Updates to case drop logic, Mirage map geometry, and weapon loadout quality-of-life improvements.
▲Buffs4
- Case DropsWeapon cases are now awarded upon the first weekly XP rank up, removing the requirement for idle playtime.idle playtime→first weekly XP rank up
- Loadout
- Deathmatch:Deathmatch bonus weapons now pull from the player's equipped loadout, making practice more relevant.random→equipped loadout
- Context Menu:Added a quick shortcut to swap between USP-S and P2000 in the loadout menu.→Added
- Loadout Menu:Improved UI responsiveness by canceling drag-and-drop actions when leaving the loadout menu.persistent→auto-cancel
✚Bug fixes3
- Mirage
- Closed a pixel gap near the ticket booth to remove unfair visibility.open→Blocked
- Fixed various collision issues for players and grenades to ensure consistent gameplay.
- C4 ExplosiveFixed a bug where disconnecting players would remove the C4 from the map, preventing game completion.carried by player→dropped
◆Other changes3
- Mirage
- Removed the ability to shoot through the door towards connector, altering defensive utility.enabled→Removed
- Blocked a gap in the box stack at the top of mid to prevent unintended sightlines or movement.open→Blocked
- Restored the ability to jump onto the firebox on A site, returning a common positioning option.removed→Added
subjects affected (4)
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Patch history
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