PatchDiff
gamesnewsabout
Teamfight Manager 2
Teamfight Manager 2
CasualIndieSimulation
Team Samoyed · Team Samoyed·$19.99
Aug 20, 2026 · 2d ago

0.5.6 Patch Notes

AI summary1h

Patch 0.5.6 improves regional rating calculations, API stability for mods, transfer market logic, and Ban/Pick AI responsiveness, while fixing several match UI and mode issues and a few gameplay bugs.

Images © Teamfight Manager 2 via Steam

Bug fixes8

  • Stable API improvements for modsCorrected a reported error in the Stable API documentation describing the match record (replay) keys.
  • Bug Fixes
    • Fixed a bug where a free agent receiving multiple offers would not choose the best terms; now the best offer is pursued and players are notified when an offer is rejected.
    • Fixed Banishing Arrow causing a suspended-target movement bug after dash if hit mid-dash.
    • Fixed health bar to display one segment per 300 health consistently on both sides, removing prior rounding discrepancies.
    • Ensured the configured Deathmatch size is applied at match creation; matches previously created as 5v5 are corrected on reload to the configured size.
    • Fixed a freeze when pressing Proceed on the Deathmatch result screen.
    • Fixed occasional black screen in the Solo Rank tab.
    • Additional fixes for negotiation flows when multiple offers exist (business should be fairer and clearer).

Other changes5

  • Regional rating & seeds calculation
    • Improved how each region's rating is calculated and how seeds are determined from the rating gap, syncing results more accurately with regional performance.
    • Adjusted seed logic to reflect more precise regional gaps when computing tournament seeds.
  • Stable API improvements for modsAdded team logo and champion icon display to the Stable API (ABI level 4); mods can display logos and champion icons on their own screens, with correct positioning and cropping maintained automatically.
  • Transfer market behaviorAdjusted transfer market weightings so teams only replace a starter when financially feasible and a suitable replacement is available, avoiding premature replacements.
  • Ban/Pick AI responsivenessImproved Ban/Pick AI so it recognizes and reacts to buffed/nerfed champions more quickly, aligning draft trends with patches sooner.

subjects affected (5)

tap to see balance history

How did this patch land?
🔗
official notes
Teamfight Manager 2 · Aug 20, 2026

Related Deals

Gear, keys & collectibles for Teamfight Manager 2

Affiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.

Enjoying PatchDiff?
AI & server costs add up — a coffee helps keep it free for everyone. Thank you!

Patch history

see all 26

  1. 0.5.5 Patch NotesAug 12, 2026 · 1w

    Comprehensive Quality-of-Life and systems improvements across save handling, training ratios, diagnostics, scouting, API, AI, MOBA mode, transfers, finances, fan metrics, and numerous bug fixes.

  2. 0.5.4 Patch NotesAug 5, 2026 · 2w

    Patch 0.5.4 focuses on improving match engine behavior, pathfinding, team coordination during fights, and reliability of match results and replays, alongside several bug fixes and mod compatibility notes.

  3. 0.5.3 Patch NotesJul 29, 2026 · 3w

    Patch 0.5.3 focuses on significant improvements to the transfer market AI, player recruitment rates, match engine performance, and modding API stability, alongside various bug fixes.

    +11
  4. 0.5.2 Patch NotesJul 22, 2026 · 1mo

    Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.

    +5
  5. 0.5.1 Patch NotesJul 15, 2026 · 1mo

    Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.

    +21
  6. 0.5.0 Patch NotesJul 8, 2026 · 1mo

    New content adds five new champions (Sand Mage, Alchemist, Crossbowman, Nightmare) and a new game mode Deathmatch, plus system and feature improvements and extensive bug fixes.

    +171
  7. 0.5.0_beta4 Patch NotesJul 1, 2026 · 1mo

    Introduces the Champion Mastery system, a new Deathmatch game mode, and improvements to the Composition Test feature.

    +2
  8. 0.5.0_beta3 Patch NotesJun 24, 2026 · 1mo

    Introduces the new Assassin champion 'Nightmare' and adds new training and match customization features.

    +3

Recently Updated

6

Similar Games

6