News Archive
All patch notes across every tracked game, sorted by date.

Hotfix Patch Notes | Project Boneyard - July 16th
A hotfix focusing on stability, bug fixes for combat interactions, and a balance adjustment to Revive Pills in Escalation Therapy.

Expedition Departure Issue Update
The developers are reverting automatic Expedition Departure sign-ups caused by a bug related to Damage Challenges.

Patch Notes 1.1.44
Patch 1.1.44 focuses on critical stability fixes, including save file corruption and progression blockers, alongside several quality-of-life and farming bug fixes.

Patch Note #2
Patch Note #2 introduces new visual effects, boat storage adjustments, pile clearing speed improvements, and several critical bug fixes for multiplayer and save loading.


Update 2.57.1.29
Update 2.57.1.29 introduces tactical map weapon linking for aircraft, fixes flight model bugs for the J-10 series, and addresses various UI and graphical glitches.


Age of Wonders 4: Sprite 1.2.1 Update - 16/07/2026
Sprite 1.2.1 is primarily a visual and bug-fix update addressing numerous character customization clipping issues, model glitches, and several critical gameplay bugs regarding cooldowns and unit mechanics.

MENACE Hotfix #9
Hotfix #9 focuses on OCI balance adjustments, bug fixes for accessories and UI, and general system stability.

Weapons Update Hotfix 11 - v0.7.15.13
A hotfix focusing on weapon scaling, module bug fixes, and the addition of Bonus Damage modules to drop tables.

Tales of Seikyu - 1.1.5 Patch Notes
Version 1.1.5 introduces significant QoL improvements to crafting, storage, and relationship management, alongside numerous bug fixes for farming and world interactions.

Patch 1.3.11
Patch 1.3.11 focuses on curbing mercenary spam, adjusting trade economics for better early-game profitability, and resolving several stability crashes.

The First Descendant Hotfix 1.3.34c
Hotfix 1.3.34c addresses a specific loot claim issue within the Assemble Event I.

Update Notes for July 15, 206
A small maintenance patch focusing on localization improvements, UI bug fixes, and stability for Intel GPUs.

Witchfire 0.9.6 Hotfix has gone live
Hotfix 0.9.6 focuses on loot cleanup, incense buffs, and performance optimizations.

Beta Hotfix OUT NOW
Beta hotfix focusing on enemy AI improvements, airship building HUD updates, survival mechanic adjustments, and various bug fixes.

The First Descendant Hotfix 1.3.34b
Hotfix 1.3.34b addresses progress reset issues for specific daily goals and corrects module tier distribution in Onslaught Mode.

Update 1.0.10
Update 1.0.10 focuses on critical bug fixes for tasks, equipment handling, and world generation, alongside GPU performance improvements.

2026 Season 3 Patch 3 Hotfix 1 [2026.07.14.02]
Hotfix addressing a critical loading issue for the Acura NSX GT3 EVO 22 and a rebranding for the Formula Vee.

Patch Notes - v1.0.6.0
v1.0.6.0 focuses on stability, inventory bug fixes, and resolving progression blockers in Stage 4.

1.0.34 - Patch Notes
Patch 1.0.34 focuses on quality-of-life improvements for audio and puzzles, bug fixes for achievements and outlines, and acknowledges several known issues ahead of the v1.1 Realities Update.

Patch Build #532
Build #532 focuses on critical save/load fixes for ammo and fuel, a fire director reloading bug, and texture updates for German ships.



What's new since the demo ?
First update since the demo introducing a weapon upgrade system, expanded mission freedom, and various community-driven QoL and accessibility improvements.

Update Hotfix 10 - v0.7.15.12
Hotfix 10 focuses on weapon balancing, specifically buffing the Bolt Accelerator and Ship Missile Launcher, while reworking the Chain Link mechanic to use projectiles instead of AoE hitboxes.


0.5.1 Patch Notes
Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.

[Announcement] 4th PvP Balance Adjustment Preview
The 4th PvP Balance Adjustment focuses on refining combat flow, utility effects (Hyper Armor/Invincibility), and standardizing revive/invincibility skills across characters.