Lime
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈📊NumericDash Attack Type.1launch height—→+61.53%
Higher launch height but lower damage and knockback.
Reduced knockback by 21.73% and damage by 6.25%.
- ▼📊NumericCounter Upon Hitcooldown—→+4s s
Counter upon hit is now available less frequently.
Increased cooldown by 4 seconds.
- ≈📊NumericDash Attack Type.1knockback distance—→Reduced
Reduced knockback distance and increased launch height for Dash Attack Type.1.
Increased launch height by N%.
- ▼📊NumericCounter Upon Hitcooldown—→Increased s
Increased the cooldown of the Counter Upon Hit mechanic.
Increased cooldown by N seconds.
- ▼✂️RemovedWhirlwindarmorSuper Armor→Removed
Removed Super Armor from Whirlwind.
removed
- ▼📊NumericBlock / Block During Jumpcooldown—→5s s
Increased cooldown to 5s.
numeric
- ▼📊NumericMomentary Enhancementcooldown—→45s s
Increased cooldown to 45s.
numeric
- ▼📊NumericCounter Upon Hitcooldown—→5s s
Increased cooldown to 5s.
numeric
- ≈🐛Bug fixMP Increase Scrollitem nameUnseal the 4th Bar Special→MP Increase Scroll
Fixed a bug where Lime's MP Increase Scroll appeared with the wrong name.
Fixed naming error.
- ≈🐛Bug fixExtreme Skill Scrollitem nameUnseal the Special Scroll→Extreme Skill Scroll
Fixed a bug where Lime's Extreme Skill Scroll appeared with the wrong name.
Fixed naming error.
- ▲🐛Bug fixDashacceleration
Fixed a bug where Lime would not accelerate as intended during the dash, restoring intended movement speed.
- ▲✨NewNemesisnew type—→TYPE2
Added Nemesis TYPE2, which drops 4 lightning strikes in front of Lime with bonus damage to large monsters.
4 lightning strikes in front
- ▲🐛Bug fixAuraskill cooldown1s→— s
Removed an unintentional 1-second cooldown applied to all skills when used while Aura was activated.
- ≈🐛Bug fixAcrobaticscooldown tooltip
Fixed incorrect cooldown display in the tooltip for Acrobatics.