Comprehensive Quality-of-Life and systems improvements across save handling, training ratios, diagnostics, scouting, API, AI, MOBA mode, transfers, finances, fan metrics, and numerous bug fixes.
Images © Teamfight Manager 2 via Steam
✚Bug fixes2
- Bug Fixes (General)Bug fixes include proper prompts for various edges (save, translations, notifications, cursor visibility, etc.).→Numerous fixes across saves, UI, translations, and notifications
- Bug Fixes: Replays, News, and NegotiationsReplays match actual games; negotiation news correctly shows club decisions and timing.→Fixes ensuring replay parity and correct negotiation messaging
◆Other changes18
- Roster & Transfers
- Warn players in News inbox when a roster position is still empty before the transfer window closes; auto-sign a free agent if still vacant on deadline.→Notified 14, 7, 3, 1 day before deadline
- Offers that fell through due to response deadline are now reported with the date you can propose negotiations again.→Reported when expired; explicit dates shown
- Teams now attempt transfers more actively rather than re-signing existing players.→More active transfer attempts
- Save SystemImproved save process to prevent loss on force-quit; automatic backup of previous save.→Old save replaced after new save confirmed; backup created
- Training RatiosAdjusting one training entry now preserves the original set value in other entries; easier to reach desired ratios in two adjustments.→Only changed entry affects others; total remains 100%
- Diagnostics & LoggingExpanded diagnostics help identify crash and multiplayer failure causes via logs.→Location and cause recorded in logs
- Condition Temperament / ScoutingHovering Condition entry reveals temperament tendencies and whether the issue is hard to improve via management.→Shows scouting information and tendencies
- Stable API & ModdingMods for match analysis can migrate to the Stable API; no alteration of match results.→ABI level 3; read-only match records
- Ban/Pick AIAI drafts adapt to meta changes; resolves prior bias toward certain champions during picks/bans.→More flexible to patch meta; fixes meta-learning bias
- MOBA Rating FormulaRating system updated to better credit impact on winning and to reduce disparities.→Better reflect team contribution; gaps between positions and champions reduced
- Loading & PerformanceOptimizations aimed at reducing loading times in club management and related areas.→Shorter due to optimizations
- Deathmatch AIAI in Deathmatch mode now fights more actively; MOBA AI work informs combat improvements.→Improved aggression and combat dynamics
- Match Engine & MOBA AIMOBA AI work applied to improve overall combat behavior in match engine.→MOBA-derived improvements applied; fixes for overly passive fights
- Fan & Revenue Rework
- Streaming income increased to better reflect its importance; scheduling streaming now yields real income.→Approximately 3x previous value
- Fan satisfaction now reacts to performance, league standing, and opponent strength, creating a smoother fan curve.→Dynamic with results and opponent strength
- AI Training & Signature ChampionsAI teams now proactively train players to master their signature champions.→AI trains players' signature champions
- Twin Towers BalancingTwin Tower settings now apply as set, with automatic alignment to Outer Tower defaults and saved games normalized.→Applied as configured; defaults align with Outer Tower; fixes to apply values correctly
- Automatic Balance PatchesAutomatic patches adjust Twin Towers together with other balance factors to maintain parity.→Move in tandem with match length or snowball adjustments
subjects affected (17)
tap to see balance history
- Roster & Transfers3
- Save System1
- Training Ratios1
- Diagnostics & Logging1
- Condition Temperament / Scouting1
- Stable API & Modding1
- Ban/Pick AI1
- MOBA Rating Formula1
- Loading & Performance1
- Deathmatch AI1
- Match Engine & MOBA AI1
- Fan & Revenue Rework2
- AI Training & Signature Champions1
- Bug Fixes (General)1
- Bug Fixes: Replays, News, and Negotiations1
- Twin Towers Balancing1
- Automatic Balance Patches1
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Patch history
- →0.5.4 Patch NotesAug 5, 2026 · 1w
Patch 0.5.4 focuses on improving match engine behavior, pathfinding, team coordination during fights, and reliability of match results and replays, alongside several bug fixes and mod compatibility notes.
- 0.5.3 Patch NotesJul 29, 2026 · 2w
Patch 0.5.3 focuses on significant improvements to the transfer market AI, player recruitment rates, match engine performance, and modding API stability, alongside various bug fixes.
+11→ - 0.5.2 Patch NotesJul 22, 2026 · 3w
Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.
+5→ - 0.5.1 Patch NotesJul 15, 2026 · 1mo
Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.
+2−1→ - 0.5.0 Patch NotesJul 8, 2026 · 1mo
New content adds five new champions (Sand Mage, Alchemist, Crossbowman, Nightmare) and a new game mode Deathmatch, plus system and feature improvements and extensive bug fixes.
+17−1→ - 0.5.0_beta4 Patch NotesJul 1, 2026 · 1mo
Introduces the Champion Mastery system, a new Deathmatch game mode, and improvements to the Composition Test feature.
+2→ - 0.5.0_beta3 Patch NotesJun 24, 2026 · 1mo
Introduces the new Assassin champion 'Nightmare' and adds new training and match customization features.
+3→ - 0.4.14 Patch NotesJun 24, 2026 · 1mo
Patch 0.4.14 focuses on UI improvements for recruitment and save management, significant modding SDK stability, and critical bug fixes for the match engine and Guardian Spirit's ultimate.
+8−1→
Recently Updated
6

Invincible VS Hotfix Patch Notes 8.10.2026
Bug fixes addressing recovery after snapback, hitbox reliability for tags, and recovery behavior after failed Heavy Active Tag connections.

42.20.3 STABLE Hotfix Released
Hotfix 42.20.3 STABLE improves server handling, memory stability, and rendering glitches, with general memory optimizations and lighting fixes.

V1.4.1.2 - Update 4, Patch 1, Hotfix 2 - 17th August
Hotfix 2 for Patch 1.4.1.2 fixes several online, UI, and accessibility issues including registration, server behavior, reporting timestamps, menu visibility, account swapping, terms of service, sounds, UI messages, and VR masking.

Wingspan Hotfix - August 17th
Hotfix addressing several gameplay edge cases in Wingspan, including bird power interactions, bonus card scoring, Automa behavior, and Preserve Archive improvements.


Devoid of Liberty: 7.0.1
Fixes focused on stability and UI visibility for weapons/stratagems; two crash fixes and a UI issue resolved.

Servant of the Lake - Patch Notes 1.6.2
Small system and gameplay fixes across UI, notebook accessibility, and in-game progression for Servant of the Lake 1.6.2, with quality-of-life improvements and stability fixes.
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