A major character balance revamp focusing on Rufus, Rin, Asin, and Edel, featuring significant command overhauls, damage adjustments, and skill reworks to improve dungeon clear times and success rates.
▲Buffs37
- Rufus
- Critical/Double Attack:New passive prevents critical/double attacks from pushing the character to the other side of the target.→Added
- Roll:Added a new roll evasion command using the down direction key.→Added
- Dash Attack:Improved dash chaining speed when pressing left/right dash during attacks.→Faster
- Rupture:Increased damage by approximately 20%.→+20% %
- Nether Blade:Improved attack chain speed by 0.3 seconds when Nether Blade 2 is active.→-0.3s s
- Reload:New special command (C↑) that increases AP regeneration for a set duration.→Added
- Soul Arbiter:Increased final damage and expanded damage scaling from 3 to 5 stages.→+20.7% %
- Pulverize:Increased skill damage by 11.4%.→+11.4% %
- Soul Shackles:Massively increased damage in dungeons (90%) and PVP (100%) and increased range by 8%.→+90-100% %
- Crescent Sweep:Increased attack range by 15%.→+15% %
- Expunge TYPE2:Increased attack range by 51% and improved visual effects.→+51% %
- Final Shot:New special skill that fires a powerful bullet dealing damage over time to large monsters.→Added
- Explosive Shot:Doubled first shot damage, though additional bullets' damage was reduced by 30%.→+100% %
- Rin (Light)
- Combo Attack:Increased basic combo attack damage by 65%.→+65% %
- Sweet Relaxation:Massive damage increase of 400%.→+400% %
- Eye of the Storm:Reduced duration and damage interval by 50% to deal damage at a faster rate.→-50% %
- Purify:Removed special condition, making it a standard 3rd bar skill with increased range and AOE final hit.Special Condition→Normal 3rd Bar
- Light Restraint:Increased total damage and shifted power from restraint damage to collision damage.→+3-5% %
- Strong Wind:Increased tornado attack range and reduced movement distance to better hit large monsters.→Increased
- Shard of Spirit:Increased maximum enemies hit from 3 to 5.3→5
- Unstoppable Strength:Increased orb speed by 50%.→+50% %
- Rin (Dark)
- Combo Attack:Increased basic combo attack damage by 15%.→+15% %
- Weapon Enhancement:Increased additional hit damage by 165%, but removed the bleed effect.→+165% %
- Purify:Converted to a standard 3rd bar skill with increased range and AOE final hit.Special Condition→Normal 3rd Bar
- Endless Strength:Reduced skill pause duration by 0.5 seconds.→-0.5s s
- Enhanced Wailing Gust:Increased total damage by 14.3% and extended additional hit duration by 2 seconds.→+14.3% %
- Internal Flame:Increased attack range by 15% and shifted damage to the first hit.→+15% %
- Asin
- Combo Attack:Reduced the time to complete the full combo by 0.4 seconds.→-0.4s s
- Basic Combo:Increased final combo damage by 30% and 3rd-4th hits by 15%.→+30% %
- Pressure Point:Increased debuff duration to 7 seconds across all grades.→7s s
- Additional Special Attack:Changed trigger for special additional attacks to a timed Z press (Just Frame), increasing damage for several skills.Skill Use→Z (JF Input)
- Razor Air Kick:Increased additional special attack damage by 215%.→+215% %
- Eastern Rain Liquid Jade:Massively increased first pull damage by 1216% and enabled mapwide hits.→+1216% %
- Edel
- Combo Attack:Reduced the time to complete the full combo by 0.35 seconds.→-0.35s s
- Frontal Retreat:Added 0.5 seconds of Hyper Armor (Super Armor in PVP) upon use.→Hyper Armor
- Flintlock:Integrated into basic commands and increased bottom hitbox by 25% to better hit small monsters.→+25% %
- Reverse Turn:Simplified input to just the up direction during critical/double attacks.↑Z→↑
◆Other changes5
- Rufus
- Combo Attack:Z command combo attack changed to melee using Nether Blade; gun attacks moved to X key.Gun→Nether Blade
- Trample:Changed input method and allowed dash cancellation upon landing.Special Skill→↑ while X
- Impale:Changed input to X + direction and normalized damage regardless of cast timing.Dash while X→X →
- Rin (Light)Flash of Light:Reduced attack count to 1 while retaining total damage for faster execution.2→1
- AsinBamboo Swallows TYPE2:New special skill allowing mapwide hits, though damage is 48% lower than the original Bamboo Swallows.→-48% %
subjects affected (5)
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Patch history
- [Announcement] July 22 PvP Balance AdjustmentJul 21, 2026 · 1mo
July 22 PvP Balance Adjustment focusing on stun reductions, gauge recharge increases, and converting Hyper Armor to Invincibility for several characters.
+9−18→ - [Announcement] 4th PvP Balance Adjustment PreviewJul 15, 2026 · 1mo
The 4th PvP Balance Adjustment focuses on refining combat flow, utility effects (Hyper Armor/Invincibility), and standardizing revive/invincibility skills across characters.
+10−15→ - [Announcement] New Growth Guide PreviewJul 1, 2026 · 1mo
Preview of the upcoming 'Aernas Guide' growth system, replacing existing Growth Missions with a milestone-based progression system up to 1,000,000 Combat Power.
+2→ - [Announcement] July 1 PVP Damage Balance PreviewJun 30, 2026 · 1mo
PvP damage balance update focusing on command attack adjustments, fixing infinite combos, and refining risk-reward for grabs and dash attacks.
+24−12→ - [Announcement] PVP Damage Balance PreviewJun 24, 2026 · 2mo
PVP damage balance adjustments across multiple characters to reduce reliance on high-damage attacks and encourage a wider variety of combat commands.
+25−18→ - →[Announcement] GrandChase Service Platform ExpansionJun 24, 2026 · 2mo
GrandChase is expanding its service to the STOVE platform starting July 15, 2026, while maintaining existing Steam services.
- [Announcement] June 18 Developer NotesJun 18, 2026 · 2mo
Void Raids are transitioning to a weekly rotation system with consolidated currencies and updated crafting recipes to reduce the weekly grind.
+2−2→ - [Announcement] PVP Attack Hitbox/Range Update PreviewJun 1, 2026 · 2mo
PVP update focusing on aligning attack hitboxes with visual effects and changing dash attacks from launching to knockdown effects to reduce repetitive gameplay patterns.
+2−3→
Recently Updated
6

PATCH 1.0.9
Patch 1.0.9 adds difficulty modes (Easy/Hard), a Steam connection debug, and bugfixes including save file integrity.

Tiny final patch before launch v1.0.3
Tiny patch before launch with stacking blueprints, UI previews, longer campfires, shorter paint durations, and progression tweaks.

Patch 2.0.2 is now available on Steam
Patch 2.0.2 delivers a stability fix preventing NPCs or bodies from disappearing and blocks mod-related issues warning.

v0.9.8.1_c HOTFIX
Hotfix addressing various gameplay quirks and quality-of-life camera issues.




August Update Preview (The Final One!)
August Update Preview introduces Mounted Combat with new interaction panels, Philosophy system, and various cosmetic and balance-oriented UI improvements; live update focuses on DX12 crash fixes.

Patch 1.0.03
Gameplay tweaks to blue arrows and navigation, plus bug fixes and UI text improvements.
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