Mari
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixCombo Attack Lv. 2connectivityBugged→Fixed
Fixed a bug where the 2nd and 4th hits of the combo would not connect in certain circumstances.
Bugfix
- ▼📊NumericProtection Lv. 1 & 2durability—→2 hits hits
Protection units are now destroyed after taking only 2 hits.
numeric
- ▲🐛Bug fixAwakening Specialattack increase buff
Fixed a bug where the attack increase buff would not be applied if dash was used to cancel the Awakening Special motion.
- ▲📊NumericHoming Missilemax missiles2→3
Increased the maximum number of homing missiles generated from 2 to 3.
Increased missile count
- ▲📊NumericDestroyerdamage—→+3%
Increased damage of Destroyer by approximately 3%.
Damage increase
- ▲🐛Bug fixDashjump abilityBugged→Fixed
Fixed a bug that prevented Mari from jumping after dashing under certain circumstances.
- ≈🐛Bug fixGeas Fluffy Coordiweapon display
Fixed a visual bug where weapons did not display correctly when being hit while wearing the Geas Fluffy Coordi.
- ≈🎨VisualMarionette Helmappearanceabnormal→normal
Fixed an issue where equipping the Marionette Helm caused Mari to have an abnormal appearance.
Visual fix
- ▼🐛Bug fixGeasdamage
Fixed a bug where Geas dealt abnormal damage in dungeons requiring 4th bar special resistance, normalizing damage output.
- ▼🐛Bug fixSilence/Cancelerusagecontinuous→restricted
Fixed a bug allowing continuous use of Silence and Canceler while Repair was on cooldown.
fixed cooldown bypass bug
- ≈🐛Bug fixRepaircooldownresetting→stable
Fixed a bug where the Repair cooldown would incorrectly reset in PVP.
fixed cooldown reset bug
- ≈🐛Bug fixGeas Aerial Commanddamage
Fixed a bug where Geas' aerial command damage was not correctly adjusted in PVP.
PVP damage adjustment fix