Map updates for Ancient, Grind, and Frostbite focusing on clipping, collision, and geometry fixes, alongside a stats calculation adjustment.
▲Buffs1
- AncientRemoved clipping from the bombsite sign, allowing players to self-boost to the planter by T main.clipped→unclipped
✚Bug fixes6
- Ancient
- Blocked pixelgaps through scaffolding near the B site.pixelgaps→blocked
- Blocked pixelgaps through doorway trim in the new CT path to A site.pixelgaps→blocked
- Grind
- Fixed an invisible wall near the B site.invisible→fixed
- Fixed a bug that allowed players to boost out of the map near A site.out of map→fixed
- Frostbite
- Fixed a regression issue related to airdrops.→fixed
- Fixed a gap in the terrain to prevent players from seeing through or falling through.gap→fixed
◆Other changes8
- Ancient
- Implemented Cubby 2.0 in mid connector to A to remove an unfair shoulder angle.→Cubby 2.0
- Improved foliage and clipping on the boost planter near A main for better accessibility.
- Added vphysics clipping to T spawn water to prevent weapons from fully submerging.→vphysics clip
- Blocked grenades from entering an inaccessible building near the T entrance to mid.→blocked
- Simplified grenade collision on rooftops for more predictable bounces.→simplified
- GrindMade the wall on A long surfable, potentially changing movement options.non-surfable→surfable
- FrostbiteReworked the models for the watchtowers.→reworked
- Weapon Performance ScoreAdjusted how the weapon performance category score is calculated for 360 stats.→adjusted
subjects affected (4)
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Patch history
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