Update 7.3.2 focuses on a rework for The Skull Merchant's Low Power Mode add-on, map adjustments for Shattered Square, and numerous collision and animation bug fixes across various killers and maps.
Images © Dead by Daylight via Steam
▲Buffs2
- Shattered SquareIncreased maximum pallet count to 18 to prevent large empty areas, improving survivor safety in dead zones.→18
- The NightmareDream Snares:Fixed an issue on Suffocation Pit where Dream Snares could not be placed.
▼Nerfs2
- The Skull MerchantLow Power Mode Add-on:Low Power Mode no longer provides a 25% reduction to power cooldown.-25%→0% %
- Shattered SquareLoop quality updated to reduce safety, making it easier for killers to secure downs.
✚Bug fixes11
- The Skull Merchant
- Claw traps:Claw traps are now properly destroyed when a survivor disconnects in a Custom Game without a bot replacement.
- Red Twine Add-On:The map now correctly tracks drones when the Red Twine add-on is equipped.
- The HuntressIron Maiden:Fixed a motion sickness issue caused by the reload animation when using the Iron Maiden perk.
- The XenomorphLocker pick-up:Fixed jittery pick-up animations from a specific locker in the Main Building.
- The LegionMemento Mori:Fixed upper body contortion when the camera snaps back after a Memento Mori.
- The CannibalBasic Attack:Fixed camera clipping through lockers when performing basic attacks on them.
- The DemogorgonPortals:Portal auras now correctly appear after performing a Mori.
- The ClownTonic Fumes:Fixed Tonic Fumes passing through ceilings in MacMillan Estate buildings.
- The NemesisTentacles:Fixed tentacles passing through walls in Raccoon City Police Station.
- The ArtistCarry:Fixed survivor clipping when being picked up or put down by The Artist.
- General SurvivorsFixed female survivor heads clipping through hooks during the struggle phase.
◆Other changes1
- The Skull MerchantLow Power Mode Add-on:Low Power Mode now completely stops drone rotation instead of reducing power cooldown, changing the tactical use of the add-on.→-100% %
subjects affected (12)
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Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 3mo
A bugfix patch focusing on character ability interactions, audio corrections, and map collision fixes.
+4−2→ - 9.6.1 | Bugfix PatchMay 5, 2026 · 3mo
A bugfix patch featuring minor buffs to The Doctor and Ghost Face, adjustments to Doctor's add-ons, and balancing/fixes for the 2v8 mode.
+2−4→ - 9.4.2 | Bugfix PatchFeb 10, 2026 · 6mo
A comprehensive update for the 2v8 event featuring the new Killer 'The Good Guy', the 'Torchbearer' Survivor class, new maps, and significant balance changes to Killer classes and team mechanics.
+26−3→ - 9.4.1 | Bugfix PatchFeb 3, 2026 · 6mo
A bugfix patch focusing on character interactions, perk reliability, and audio-visual corrections, with a heavy emphasis on fixing issues related to 'The First' and the 'Turn Back the Clock' perk.
+2−3→ - 9.3.2 | Bugfix PatchDec 9, 2025 · 8mo
Bugfix patch focusing on The Skull Merchant's power adjustments, reverting Survivor perks Breakdown and Wicked, and extensive map pallet and collision fixes.
+8−1→ - 9.2.3 | Bugfix PatchOct 21, 2025 · 10mo
A bugfix patch primarily focused on significant buffs to The Shape's Evil Incarnate and Slaughtering Strike mechanics, alongside numerous stability and interaction fixes for the Haunted by Daylight event.
+11−2→ - 9.2.2 | Bugfix PatchOct 7, 2025 · 10mo
A bugfix patch primarily focused on balancing The Krasue and adjusting the Off The Record perk, alongside numerous stability and map fixes.
+2−8→ - 9.2.1 | Bugfix PatchSep 30, 2025 · 10mo
Bugfix patch focusing on The Krasue's balance and numerous stability, audio, and map fixes across multiple characters.
+4−5→
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