Ryan
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericDown Attackdamage—→+229.2%
Sentinel's jump down attack damage massively increased.
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- ▼📊NumericDash Attackdamage—→-44.07%
Wolf Transformation dash attack damage reduced.
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- ▼📊NumericDash Attackdamage—→-50.52%
Nephilim's dash attack damage reduced by half.
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- ▲📊NumericCombo Attackdamage—→Increased
Combo attack Lv 2 damage increased for Druid.
Druid
- ▲📊NumericDash Attackdamage—→Increased
Dash attack damage increased for Sentinel.
Sentinel
- ▼📊NumericCombo Attackdamage—→Reduced
Combo attack damage reduced for high-tier jobs.
Viken/Wolf/Nephilim/Magnus Dan
- ▼📊NumericDash Attackdamage—→Reduced
Dash attack damage reduced for high-tier jobs.
Viken/Wolf/Nephilim/Magnus Dan
- ▼📊NumericWolf Transformation Combohitbox duration—→Reduced
Reduced the attack hitbox duration for the Wolf Transformation combo.
Tighter Window
- ▼📊NumericEnergizing TotemMP Recovery100%→33%
MP Recovery reduced to 1/3 of dungeon effects.
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- ▼📊NumericStone Wallcooldown—→8s s
Increased cooldown to 8s.
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- ▼📊NumericNature's Shieldcooldown—→44s s
Cooldown now begins during effect and is increased to 44s.
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- ▲📊NumericHeaven's Guardianfire ball damage—→+50%
Increased the fire ball damage of Heaven's Guardian by approximately 50% before explosion.
Pre-explosion damage
- ▲📊NumericFurious Boomerangpause duration—→-0.5s s
Reduced the pause duration upon using Furious Boomerang by approximately 0.5 seconds.
Reduced cast pause
- ▼🐛Bug fixWolf Transformationtotem cooldownno cooldown→cooldown applied
Fixed a bug that allowed the totem to be installed without a cooldown after using Wolf Transformation.
- ≈🐛Bug fixMagnus Dan TransformationHyper Armor
Fixed a bug where Hyper Armor persisted after canceling the Magnus Dan Transformation.
- ≈🐛Bug fixJump Attackdamage
Fixed inconsistent damage values for Ryan Vanquisher's Jump Attack based on weapon status.
- ≈🐛Bug fixNephilimhit reactionno fall→falls
Fixed a bug where characters would not fall when hit while taunted by Nephilim, restoring intended combat physics.
Fixed taunt interaction
- ≈🐛Bug fixCombo Attack 1hitbox
Fixed an abnormal hitbox on the second hit of Combo Attack 1, ensuring more consistent hit registration.
- ≈🐛Bug fixQuicksave
Fixed a bug where using skills would unintentionally trigger Quicksave.
- ≈🐛Bug fixWolf Jump Attackdamage
Calibrated Wolf form jump attack damage in PVP.
- ≈🐛Bug fixNephilim Jump Attackdamage
Calibrated Nephilim form jump attack damage in PVP.
- ≈🐛Bug fixSentinel Jump Attackdamage
Calibrated Sentinel form jump attack damage in PVP.
- ▼🎯BehaviorRevitalizing TotemhealingDungeon levels→PVP levels
Revitalizing Totem healing in PVP is now correctly scaled and no longer heals as much as it does in dungeons.
- ▲🎯BehaviorWolf TransformationrangeNear Ryan→All Allies
Attack increase now benefits all allies regardless of proximity to Ryan.
Dungeon only
- ▲🐛Bug fixskill usage
Fixed a bug where Ryan could not use certain skills after completing his Job Change, restoring his full kit.
Fixed bug preventing skill use after Job Change