Patch 0.5.6 improves regional rating calculations, API stability for mods, transfer market logic, and Ban/Pick AI responsiveness, while fixing several match UI and mode issues and a few gameplay bugs.
Images © Teamfight Manager 2 via Steam
✚Bug fixes8
- Stable API improvements for modsCorrected a reported error in the Stable API documentation describing the match record (replay) keys.
- Bug Fixes
- Fixed a bug where a free agent receiving multiple offers would not choose the best terms; now the best offer is pursued and players are notified when an offer is rejected.
- Fixed Banishing Arrow causing a suspended-target movement bug after dash if hit mid-dash.
- Fixed health bar to display one segment per 300 health consistently on both sides, removing prior rounding discrepancies.
- Ensured the configured Deathmatch size is applied at match creation; matches previously created as 5v5 are corrected on reload to the configured size.
- Fixed a freeze when pressing Proceed on the Deathmatch result screen.
- Fixed occasional black screen in the Solo Rank tab.
- Additional fixes for negotiation flows when multiple offers exist (business should be fairer and clearer).
◆Other changes5
- Regional rating & seeds calculation
- Improved how each region's rating is calculated and how seeds are determined from the rating gap, syncing results more accurately with regional performance.
- Adjusted seed logic to reflect more precise regional gaps when computing tournament seeds.
- Stable API improvements for modsAdded team logo and champion icon display to the Stable API (ABI level 4); mods can display logos and champion icons on their own screens, with correct positioning and cropping maintained automatically.
- Transfer market behaviorAdjusted transfer market weightings so teams only replace a starter when financially feasible and a suitable replacement is available, avoiding premature replacements.
- Ban/Pick AI responsivenessImproved Ban/Pick AI so it recognizes and reacts to buffed/nerfed champions more quickly, aligning draft trends with patches sooner.
subjects affected (5)
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Patch history
- →0.5.5 Patch NotesAug 12, 2026 · 1w
Comprehensive Quality-of-Life and systems improvements across save handling, training ratios, diagnostics, scouting, API, AI, MOBA mode, transfers, finances, fan metrics, and numerous bug fixes.
- →0.5.4 Patch NotesAug 5, 2026 · 2w
Patch 0.5.4 focuses on improving match engine behavior, pathfinding, team coordination during fights, and reliability of match results and replays, alongside several bug fixes and mod compatibility notes.
- 0.5.3 Patch NotesJul 29, 2026 · 3w
Patch 0.5.3 focuses on significant improvements to the transfer market AI, player recruitment rates, match engine performance, and modding API stability, alongside various bug fixes.
+11→ - 0.5.2 Patch NotesJul 22, 2026 · 1mo
Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.
+5→ - 0.5.1 Patch NotesJul 15, 2026 · 1mo
Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.
+2−1→ - 0.5.0 Patch NotesJul 8, 2026 · 1mo
New content adds five new champions (Sand Mage, Alchemist, Crossbowman, Nightmare) and a new game mode Deathmatch, plus system and feature improvements and extensive bug fixes.
+17−1→ - 0.5.0_beta4 Patch NotesJul 1, 2026 · 1mo
Introduces the Champion Mastery system, a new Deathmatch game mode, and improvements to the Composition Test feature.
+2→ - 0.5.0_beta3 Patch NotesJun 24, 2026 · 1mo
Introduces the new Assassin champion 'Nightmare' and adds new training and match customization features.
+3→
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