A minor update focusing on map refinements for Ancient and Shoots, alongside various technical bug fixes and stability improvements.
▲Buffs1
- AncientPlayers can once again shoot through the plywood in the cave area, restoring a tactical advantage.blocked→enabled
✚Bug fixes6
- AncientFixed an issue where items could get stuck behind the rubble pile on the T side of B site.stuck→fixed
- General
- Knife:Knife slashes now correctly apply wet decals when attacking on wet surfaces.dry→wet
- Fixed a bug where holding the attack button across a round respawn caused shot misprediction.mispredict→fixed
- Fixed an issue where the viewmodel would stick to the camera when cl_lock_camera was enabled.stuck→fixed
- Fullscreen windowed mode now correctly offers and stretches extreme aspect ratio resolutions.limited→fixed
- Corrected relative mouse motion issues specifically for Linux users.incorrect→fixed
◆Other changes3
subjects affected (3)
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Patch history
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