General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixcrash rate
Implemented various crash fixes to improve overall game stability.
system
- ≈🐛Bug fixIME supportbroken→working
Fixed Chinese and Japanese IMEs, allowing players to input text in those languages.
system
- ≈🔁Reworkdistance checking
Improved the algorithm for distance checking for better performance and accuracy.
system
- ▲📊Numericbuilding generator capacity—→increased
Increased the capacity of the large building generator.
system
- ≈✨Newcheat commands—→Added
Added SetCharacterName cheat for character customization.
system
- ≈✨Newlocalization—→Added
Added partial translations for Russian, German, and Japanese to improve accessibility.
Added partial translations for Russian, German, and Japanese.
- ≈🛠QoLcrash reporting—→Improved
Implemented better automatic crash reporting based on telemetry settings for faster debugging.
Automatic reporting based on telemetry.
- ▲✨NewDLSS—→Added
Added DLSS support to improve performance and image quality.
Added DLSS support.
- ≈🛠QoLUI
Radial menus now center the cursor for a more consistent user experience.
Radial menus now center the cursor.
- ≈🛠QoLnotifications
Notifications for duplicate stat gains (e.g., punching, running) are now merged into one to reduce screen clutter.
Duplicate stat gain notifications are now coalesced.
- ≈🐛Bug fixcollision
Fixed collision issues with trees to prevent players from clipping or getting stuck.
bugfix
- ▲🛠QoLUI focus
The clear button on text inputs now correctly focuses the text input field.
quality
- ≈🎯BehaviorStuck Commandunstick directionall directions→non-downward
The 'Stuck' command no longer moves the player downwards, preventing accidental falls through the landscape.
behavior
- ≈🐛Bug fixcode lock prompts
Fixed an issue where code lock prompts would not clear from the screen.
bugfix
- ≈🛠QoLkeybind displaybroken image→clean text
Fixed a visual bug where broken keybinds displayed an image tag instead of text.
quality
- ≈🐛Bug fixscoreboard time2 hours→correct time h
Fixed the scoreboard time which was incorrectly stuck at 2 hours.
bugfix
- ≈✨Newsave directory—→Added
Added -SaveDir command line and Game.ini option to customize save locations.
new
- ≈✨Newself harm toggle—→Added
Added an 'enable self harm' option under Gameplay Settings > Misc.
new
- ≈🐛Bug fixoil cleanliness
Fixed a bug where oil cleanliness levels were not saving properly.
bugfix
- ≈🐛Bug fixmap targets
Fixed the map not always displaying the correct targets upon selection.
bugfix
- ≈🎨Visualgrass visualsocean-like→normal
Fixed a visual glitch where grass appeared like an ocean.
visual
- ≈🛠QoLinventory filterspersistent→reset
Inventory filters are now de-selected when opening a new inventory.
quality
- ≈🎯Behaviorzombie spawninginside houses→corrected
Fixed an issue where zombies would sometimes spawn in houses the player had recently exited.
behavior
- ▲🛠QoLperformance
Greatly improved performance when operating around the player's base.
performance
- ≈🐛Bug fixautosave
Fixed an issue where autosaves could trigger simultaneously with manual saves.
bugfix
- ≈🐛Bug fixweather particles
Fixed snow and rain particles not falling in the correct location in third person and underwater.
bugfix
- ≈✨Newweather effects—→Added
Introduced new weather effects to the game world.
new
- ≈🐛Bug fixstability
Implemented many crash fixes to improve overall game stability.
bugfix
- ▲🛠QoLTV file picker—→webm
The TV file picker now supports .webm files.
quality
- ▲🎨VisualTV light projectionuncolored→colored
TV light projection is now colored, improving visual immersion.
visual
- ≈🐛Bug fixclock icon
Fixed the use icon for the clock.
bugfix
- ▲🐛Bug fixanimal corpses
Fixed an issue where animals lacked standard corpse interaction options.
bugfix
- ▲🛠QoLRAM usage—→Reduced
Significantly reduced RAM usage for better overall performance.
optimization
- ≈📊Numericloot bag despawn—→4 hours h
Loot bags now automatically remove themselves after 4 real-life hours to prevent clutter.
cleanup
- ≈🎯BehaviorAI pathing—→Prefer bridges
AI is now discouraged from pathing through water if a bridge is available.
behavior change
- ≈🐛Bug fixstability
Implemented various crash and performance fixes.
crash fixes
- ▲🐛Bug fixRainwater Collectorfilling
Fixed rainwater collectors not filling properly when the player is far away.
Fixed distance-based filling
- ▲✨NewBarbed Wireplacement—→Fence Gates
Players can now build barbed wire on fence gates for better base defense.
New placement option
- ▼🐛Bug fixMakeshift BatterywiringInfinite Power→Fixed
Fixed an exploit where wiring a makeshift battery into another provided infinite power.
Removed infinite power exploit
- ▲🎯BehaviorLODs—→Workaround
Implemented a workaround to restore far LOD visibility for Linux and SteamDeck users.
Linux/SteamDeck fix
- ≈🐛Bug fixStability
General crash fixes and stability improvements.
Crash fixes
- ≈🐛Bug fixadmin menu
Fixed the admin menu not working in self-hosted multiplayer sessions.
- ≈🐛Bug fixpath names—→UE format
Updated path names to the new UE format, resolving issues where furniture would respawn or items would disappear from player bases.
- ≈🐛Bug fixsave compatibilityHotfix 10→Hotfix 13
Saves from Hotfix 10 can now be loaded properly without loss of items or furniture respawning.
- ≈•OtherEngine Version5.x→5.6
Updated the game to Unreal Engine 5.6 for improved stability and performance.
Engine Update
- ▲🛠QoLPerformance
Implemented general performance fixes and optimized specific landscape areas.
Optimization
- ▲🐛Bug fixStability
Resolved various crash issues and fixed a critical bug where save games could be partially saved.
Crash Fixes
- ▲🎯BehaviorMultiplayer Sync
Fixed desynchronization issues related to pickpocketing, dismantling furniture, and fired arrows.
Desync Fixes
- ▲✨NewAdmin Menu—→Added
Added search keywords, 'reset containers'/'reset furniture' buttons, and more info to autotraces in the admin menu.
Admin Tools
- ≈🛠QoLsave system
Added an error message when save games fail to save and prevented corrupt objects from being saved.
- ≈🎯BehaviorVOIP
Microphone access is now more conservative, only triggering after joining a game or opening settings.
- ≈🐛Bug fixUI
Fixed text clipping for use option descriptions when UI scale is increased.
- ≈✨Newadmin menu—→Added
Added a server trace button to the admin menu to allow sending performance data to developers.
- ≈🐛Bug fixFireplacescapacityInfinite→Finite
Fixed a bug where fireplaces had infinite capacity, restoring intended resource limits.
Fix fireplaces having infinite capacity
- ▲🎯BehaviorCave Wallsexplosive damageImmune→Damageable
Weak cave walls are now destructible via explosives, allowing for new pathing options.
Weak cave walls can be damaged by explosives
- ≈🐛Bug fixUImap markers—→Fixed
Fixed a UI bug where the map would display outdated names for markers.
Fix map UI caching old marker names
- ▲✨NewSingleplayerfurniture respawnOff→Optional
Added an option to enable furniture respawning in singleplayer mode.
Enable furniture respawning in singleplayer (if you want), defaults to off
- ≈🐛Bug fixItemsdismantle materialWood→Metal
Metal brackets now correctly dismantle into metal instead of wood.
Fix metal brackets dismantling into wood
- ≈🐛Bug fixgokart rotation90 deg off→Correct
Fixed gokarts being angled incorrectly on the map.
- ≈✨NewHotwireDamageMultiplier—→Added
Added a new configuration setting for hotwire damage multipliers.
- ≈🐛Bug fixtomahawk placement
Fixed the placement of tomahawks when thrown at walls.
- ≈🐛Bug fixtool nestingAllowed→Prevented
Fixed an issue allowing tools to be inserted into other tools.
- ≈🐛Bug fixExReality controller weight
Corrected the weight of the ExReality controller.
- ▲🎯BehaviorSpawnAllInventoriesspawn cooldownsRespected→Ignored
The SpawnAllInventories cheat now bypasses spawn cooldowns.
- ≈🔊Audioglass cut volumeToo loud→Balanced
Reduced the volume of the glass cutting sound effect.
- ≈🐛Bug fixfortification snap points
Audited and fixed building fortification snap points globally, excluding the prison.
- ≈🔊AudioTV volumeStacking loud→Balanced
Fixed an issue where multiple TVs placed together became excessively loud.
- ≈🎨Visualcharacter toenailsBlack→Normal
Fixed a visual bug where character toenails would occasionally appear black.
- ≈🐛Bug fixBig Ned's Fish Shack collisionBad→Fixed
Fixed collision issues at Big Ned's Fish Shack.
- ≈🐛Bug fixnapkin holder behaviorCutting tool→Non-cutting
Fixed napkin holders incorrectly behaving as basic cutting tools.
- ≈🐛Bug fixsave game alarmsTriggering→Fixed
Implemented a possible fix for alarms triggering immediately upon loading a save game.
- ▲🛠QoLperformance
General performance improvements and crash fixes implemented.
- ▲🎯Behaviordedicated serversingle-threaded→multithreaded
Dedicated servers are now multithreaded by default, improving overall server performance and stability.
Multithread the dedicated server by default
- ≈🐛Bug fixstability
Implemented several fixes to reduce game crashes.
Crash fixes
- ≈🐛Bug fixadmin commands
Fixed an issue where the admin 'go to player' command could teleport the administrator into the void.
Fix admin 'go to player' sometimes placing you in the void
- ≈🐛Bug fixVitality XP
Fixed an exploit where placing a live firework in inventory granted 1.2 million Vitality XP.
Fix
- ≈🐛Bug fixSaves
Fixed an issue where saves were sometimes not loadable despite successfully saving.
Fix
- ≈✨NewServer Admin—→Added
Added logging for all admin actions and player building events on servers.
New
- ≈🐛Bug fixUI Scaling
Fixed UI scaling issues specifically for the exercise menu.
Fix
- ≈🛠QoLThai Language—→Added
Added Thai language rendering support for the chat box.
New
- ≈🐛Bug fixlocalization
Fixed rendering issues for Hiragana, Katakana, and Hangul characters.
bugfix
- ≈🐛Bug fixmultiplayer
Fixed several multiplayer exploits to ensure fair play.
bugfix
- ▲🐛Bug fixhygieneDirtier→Cleaner
Fixed hand soap making the player dirtier instead of cleaner.
bugfix
- ≈✨Newcustomization—→Added
Hair and eye colors are now moddable.
new
- ≈✨NewCamera Zoom—→Added
Players can now adjust camera zoom using the mouse wheel via a new setting.
Added Mouse Wheel Camera Zoom setting
- ≈🛠QoLNotification Position
Notifications have been moved below the compass for better screen clarity.
Move notifications below compass
- ≈✨NewPersistent Corpses—→Added
A new setting has been added to control the persistence of corpses in the world.
Add Persistent Corpses setting
- ≈✨NewHunger & Thirst Rates—→Added
Added settings to modify the rate at which hunger and thirst deplete.
Add hunger & thirst rate modifier settings
- ≈🎯BehaviorNetworking
General networking improvements and fixes to reduce desync and crashes on dedicated servers.
Networking improvements and fixes
- ≈🐛Bug fixStability
Various crash fixes implemented to improve game stability.
Crash fixes
- ≈✨Newkeybinds—→Added
Added the ability for players to unbind keys in the settings.
QoL update
- ≈🐛Bug fixinventory thumbnails
Fixed incorrect thumbnails for hats and glasses in the inventory.
Visual fix
- ▲🎯Behaviormap markers
Custom map marker names and descriptions now save automatically without needing to press enter.
Auto-save
- ▲🎯Behaviorbuilding restrictionPossible→Impossible
UCs can no longer block the player from building in singleplayer mode.
Singleplayer fix
- ▲🐛Bug fixfortificationDisabled→Enabled
Fixed an issue where cabins could not be fortified.
Cabin fix
- ≈🐛Bug fixstability
Implemented various crash fixes to improve overall game stability.
- ≈🐛Bug fixUI
Fixed various UI issues in the main menu and the fluid prompt widget rounding.
- ≈✨Newcheats—→Added
Added the 'AddUniqueness' cheat command.
- ≈🐛Bug fixstability
Resolved multiple crashes, including a rare crash during the tutorial.
- ≈🐛Bug fixaudio
Fixed an issue where the soundscape was missing.
- ≈🛠QoLUI
Implemented small changes to the Early Access menu and fixed news formatting in the main menu.
- ≈🐛Bug fixsave loading
Fixed a bug that prevented players from loading into save games while the character was sitting.
- ≈🎯Behaviormoon phase
Slightly offset the moon phase for better timing/visuals.
- ≈🐛Bug fixstability
Implemented various crash fixes to improve overall game stability.
- ≈🐛Bug fixnews rendering
Fixed an issue where main menu news was not rendering correctly.
- ≈🐛Bug fixrespawn
Fixed a bug that prevented players from respawning after turning into a zombie.
- ≈🐛Bug fixkeybind defaults
Fixed the 'reset to defaults' button in keybind settings to function correctly.
- ≈🐛Bug fixconsciousness
Fixed a critical bug where players would never wake up from being unconscious.
- ≈🎯Behaviorlog spam—→Reduced
Reduced log spam for dedicated servers to improve performance and readability.
- ≈🐛Bug fixcorpse visibility
Fixed an issue where corpses were invisible upon loading a save file.
- ≈🐛Bug fixUC visualizer
Fixed incorrect visual rendering of the UC visualizer when placed inside buildings.
- ≈🐛Bug fixCollision
Fixed collision on some buildings that previously allowed players to pass through walls.
Fixed wall clipping
- ▲✨NewUtility CabinetRaid Ability—→Added
Added the ability to 'raid' utility cabinets in singleplayer to help players with corrupt saves.
Save recovery tool
- ≈🐛Bug fixChat UIVisible→Hidden
Fixed the 'Hide Chat' setting which previously did not actually hide the chat.
Fixed setting
- ≈🐛Bug fixInteraction UI
Fixed use options flickering when looking at different objects.
Fixed flickering
- ≈🐛Bug fixitem duplication
Implemented a possible fix to prevent base items from duplicating.
- ≈🐛Bug fixsave files
Fixed an issue where corrupted save files caused the game to crash when opening the escape menu.
- ≈🐛Bug fixsave persistence
Fixed a bug where moved objects would not save if the player had just started a new save game.
- ≈🐛Bug fixvehicle destruction
Resolved a crash that occurred when a vehicle was destroyed without being unloaded.
- ≈🎯Behaviorsave compatibility0.020→0.019
Restored the ability to load save files from version 0.019 and earlier.
Saves from 0.019 and prior are now loadable.
- ▲✨Newgrenades/dynamite—→Added
Grenades and dynamite can now be used directly without opening the inventory menu.
Quick-use explosives.
- ≈📝Texttrash can labeldispose→empty trash
Renamed the 'dispose' action on trash cans to 'empty trash' for better clarity.
UI clarity.
- ≈🐛Bug fixcommunity center collision
Fixed a collision problem associated with the community center.
Collision fix.
- ≈🐛Bug fixmap icons
Fixed an issue where map icons were offset from their correct positions.
- ≈🐛Bug fixhouse power
Fixed several powered-off houses in the Saranac area.
- ≈🐛Bug fixradiators
Fixed a bug where some radiators were not functioning.
- ≈🐛Bug fixbed loading
Fixed beds failing to load when sleeping in multiplayer after a reconnection.
- ▲🎯BehaviorHeal cheatunconsciousness state—→Reset
The heal cheat now correctly resets the unconsciousness state of the player.
- ≈🐛Bug fixFluorescent lightpower state
Implemented a possible fix for buildable fluorescent lights turning off after leaving and returning to an area.
- ≈🎯Behaviorcar momentumInstant stop→Natural stop
Fixed cars instantly stopping when the player exits the vehicle.
- ≈🐛Bug fixdoor sync
Applied a possible fix for door desynchronization in multiplayer sessions.
- ≈✨NewIP Banning—→Added
Added the ability for server administrators to ban specific IP addresses.
Admin tool
- ≈🛠QoLSave Game Compatibility
Implemented future-proofing for 0.019h7 save games to reduce corruption or incompatibility in future updates.
Stability
- ≈🎯BehaviorWorld Loading
Prevented players from moving or building objects while the area is still loading to prevent glitches.
Stability
- ≈🐛Bug fixDecals
Fixed an issue where decals were double-spraying on surfaces.
Visual bug
- ≈🐛Bug fixstability
Implemented various crash fixes to improve overall game stability.
- ≈🐛Bug fixitem synchronization
Fixed item desync issues to ensure items remain consistent across the game state.
- ≈🐛Bug fixgrid synchronization
Fixed desync issues affecting power and water grids.
- ≈🐛Bug fixasset references
Corrected several asset reference errors.
- ≈🐛Bug fixmaterial typecloth→—
Fixed the pylon item incorrectly being categorized as cloth.
- ≈🐛Bug fixBedsrespawn logic
Fixed a bug where players continued to respawn at beds that had been destroyed.
- ≈🐛Bug fixcorpse visibility
Fixed an issue where persistent corpses would swap while still visible to the player.
- ≈🐛Bug fixBuildingsUC radius check
Fixed UC radius checks in buildings that were ignoring the radius multiplier.
- ▲🛠QoLcarry weight UI
Added a comparison color to extra carry weight for better visual clarity.
- ≈🐛Bug fixFluid Containerswiring visual
Fixed wiring to empty fluid containers appearing as if they were wired to power.
- ≈🐛Bug fixBuildingposition synchronization
Fixed occasional position desync when placing building objects.
- ≈🛠QoLUI fonts—→CJK fallback
Added CJK fallback fonts for UI titles to improve localization support.
- ≈🐛Bug fixcrash rate
Fixed a rare crash that occurred when loading save games.
bugfix
- ▲🎯Behaviornetwork load—→Reduced
Significantly reduced network load to improve overall multiplayer stability.
quality
- ≈📊Numericautosave interval—→15m m
Default autosave interval changed to 15 minutes with 20 saves stored.
quality
- ≈🐛Bug fixautosave logic
Fixed an issue where autosaves were overwriting the most recent save file.
bugfix
- ≈🐛Bug fixsettings presets
Fixed settings presets affecting unrelated settings.
bugfix
- ▲🛠QoLperformance
Optimized fog and plant rendering for better overall game performance.
Better fog and plant performance
- ≈🐛Bug fixnetworking
Improved networking stability when dealing with heavy inventories or containers.
Fix heavy inventory/container networking
- ▲🎯Behaviorserver hostingSingle→Multiple
Removed RCON port binding, allowing two servers to be hosted on a single machine.
Remove rcon port binding
- ≈🐛Bug fixUI
Fixed various UI issues including chatbox text cutoff and deadzones in the inventory menu.
Fix chatbox cutoff and inventory deadzone
- ≈🐛Bug fixstability
Resolved multiple crashes related to flashlights, seed planting, grenades, and corrupt stat boosts.
Various crash fixes
- ≈🐛Bug fixstability
Implemented various crash fixes to improve overall game stability.
- ≈🐛Bug fixloading screen
Fixed an issue where the black loading screen would persist for too long.
- ≈🐛Bug fixbloom
Reduced excessive bloom for better visual clarity.
- ≈🐛Bug fixnetworking
Fixed desync issues where some plants were not networking properly.
- ≈🐛Bug fixscoreboard tooltip
Fixed a bug where the tooltip on the scoreboard was missing.
Fixed
- ≈🐛Bug fixrepair menu
The repair menu now updates correctly after items have been repaired.
Fixed
- ≈🐛Bug fixvideo playback
Fixed an issue that prevented players from pausing video files.
Fixed
- ▲🐛Bug fixadvanced recipes
Fixed a bug where advanced recipes requiring cooked ingredients were uncookable.
Fixed
- ≈🐛Bug fixstability
Fixed a crash that could occur when dismantling items.
- ≈🐛Bug fixstability
Fixed a crash occurring when the item selection menu remained open after player death.
- ≈🎯Behaviornetworking
Patched several networking exploits to improve server security.
- ≈🐛Bug fixnetworking
Fixed window coverings not networking or loading from saves correctly.
- ≈🛠QoLUI
Fixed rendering issues for player names containing UTF8 characters.
- ≈🐛Bug fixDiscord Integration
Fixed Discord webhooks not properly sending the username.
- ≈🐛Bug fixServer Logs
Stopped the spam of zombie infection chance logs on dedicated servers.
- ≈🎯BehaviorJoin Notifications
Prevented the chat from spamming 'everyone joining' when a player joins a dedicated server.
- ≈🎯Behaviorserver settingssave games→console variables
Dedicated server settings are now handled via console variables instead of save files for better management.
Dedicated servers no longer save settings to save games
- ≈🐛Bug fixcharacter weight
The character menu now accurately displays the player's current weight.
Fix character menu not properly reflecting character weight
- ≈✨Newstats menu—→Added
Added a notice to the stats menu to inform players when they have reached a stat limit.
Add stat limit notice to stats menu
- ≈🐛Bug fixmemory usage
Resolved several small memory leaks to improve long-term game stability.
Fix some small memory leaks
- ≈🛠QoLperformance
General performance optimizations to improve frame rates and smoothness.
Performance fixes
- ≈🐛Bug fixstability
Resolved several miscellaneous crashes to improve overall game stability.
Misc crashes
- ≈✨Newzombie infection chance—→Added
Added a server setting to control the chance of contracting the zombie virus, allowing it to be disabled entirely.
New setting
- ▲🎯Behaviorcontainer performance
Containers now have a small performance boost, reducing lag when interacting with them.
Small performance boost
- ≈🎯Behaviorinventory navigationQ/E→Disabled
Disabled Q/E inventory navigation to prevent conflicts with the 'E' key used to close windows.
Conflict resolution
- ▲🎯Behaviorstat systems speed
Internal stat systems have been optimized for better speed.
Improved speed
- ≈🔁Reworkcondition calculationadditive→multiplicative
Fixed a bug where conditions were additive instead of multiplicative, correcting how status effects stack.
Logic fix
- ≈📝Textcondition namingspeed/stress→speed multiplier/stress multiplier
Renamed 'speed' and 'stress' to 'speed multiplier' and 'stress multiplier' for better clarity.
Clarity improvement
- ≈🔊Audiobird sounds—→Removed
Removed several unusual bird sounds from the game world.
Audio cleanup
- ≈•OtherDX12 GPU crash—→Use DX11
Players experiencing DX12 GPU crashes are advised to launch the game using DX11.
Known issue workaround
- ≈🐛Bug fixstability
Fixed multiple crash triggers related to firearm attachments, shooting/reloading unloaded firearms, and UI item count displays.
- ≈🐛Bug fixstability
Resolved crashes occurring when dismantling unloaded items or equipping desynced items to utility slots.
- ≈🔁Reworkinventory accessfast→rolled back
Rolled back the inventory data access method to prevent crashes, though this may introduce minor multiplayer desync.
- ▲📊Numerictexture pool size—→Increased
Increased streaming texture pool size to improve visual stability and performance.
- ≈🐛Bug fixUI sounds
Fixed an issue where UI sounds were not being affected by the volume settings.
- ▲🎯Behaviorunstuck button
Improved the unstuck button to place the player nearby and prevented its use while inside vehicles.
- ▲🐛Bug fixstability
Implemented many crash fixes to improve overall game stability.
- ≈🛠QoLitem labels
Fixed an issue where dragged items only displayed the generic Item Name.
- ≈🐛Bug fixserver stability
Fixed an issue where dedicated servers were not running.
- ≈🐛Bug fixstability
Implemented numerous crash fixes to improve overall game stability.
- ≈🐛Bug fixweather effects
Weather effects now correctly scale with the Effects Quality setting.
- ≈🐛Bug fixteleportation
Fixed a physics bug where vehicles would teleport upon hitting the boundaries of the demo area.
Fixed vehicle teleporting when hitting demo bounds
- ≈🐛Bug fixnotification
Removed the incorrect 'you cant pick this up' notification that appeared when placing items.
Fixed 'you cant pick this up' notification
- ≈🐛Bug fixcondition triggers
Fixed an issue where conditions like withdrawal and sunburn were being applied incorrectly.
Fixed unnecessary conditions
- ≈🐛Bug fixstability
Implemented multiple fixes to reduce game crashes and improve overall stability.
Many crash fixes
- ≈🐛Bug fixdiscovery
Fixed a bug that prevented players from discovering new locations on the map.
Fix locations not being discoverable
- ≈🐛Bug fixstability
General stability improvements and crash fixes to enhance overall game performance.
Crash fixes & performance improvements
- ≈🐛Bug fixCharacter Creationperk requirement
Players can now successfully complete character creation even if they have selected fewer than three perks.
Fix not being able to finish character creation with less than 3 perks
- ≈🐛Bug fixWorkbenchplacement
Addressed an issue where workbenches and similar objects could be incorrectly placed onto vehicles.
Possible fix for moving workbenches etc. onto vehicles
- ≈🐛Bug fixInventoryitem placement
Fixed a bug that caused items to duplicate when being moved from the inventory into the world.
Fix items duplicating when placed from an inventory
- ≈🐛Bug fixDismantlingsave state
Dismantled items are now correctly saved, preventing loss of materials upon reloading.
Fix not saving dismantled items
- ▲📊NumericInventorystack limit—→Increased
Increased the default limit for item stacking and placement to allow for better resource management.
Increase default stack/placement limit
- ≈🐛Bug fixPropane Cabinetinteractability
Fixed an issue where propane cabinets would occasionally remain locked and unable to be picked up.
Fix propane cabinets sometimes being locked and not pickable
- ≈🛠QoLEscape MenuUI visibility
The 'stuck' command has been moved to the escape menu, making it easier for players to find and use.
Move stuck command to escape menu for visibility
- ≈🐛Bug fixDismantlingitem spawn
Fixed a bug where dismantling items while over encumbrance would double the resulting items.
Fix dismantling while encumbered spawning two of everything
- ≈🐛Bug fixConsolevariable persistence
Console variables are now correctly preserved across game loads.
Fix console variables being discarded when the game loads
- ≈📊NumericSystemitem update rate—→Reduced
Reduced the frequency of item updates to improve overall game performance and reduce CPU load.
Reduce item update rate for performance
- ≈🐛Bug fixstability
General stability improvements and performance optimizations to reduce crashes.
Crash fixes & performance improvements
- ≈🛠QoLUI layout
Improved map icon positioning, specifically addressing alignment issues on ultrawide monitors.
Better map icon positioning
- ≈✨Newweapon punch—→Added
Added a new setting allowing players to reduce the amount of weapon view punch.
Add setting to reduce weapon view punch
- ≈📝Textterminologyleveler→level
Renamed 'leveler' to 'level' for better clarity.
Rename leveler to level
- ≈🐛Bug fixengine selection
Fixed an issue where players were able to select the entire engine.
- ≈🐛Bug fixitem duplication
Fixed a bug that allowed items to be duplicated when picking up large items.
- ▼🐛Bug fixlockpicksinfinite→finite
Fixed an exploit that granted players infinite lockpicks.
- ≈🐛Bug fixfuel siphoning
Fixed an issue allowing players to siphon gas out of empty gas tanks.
- ≈🐛Bug fixstovesmoveable→static
Stoves are no longer moveable, correcting their intended behavior.
- ≈🛠QoLsave games
Implemented save game optimizations and fixed crashes when loading saves with invalid data.
- ▲🐛Bug fixcontainers
Fixed an issue where some containers were locked and could not be unlocked.
- ≈🐛Bug fixnetworking
General networking fixes and resolved notification issues on dedicated servers.
- ≈🐛Bug fixstability
Fixed a game freeze that occurred when burning objects to ashes.
- ≈✂️Removedsave versions message—→Removed
Removed the message regarding different save versions.
- ≈🐛Bug fixRV rain protection
Fixed an issue where players would get wet inside RVs during rain.
- ≈🐛Bug fixcar alarms
Fixed a bug where car alarms would never play.
- ≈🐛Bug fixfood burning crash
Fixed a crash that occurred when food was burned past 250%.
- ≈🐛Bug fixmap visibility
Fixed locations remaining visible on maps even when the cell phone was turned off.
- ≈🐛Bug fixsave menu updates
Fixed save games not updating in the Load section when they were present in the Save section.
- ▲✨Newautosave management—→Added
Added a 'delete all autosaves' button to both Save and Load menus for better storage management.
- ≈🛠QoLfont support—→Added
Added a fallback font to support languages with accents, such as Polish.
- ≈🐛Bug fixsandbox train
Fixed a bugged train in sandbox mode.
- ≈🐛Bug fixlockpick movement
Fixed an issue where completing a lockpick action would move the player to the right.
- ≈🐛Bug fixitem dragging
Fixed a bug where dragging an item onto itself would cause it to be annihilated.
- ≈🐛Bug fixnotepad content
Fixed an issue where notepads appeared blank when read.
- ≈🐛Bug fixstability
Implemented several general crash fixes.
- ≈✨Newcheats—→Added
Added the 'TeleportOthersTo' cheat command.
- ≈🐛Bug fixworkbench sync
Fixed workbench desynchronization when crafting items in multiplayer.
- ▲🛠QoLvirtual textures—→Enabled
Enabled anisotropic filtering on virtual textures for improved visual quality.
- ≈🐛Bug fixdoor/lock sync
Fixed desynchronization of locks and doors in multiplayer.
- ≈🐛Bug fixtime commands
Fixed an issue where time commands prevented containers from spawning.
- ▲🛠QoLGPU usage
Optimized construction and item menus to reduce unnecessary GPU resource consumption.
- ≈🐛Bug fixstability
Implemented various desync fixes and crash resolutions, including a specific fix for dedicated server post-process crashes.
- ≈🐛Bug fixinventory access
Fixed an issue preventing proper use of inventories while in third-person perspective.
- ≈✨Newmusic system—→In Progress
Began development on a new music system to improve the game's audio atmosphere.
- ≈🐛Bug fixnetworking
Resolved several minor networking bugs to improve online stability.
- ≈🐛Bug fixTVs
Fixed an issue where TVs would consume video discs between save cycles.
- ≈🐛Bug fixitem interaction
Fixed the inability to properly interact with dropped or placed items after loading a save.
- ≈🐛Bug fixUI flickering
Fixed the item use option flickering when playing on dedicated servers.
- ≈🐛Bug fixsave data
Fixed crashes and data loss related to item data not saving properly; this change breaks existing save games.
- ≈🐛Bug fixpower systems
Fixed various powered objects (vending machines, stoves, ice machines) not receiving power correctly.
- ≈🐛Bug fixitem placement
Fixed a restriction that prevented players from placing items on all valid surfaces.
- ≈🐛Bug fixkeybindings
Fixed keybindings not updating immediately when applied while in-game.
- ≈🐛Bug fixstability
Resolved several miscellaneous crashes to improve overall game stability.
Fixed misc crashes
- ≈🐛Bug fixID card
Fixed an issue where ID cards were not correctly marked as placeholders.
Placeholder marking
- ≈🐛Bug fixkeybinds
Fixed a bug where custom keybinds would not load properly after being changed.
Loading fix
- ≈🐛Bug fixjournal conditions
Fixed an issue where overlapping conditions in the journal caused display or logic errors.
- ≈🐛Bug fixstability
Resolved various crashes to improve overall game stability.
- ≈🐛Bug fixladder interaction
Fixed a bug that caused players to get stuck while climbing ladders.
- ≈🐛Bug fixequipment slots
Prevented the ability to equip the same item into multiple different equipment slots.
- ≈🐛Bug fixinventory persistence
Fixed a critical bug where player inventories were cleared upon exiting the game.
- ≈🐛Bug fixworld state saving
Fixed an issue where switches and alarms would not save their state properly.
- ≈🐛Bug fixserver stability
Fixed server crashes occurring when clients used desynced items.
- ≈🐛Bug fixpinned items
Resolved multiple issues regarding pinned items upon player death.
- ≈🐛Bug fixsave/load system
Fixed a critical bug where saving and loading caused missing inventory items and vehicle parts.
- ≈🐛Bug fixshelf collisions
Corrected collision boxes on certain shelves that previously prevented players from grabbing items.
- ≈🐛Bug fixCrouchanimation speedinstant→—
Fixed the crouch animation playing instantly, restoring intended timing.
- ≈🐛Bug fixMagazinebullet count
Patched an exploit that allowed players to duplicate bullets using magazines.
- ≈🐛Bug fixTV
Fixed an issue where the TV would not play video discs.
- ≈🐛Bug fixWall Items
Fixed wall-based items, such as dartboards, not being placeable on walls.
- ≈🐛Bug fixTake and Hold
Fixed the 'take and hold' interaction mechanic which was not working properly.
- ≈🐛Bug fixHandheld Radio
Fixed the handheld radio not displaying the correct channel in the inventory UI.
- ≈🐛Bug fixPlanters
Fixed issues when planting new plants into planters that already contained plants.
- ≈🐛Bug fixMultiplayer Inventory
Resolved multiple inventory desynchronization issues in multiplayer mode.
- ≈🐛Bug fixInventory UI
Fixed the inventory UI failing to update after using the 'take all' action.
- ▲✨NewUtility Items—→Added
Added 'grab and equip' functionality to utility items for better accessibility.
- ≈🐛Bug fixcompost bins
Fixed an issue where compost bins could not be destroyed.
- ≈🐛Bug fixdrinking
Fixed drinks not functioning when consumed from sources like sinks.
- ≈🐛Bug fixblood test
Fixed a client-side crash occurring during blood tests in multiplayer.
- ≈🐛Bug fixvehicle explosions
Fixed a client-side crash occurring during vehicle explosions in multiplayer.
- ≈🐛Bug fixgame exit
Fixed an intermittent crash that occurred when exiting the game.
- ≈🐛Bug fixblood cleaning
Fixed an issue where persistent blood could not always be cleaned.
- ▲🎯Behaviorbattery charger
Fixed the vehicle battery charger to ensure batteries charge consistently.
- ≈🐛Bug fixworkbench UI
Fixed a bug where adding fluid to a workbench would clear the user interface.
- ≈🐛Bug fixinventory management
Fixed various bugs related to dragging and dropping items and liquids.
- ▲🎯Behaviorvehicle health
Implemented a possible fix for vehicles taking damage while stationary.
- ▲🎯Behaviorplayer stats
Implemented a possible fix to prevent player stats from resetting after a client crash in multiplayer.
- ≈🐛Bug fixstability
Resolved 10-12 miscellaneous crashes to improve overall game stability.
- ≈🐛Bug fixinventory filter
Fixed the 'newly added' inventory filter to function correctly.
- ≈🐛Bug fixvehicle parts
Resolved an issue where certain vehicle parts could not be installed.
- ≈🐛Bug fixstability
Fixed a variety of crashes affecting both dedicated servers and clients.
- ≈🐛Bug fixitem placement
Fixed an issue where wall mirrors, paintings, and similar items could not be moved.
- ≈🐛Bug fixitem placement
Plants now correctly move along with their planters.
- ≈🐛Bug fixinteraction
Fixed a crash occurring when attempting to attach a door lock to a door directly from the inventory.
- ≈🐛Bug fixprecision
Corrected inaccuracies related to the usage of workbenches and stoves.
- ≈🐛Bug fixstability
Fixed multiple crashes including those related to dyeing clothes, quitting with a workbench built, and loading old saves with batteries.
bugfix
- ≈🐛Bug fixmultiplayer stability
Fixed furnace crashes occurring during high desync in multiplayer and workbench crashes caused by fluid desync.
bugfix
- ≈🛠QoLUI
Removed the right-click context menu from text entries and fixed dialogue prompts appearing without options.
quality
- ▲📊Numericfoot infection chanceHigh→Low
Vastly decreased the chance of contracting a foot infection.
Infection rate reduction
- ▲🎯BehaviorComputeruse timeProgress Bar→Instant
Computers are now used instantly, removing the progress bar for faster interaction.
QoL change
- ▲🐛Bug fixSkill MagsXP gain-1→Correct XP
Fixed skill magazines giving one less XP than intended.
XP fix
- ≈🐛Bug fixstability
Resolved numerous crashes related to water barrels, handheld radios, inventory transfers, and dedicated servers.
Crash fixes
- ▲🛠QoLUI
Rich text links now correctly open in the Steam overlay.
Steam overlay
- ▲🎯BehaviorWorkbenchSingle→Stackable
Workbench crafting results are now stackable, allowing multiple items to be crafted at once.
Crafting results stack
- ▲✨NewConsole—→Added
The console now features autocomplete for commands.
Autocomplete added
- ▲📊NumericZombie AudioQuiet→Louder
Zombie footsteps are now slightly louder, providing better audio cues for players.
Footsteps louder
- ▲✨NewServer Menu—→Added
Players can now start online servers directly from the New Game menu.
Start online servers from New Game
- ≈🔊AudioFirearmsOld→New
Updated audio for firearms.
New firearm audio
- ▲🐛Bug fixCrashesFrequent→Fixed
Resolved several crashes related to the workbench and UC.
Fixed UC and workbench crashes
- ≈🐛Bug fixDeath LogicThirst only→Corrected
Fixed a bug where all player deaths were incorrectly attributed to thirst.
Fix all deaths being from thirst