RimWorld Beta 18 introduces a massive content expansion including new biomes, a complete melee combat rework, new mental states, and expanded quest rewards as the game moves toward its 1.0 release.
▲Buffs6
- Mental Inspirations
- Work frenzy:New inspiration providing a massive boost to global work speed for 1 day.1x→2.5x x
- Go frenzy:New inspiration increasing movement speed for 1 day.1x→1.5x x
- Shoot frenzy:New inspiration that improves shooting accuracy as if the pawn had 10 additional skill levels for 3 days.Current→+10 Skill levels
- Tribal ContentAdded new tribal gear and units: Ikwa, War mask, Tribal headdress, Recurve bow, Tribal hunter, Heavy archer, and Berserker.→Added
- General
- Crop Blights:Crop blights now spread gradually instead of destroying all crops instantly.Instant→Over time
- Save Files:Save files now store actual planet map contents, improving load times and forward compatibility.Seed only→Full map contents
▼Nerfs2
- Research
- Gun Research:Gun research is now split into stages, requiring more research for advanced weapons like assault rifles compared to revolvers.Single→Multi-stage
- Melee Research:Melee weapon research is now broken into several stages.Single→Multi-stage
◆Other changes8
- Swamp BiomesAdded Tropical swamp, Temperate swamp, and Cold bog biomes with unique vegetation and difficult terrain.→Added
- Melee CombatReworked melee combat to generate a detailed combat log of blows, misses, and blocks for richer storytelling.→Storyful Combat
- Mental BreaksAdded numerous new mental breaks including Insulting Spree, Tantrums, Sadistic Rage, Corpse Obsession, Catatonic, Jailbreaker, Slaughterer, Murderous Rage, and Run Wild.→Added
- Spaceship
- The spaceship is now larger and requires a new component: the sensor cluster.→Sensor Cluster
- Ending Phase:The game no longer ends instantly upon reaching the ship; players must now power up the ship over several days while defending against raids.Instant→Multi-day
- Construction:Spaceship construction now requires advanced components with their own tech tree.→Advanced Components
- ArtilleryRedesigned to use one mortar type that can fire various shells: explosive, incendiary, firefoam, and antigrain.Multiple Mortars→Universal Mortar
- GeneralBanishment:Pawns can now be banished from the colony.→Added
subjects affected (9)
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Patch history
- Update 1.6.4850 releasedJun 8, 2026 · 1mo+4−1→
- Update 1.6.4630 releasedOct 31, 2025 · 8mo+4→
- Update 1.6.4543 releasedAug 6, 2025 · 11mo+6→
- Update 1.6.4535 releasedJul 29, 2025 · 11mo+3−1→
- Update 1.6.4528 releasedJul 22, 2025 · 11mo+8−1→
- Update 1.5.4104 releasedMay 24, 2024 · 26mo+7→
- →Update 1.4.3704 releasedApr 19, 2023 · 39mo
- Update 1.4.3682 releasedMar 28, 2023 · 40mo+4−2→
Recently Updated
6

Gothic 1 Remake - "publictesting" branch update
A public testing branch has been released to address audio channel piling and occlusion issues introduced in the previous hotfix.

Hotfix Update Notes - 12/07
Emergency hotfix to disable trampler capturing to combat cheating and teleportation exploits.

Fixes, Fixes, Fixes - 1.3.0 is live!
Version 1.3.0 focuses on stability and bug fixes, addressing issues with achievements, save file corruption, combat mechanics, and enemy AI.

Patch Note #1
First release patch focusing on quality-of-life improvements, balance adjustments to parcel density, and critical bug fixes.

Patch v0.533
Patch v0.533 introduces quality-of-life improvements, a new random selection mode, and specific buffs to Crux Slam and Martyr.

v1.0.4
v1.0.4 introduces an attribute auto-buyer, significant UI quality-of-life improvements, and various balance adjustments to Agromancy and crafting speeds.
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