstability
Resolved a crash issue that occurred when exiting the game, improving overall stability.
Fixed a crash that could occur when quitting the game.
- ≈🐛Bug fixResource Upkeep
Fixed a bug where the Resource Upkeep setting was not functioning.
Fixed setting not working.
- ≈🎯BehaviorEpic Launcher Language—→Launcher Default
Starting the game for the first time via Epic Launcher now correctly sets the game language to match the launcher.
Language sync on first launch.
- ≈🐛Bug fixEOS Integration
Fixed issues with connecting Epic accounts and inviting Epic friends.
Fixed Epic account/friend invites.
- ≈✨NewSimultaneous turns—→Toggleable
Simultaneous turns can now be enabled or disabled during a game.
New feature
- ≈🎯BehaviorIntroduction game—→High land mass
The introduction game is now played on high land mass.
Map change
- ▲📊NumericResearch costsScaling→Flat
Research costs no longer scale with the amount of technologies unlocked.
Removed scaling
- ≈🐛Bug fixLinux libraryMissing→Fixed
Fixed missing library libcrypt.so.1 on Linux.
Bugfix
- ≈📝Textflavor text—→Added
Added more flavor and bark entries for improved immersion.
Quality
- ≈🛠QoLsave files
Improved the handling of save file names.
Quality
- ≈🐛Bug fixworld seed
Fixed an issue where the world seed and game name were not displaying.
Bugfix
- ≈🐛Bug fixquest targets
Fixed rare cases where quests asked players to visit tiles containing artefacts.
Bugfix
- ≈🐛Bug fixstability
Fixed multiple crashes, including regional format issues (US comma decimal) and Weird Boy teleportation.
Bugfix
- ≈✨Newmodding—→Multiple sounds
Added support for specifying multiple action interface sounds in modding.
New
- ≈🛠QoLfaction quick-select
Increased the number of factions visible in the quick-select menu for better accessibility.
UI improvement
- ≈🐛Bug fixaudio initialization
Fixed a rare crash occurring during audio initialization.
Stability fix
- ≈🐛Bug fixmemory management
Resolved a memory leak issue on Linux caused by the default glibc malloc design.
Linux fix
- ≈🎯Behaviormod priority
.ext files of mods higher in the load order now correctly take priority.
Modding update
- ≈🐛Bug fixrandom faction toggle
Fixed an issue where 'avoid duplicate random factions' would still function even when unchecked.
UI bug
- ≈🎯Behaviortransport experience
Transport experience value now includes its cargo, making transport units gain XP faster based on their load.
behavior
- ≈🎯BehaviorAI evaluation
AI now considers the strength of units inside transports when making tactical decisions.
behavior
- ≈🛠QoLcamera scrolling
Improved camera behavior to prevent unwanted scrolling to action when interacting with the map or minimap.
quality
- ≈🛠QoLspectator vision
Spectators now gain the vision of a player when selecting that player's unit or city.
quality
- ≈🐛Bug fixstability
Fixed multiple crashes related to research upgrade objectives, Adeptus Mechanicus quests, and German localization.
bugfix
- ≈🐛Bug fixperformance
Fixed a framerate drop issue caused by weapon and trait hints.
bugfix
- ≈✨Newworld creation—→Added
Added an advanced setting to avoid duplicate random factions, ensuring equal faction distribution.
new
- ▲📊Numericrelay server buffer10 MB→40 MB MB
Increased read buffer size for relay servers to reduce connection issues and rejected network messages.
bugfix
- ≈✨NewSteam achievements—→14 New
Added 14 new Steam achievements.
new
- ≈🐛Bug fixWebway Travel
Fixed a crash occurring when using Webway Travel while inside a transport.
bugfix
- ▲🎯Behaviorqueued costs
Dying units now pay back their queued costs, reducing resource waste.
Refund on death
- ≈🎯Behaviorquest spawnwire weed→Not wire weed
Units needing recovery in quests can no longer spawn in wire weed, preventing unreachable units.
Recovery units
- ≈🐛Bug fixstability
Fixed crashes related to Hotseat player names containing '<' and double-clicking disband confirmation.
Crash fixes
- ≈🐛Bug fixturn timer
Fixed turn timer forcing ends during active actions and allowing orders at 0 seconds.
Timer logic
- ▲🛠QoLUI resolution—→7 techs per tier
Research screen now supports 7 techs per tier on minimum resolution.
QoL
- ≈📝Texttranslations—→Updated
Updated translations and fixed various typos.
Text update
- ≈🐛Bug fixstability—→Fixed
Fixed threading data races, memory leaks, and use-after-free issues on quit.
Technical fixes
- ≈🐛Bug fixachievementBroken→Fixed
Fixed 'Where There's A Web, There's A Way' achievement not unlocking.
Bugfix
- ≈🛠QoLunit descriptions
Unit descriptions now explicitly state if a unit is capable of clearing tiles.
- ≈✨NewUser Data option—→Added
Added a User Data option to the Extras menu for easier access to configuration, logs, and saves.
- ≈🐛Bug fixSlitherine Launcher
Fixed an issue where the Slitherine Launcher would occasionally fail to start.
- ≈🐛Bug fixchecksum calculation
Fixed world data checksum calculations being incorrectly dependent on the selected language.
- ≈🐛Bug fixstability
Resolved rare crashes occurring upon quitting the game or clicking a dead unit's icon.
- ≈🐛Bug fixcamera scrolling
Fixed camera continuing to scroll when a different screen is opened while holding a scroll key.
- ≈🎯Behaviordeath threshold0.5→0 HP
Units now die at 0 hitpoints instead of when below 0.5.
Units now die exactly at 0 hitpoints, improving consistency.
- ≈🛠QoLHP display
Unit hitpoints display is now always rounded up in the selection panel.
UI improvement for health visibility.
- ≈🛠QoLHP/Morale bars
Unit hitpoints and morale bars now always show one pixel if the unit has any hitpoints or morale left.
Ensures units with minimal health are still visually identifiable.
- ≈🐛Bug fixVulkan detection
Improved Vulkan device detection on systems with both AMD and Nvidia graphics cards.
Fixes issues for dual-GPU systems.
- ≈🎯Behaviorconnectivity
Improved multiplayer connectivity.
General network stability improvement.
- ≈🐛Bug fixachievements
Kills now correctly count toward achievements for players who are not the host.
Non-host achievement fix
- ≈🐛Bug fixoutpost resources
Resources from newly captured outposts now reflect in the UI immediately.
UI update fix
- ≈🐛Bug fixFleshbane trait
Fixed an issue where the Fleshbane trait was not displaying correctly.
Visual fix
- ≈🐛Bug fixmorale/experience
Fixed incorrect morale and experience changes resulting from returned or reflected damage.
Reflected damage fix
- ≈🐛Bug fixstability
Resolved a Vulkan error reported by new validation layers to improve stability.
Vulkan error fix
- ≈🐛Bug fixmodding
Fixed Webway Travel not functioning correctly on new modded factions.
Webway Travel fix
- ≈🛠QoLmodding tools
Added ability for modders to specify images for resources and upgrades in XML via image="".
XML image support
- ≈🐛Bug fixTarget Acquired trait
Fixed issues where the Target Acquired trait was not showing or disappeared upon attacking.
Fixed visibility
- ▼🐛Bug fixEndurance Implantmovementinfinite→capped
Fixed a bug that allowed for infinite movement when using the Endurance Implant.
Fixed exploit
- ▲🐛Bug fixRapid Firerange1→standard
Fixed Rapid Fire not working at ranges greater than 1.
Fixed functionality
- ≈🎯BehaviorAI behavior
AI players with Craftworld Aeldari allies will no longer attack neutral webway gates.
Aeldari ally logic
- ≈🛠QoLGPU selection
The game now prioritizes the graphics card with the most video memory when multiple cards are present.
VRAM optimization
- ▼🎯BehaviorScattershieldblind effectAll→Melee only
Scattershield now only blinds melee attackers, reducing its utility against ranged units.
Restricted effect
- ▲📊NumericMan Catchercooldown3→2
Reduced Man Catcher cooldown from 3 to 2, allowing more frequent use.
Reduced cooldown
- ≈📊NumericKhaine Awakenedmelee attacks/damage+50% atk / +10% dmg→+17% atk / +17% dmg
Rebalanced Khaine Awakened to provide a more even split between attack speed and damage.
Rebalanced bonuses
- ▼🎯BehaviorLinked FireapplicabilityMultiple→Prism Cannon
Linked Fire now only affects the Prism Cannon.
Restricted to specific weapon
- ▲🐛Bug fixSniper traitarmour penetrationmin 6→add 6
Sniper trait now adds 6 armor penetration instead of setting a minimum of 6, allowing weapon upgrades to stack correctly.
Fixed scaling
- ▼🐛Bug fixFleshbanedamage bonusAll→Infantry only
Fixed Fleshbane to only add damage against infantry, as intended.
Fixed targeting
- ≈📊NumericMorale loss reductionmaximum capunspecified→83%
Morale loss reduction is now capped at a maximum of 83%.
Capped value
- ≈🐛Bug fixWebway Gatesartefact capturePossible→Impossible
Fixed a bug where Webway Gates could capture and hold Artefacts.
Fixed bug
- ≈🐛Bug fixstability
Fixed multiple crashes including Craftworld Aeldari quests, multiplayer city destruction, and Steam master server reconnection.
Crash fixes
- ▲🎯BehaviorTransportsSame faction→Allied units
Transports can now carry allied units, increasing strategic flexibility.
Utility
- ▲✨NewUI Stats—→Added
Added a detailed stats panel listing resources, units created/lost, and damage dealt/taken.
Details tab
- ▲🛠QoLPerformance—→Improved
General performance improvements for better game stability.
Optimization
- ▲🔁ReworkRapid Fire+1 attack→Double attacks
Rapid Fire now doubles attacks instead of adding one, significantly buffing units like the Chimera.
Scaling change
- ▲✨NewAttack Helper—→Added
Holding Ctrl during attack now automatically selects the tile for maximum possible damage, supporting both melee and ranged units.
Quality of Life
- ≈🎯BehaviorWorld Generation
Water is now spread more evenly across maps and cliffs are shorter.
Map Polish
- ▲🛠QoLCity Tile Hints
City traits and edicts (e.g., Cultist Sacrifice) are now visible in the city's tile hint.
UI Clarity
- ≈🎯BehaviorHero Level Scaling
Produced hero levels now scale according to the game pace.
Pacing
- ≈🎯BehaviorAI Item Usage—→Added
AI will now actively claim and utilize items, improving its strategic capability.
AI now claims and uses items
- ≈🎯BehaviorAI Positioning—→Improved
AI is now more effective at closing the distance to utilize melee and rapid fire weapons.
AI better at closing in for melee/rapid fire
- ≈📝TextBlindTargetingInfantry→Monstrous Creatures
Clarified that the Blind effect applies to monstrous creatures as well as infantry.
Clarified Blind application
- ≈✨NewLanguage Support—→Hangul Syllables
Added support for Hangul Syllables to enable modern Korean text.
Added Korean support
- ≈🐛Bug fixTurn Logic
Fixed a bug that allowed units to move during the enemy's turn.
Fixed movement during enemy turn
- ≈🐛Bug fixStability
Resolved several crashes related to game loading, joining, exiting during tips, and low video memory.
Fixed multiple crashes
- ≈🐛Bug fixModding
Fixed issues preventing the addition of new languages and crashes caused by unit response sound mods.
Fixed language and sound mods
- ▲🛠QoLUI interaction
Selecting other players' units and holding the right mouse button now shows their movement and attack estimates.
Quality of Life
- ≈🎯BehaviorMulti-threaded renderingOn→Off
Multi-threaded rendering is now forced off for AMD cards on Windows to prevent black screens during vendor changes.
Stability
- ≈🐛Bug fixSteam invitesBroken→Fixed
Fixed an issue where Steam friend invites were not working.
Bugfix
- ≈🐛Bug fixRuin of Vaul rewardsScaling with speed→Fixed
Rewards no longer inversely scale with game speed, ensuring consistency across different match lengths.
Bugfix
- ▼🐛Bug fixSkull AltarStacking→Non-stacking
Fixed a bug where the Skull Altar granted multiple non-stacking Blood Blessings in later turns.
Bugfix
- ≈✨NewAI naming—→Faction-based
AI players now get faction-based names on world creation to increase immersion.
AI players now receive thematic names based on their faction during world creation.
- ≈📝TextSpectator name[AI]→[Spectator]
AI spectator players are now named [Spectator] instead of [AI].
Renamed AI spectator players for clarity.
- ≈🎯Behaviorland mass patch size—→Increased
Increased patch size for land mass to generate fewer narrow land passages.
Adjusted map generation to reduce narrow corridors.
- ≈🎨Visualupgrade weapon color—→Blue
Weapons that come from upgrades are now colored blue for better visibility.
Visual indicator for upgraded weapons.
- ≈🎨VisualSpectator icon—→Eye
Changed the icon of Spectators to an eye.
Updated UI icon for spectators.
- ≈🛠QoLplayer settings—→Saved
New game player settings (colors, difficulties, factions, teams) are now saved for future use.
QoL
- ≈🎯Behaviorworld size logic
Changing world size no longer automatically alters the number of players.
QoL
- ≈🛠QoLbattle estimate traits—→Decompressed
Battle estimate traits are now decompressed to improve readability.
QoL
- ≈🎯Behaviorpassive actionsDisableable→Always Enabled
Passive actions can no longer be disabled by default.
QoL
- ≈✨Newnetwork simulation—→Added
Added --simulateHighNetworkLatency executable argument to test high latency environments.
Dev Tool
- ≈🛠QoLtext rendering
Improved text rendering and added fallback fonts for better support of Russian and Simplified Chinese characters.
Visual improvement
- ≈🛠QoLvideo memory—→Lowered
Lowered video memory requirements for better performance on lower-end hardware.
Optimization
- ≈✨Newcrash reporting—→Added
Added automatic usage statistics and crash reports to help Proxy Studios improve stability.
New feature
- ≈🎯Behaviorfile verification—→Added
Game now prompts Steam to verify file integrity upon crashing during loading.
QoL fix
- ▼🐛Bug fixEnslaversexperience gain2x→1x
Fixed Enslavers giving twice as much experience as intended.
Bugfix
- ≈🐛Bug fixRampagevisibilityHidden→Visible
Fixed an issue where the Rampage trait would not always show.
Bugfix
- ▲🔁ReworkStealthranged damage reductionRequired AP→Unconditional
Reverted Stealth to grant ranged damage reduction regardless of whether the unit has action points left.
Reverted a previous change to make stealth more reliable.
- ≈📊Numericdeath morale gain/loss1 per exp→0.5 per exp
Halved death morale gain and loss to make morale less swingy.
Reduced volatility of morale swings.
- ▼📊Numericmorale regeneration20%→10%
Halved morale regeneration from 20% to 10%.
Slower recovery of morale.
- ▲🛠QoLUI Hotkeys—→Added
Unit action, item, and cargo buttons now show their keyboard hotkeys in the hint.
QoL improvement for keyboard users.
- ▲🛠QoLSpectator UICluttered→Cleaned
Spectators no longer see 'Enemy Turn' or 'Please Wait' messages.
Removed redundant text for spectators.
- ▲🛠QoLTransport OverlayHidden→Visible
Unit overlay now shows the amount of cargo a transport is carrying and whether units can be unloaded.
Better visibility of cargo status.
- ≈🐛Bug fixstability
Fixed crashes occurring due to artefact destruction and when ending the turn.
Crash fix
- ≈🐛Bug fixaccuracy cap
Fixed accuracy above 100% not being correctly capped by squad member hitpoints.
Logic fix
- ≈🐛Bug fixitem cooldowns
Fixed issues where items could be used while on cooldown and cooldowns were not displaying correctly.
UI/Logic fix
- ▲🐛Bug fixProjected Void Shield / Lasher TendrilstoggleUnable to disable→Able to disable
Fixed the ability to disable Projected Void Shield and Lasher Tendrils.
Bugfix
- ≈✨NewControls—→Added
Added the ability to rebind controls through a new Controls tab in settings.
Key rebinding
- ≈✨NewCliff Highlights—→Added
Added video setting to show cliff highlights.
Visual setting
- ≈🔁ReworkFeareffect-50% melee damage→-33% melee accuracy
Fear changed from damage reduction to accuracy reduction for more consistent results across weapons.
Changed scaling
- ≈🎯BehaviorStealthtriggerPassive→Action-based
Stealth now only works if the unit has actions remaining.
Requires actions remaining
- ▼🎯BehaviorInvulnerable damage reductionstackingStacks→No stack
Invulnerable damage reduction no longer stacks.
No longer stacks
- ▼📊NumericItemscooldown0→1 turn
Items now go on a 1 turn cooldown when assigned to a new hero.
Cooldown on hero assignment
- ≈🐛Bug fixCrashes
Fixed sporadic unit state crashes and crashes when destroying cities or using Jokaero Digital Weapons.
Fixed unit state crashes
- ≈🛠QoLconfirmation—→Added
Added player-required confirmation when disbanding units or deleting/overwriting save games.
quality
- ≈🐛Bug fixstability
Fixed multiple crashes, including those related to Captain's Orbital Strike, end of turn, and clipboard pasting.
bugfix
- ≈🔁Reworkeconomy AI
Major refactoring of the economy AI to improve how the computer manages resources and growth.
- ▲✨Newtransported units UI—→Added
Health and morale bars are now visible for units inside transports, providing better tactical awareness.
- ≈🛠QoLresearch list
Research is now automatically scrolled to the beginning at the start of a new game for better accessibility.
- ≈🐛Bug fixDestruction Protocols
Fixed a rare crash that occurred when completing a quest while using Destruction Protocols.
- ≈✨Newsound triggers—→Added
Added new report sound triggers for faction loss, defeat, and victory (Elimination/Quest) to improve modding capabilities.
- ▼🎯BehaviorStatus EffectsAll→Non-Vehicles
Blighted, Blind, Stun, and Concussive effects no longer affect Vehicles and Fortifications.
Blighted, Blind, Stun, Concussive
- ▼📊NumericItem RewardsHigher→Lower
Reduced the chance of gaining item rewards, particularly artefacts, when exploring ruins.
ruin exploration
- ≈🛠QoLOverlay Performance
Improved the performance of the game overlay.
performance improvement
- ≈🐛Bug fixStability
Fixed multiple crashes related to transports, Space Marine Fortresses, and city views.
crash fixes
- ▲🐛Bug fixTransport LogicBlocked→Allowed
Fixed an issue where units could not enter a transport if it was adjacent to an enemy.
adjacent to enemy
- ≈🐛Bug fixDeath EffectsIgnored→Applied
Death effects like Psyhneuein Infestation and Synaptic Backlash now correctly apply when a unit is disbanded.
disbanded units