RimWorld Beta 18 introduces a massive content expansion including new biomes, a complete melee combat rework, new mental states, and expanded quest rewards as the game moves toward its 1.0 release.
▲Buffs6
- Mental Inspirations
- Work frenzy:New inspiration providing a massive boost to global work speed for 1 day.1x→2.5x x
- Go frenzy:New inspiration increasing movement speed for 1 day.1x→1.5x x
- Shoot frenzy:New inspiration that improves shooting accuracy as if the pawn had 10 additional skill levels for 3 days.Current→+10 Skill levels
- Tribal ContentAdded new tribal gear and units: Ikwa, War mask, Tribal headdress, Recurve bow, Tribal hunter, Heavy archer, and Berserker.→Added
- General
- Crop Blights:Crop blights now spread gradually instead of destroying all crops instantly.Instant→Over time
- Save Files:Save files now store actual planet map contents, improving load times and forward compatibility.Seed only→Full map contents
▼Nerfs2
◆Other changes8
- Swamp BiomesAdded Tropical swamp, Temperate swamp, and Cold bog biomes with unique vegetation and difficult terrain.→Added
- Melee CombatReworked melee combat to generate a detailed combat log of blows, misses, and blocks for richer storytelling.→Storyful Combat
- Mental BreaksAdded numerous new mental breaks including Insulting Spree, Tantrums, Sadistic Rage, Corpse Obsession, Catatonic, Jailbreaker, Slaughterer, Murderous Rage, and Run Wild.→Added
- Spaceship
- The spaceship is now larger and requires a new component: the sensor cluster.→Sensor Cluster
- Ending Phase:The game no longer ends instantly upon reaching the ship; players must now power up the ship over several days while defending against raids.Instant→Multi-day
- Construction:Spaceship construction now requires advanced components with their own tech tree.→Advanced Components
- ArtilleryRedesigned to use one mortar type that can fire various shells: explosive, incendiary, firefoam, and antigrain.Multiple Mortars→Universal Mortar
- GeneralBanishment:Pawns can now be banished from the colony.→Added
subjects affected (9)
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Patch history
- Update 1.6.4850 releasedJun 8, 2026 · 2mo
A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.
+4−1→ - Update 1.6.4630 releasedOct 31, 2025 · 10mo
A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.
+4→ - Update 1.6.4543 releasedAug 6, 2025 · 12mo
A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.
+6→ - Update 1.6.4535 releasedJul 29, 2025 · 13mo
Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.
+3−1→ - Update 1.6.4528 releasedJul 22, 2025 · 13mo
Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.
+8−1→ - Update 1.5.4104 releasedMay 24, 2024 · 27mo
A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.
+7→ - →Update 1.4.3704 releasedApr 19, 2023 · 40mo
Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.
- Update 1.4.3682 releasedMar 28, 2023 · 41mo
Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.
+4−2→
Recently Updated
6

Hotfix 2.5.1
Hotfix 2.5.1 for Spirit City: Lofi Sessions fixes multiple visual issues, lighting, clipping, and avatar animations, plus known issues workaround notes for Windows and Mac users.

v1.0.6 Jewellery Box + Blueprint stacking fixed
Fixed several bugs and quality-of-life issues including inventory stacking, blueprint stacking, UI hover info, blueprint/inn interactions, save integrity, and final scoring; added initial achievement check and free first Council Request refresh.

FANART & PATCH 1.0.10
Gameplay changes include new fanart channel, persistent dropped items, cleaned weapons/tools when dipped, nerf to anglerfish health, plus a wide range of fixes and quality-of-life improvements.

Patch Notes - 1.0.11
A broad range of bugfixes across UI, text, quests, and dialogues; plus a few new features and small balance tweaks.


Update 2.57.1.111
Naval Vessels: Enduring Confrontation mode updates including BR-based matchmaking, relaxed ship BR requirements, queue improvements, spawn point economy removed, arcade difficulty alignment, duplicate spawn prevention, and ally-detected visibility. Graphics: fix swapped Water Effects Quality reference images.

V0.14.14 Patch Notes
Non-balance QoL and polish updates including demo progress shortcut, UI clarifications, and input/launch improvements.
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