News Archive
All patch notes across every tracked game, sorted by date.




Devblog 51
Devblog 51 introduces the Stone Pickaxe, significant building system improvements, performance optimizations via LODs, and a new SteamID-linked character appearance system.


Minor Update 5 - V0.05
Minor Update V0.05 introduces new building blocks, automation for wheels/cogs, and various stability and physics fixes, while outlining the roadmap for the V0.1 major update.




Devblog 50
Major terrain overhaul introducing procedural roads, bridges, and rivers, alongside critical networking fixes and the introduction of Reinforced building grade.

Change Log - 0.54.126646
Major update introducing new craftable items, a comprehensive weight system, weapon degradation, and horticulture mechanics.


Client Update 04.03.2015 (1.47.8.14)
Minor client update focusing on bug fixes for the binocular camera, crew visibility, and T32 model positioning.


Server Update 03.03.2015
Server update focusing on ground mission QoL, a new Air Domination mode, and flight model corrections for several aircraft.


Client / Server Update 02.03.2015 (1.47.7.44)
Minor client and server updates focusing on audio fixes and spectator/respawn bug fixes.



Client 27.02.2015 (1.47.7.40)
Client and server update focusing on APCR incendiary effects, vehicle mobility improvements, and various bug fixes for rendering and map spawns.




Devblog 49
Introduces the ability to assign sleeping bags to friends and removes the demolish mechanic to increase base security.


Client 25.02.2015 (1.47.7.26)
Client update focusing on vehicle damage model fixes, ammo additions for US tanks, and various visual and system adjustments.



War Thunder Update 1.47
Update 1.47 'Big Guns' concludes the Closed Beta for 'Steel Generals', making all US ground vehicles available for research.


Minor Update 4 - V0.04
Minor Update V0.04 introduces Mac and Linux support, several new building blocks, and various quality-of-life improvements to tools and mechanics.


Patch 0.9.8EA Notes
Patch 0.9.8EA focuses on human movement and weapon balancing, Ptera quality-of-life improvements, and general map optimization and bug fixes.

Patch Notes: Beta v 1.6.1
Beta v 1.6.1 introduces 1v1 Ranked play, a new map 'The Unknown', significant weapon balancing (particularly for Katar and Hammer), and extensive quality-of-life improvements to custom lobbies and UI.




Devblog 48
Major infrastructure update moving to Raknet networking, introduction of animal hide clothing, metabolism system restoration, and various combat and building balance changes.




Devblog 47
Introduction of roads, a new gathering system, and various item cost and behavior adjustments, requiring a full wipe of saves and blueprints.




Devblog 46
Major update introducing the Twigs building tier, weapon durability, the Pump Shotgun, Timed Explosives, and significant movement restrictions.

Change Log - 0.53.126384
Major content update introducing a wide array of new craftable leather gear, melee weapons, expanded survival mechanics including tanning and liquid pouring, and new map locations.

Client update 04.02.2015 (1.45.11.86)
Client update focusing on UI improvements, achievement descriptions, and various stability fixes.




Patch 0.9.7EA
Patch 0.9.7EA introduces new dinosaur crates, map revisions, UI optimizations, and balance adjustments to the Dilophosaurus.




Devblog 45
Major overhaul of the game's UI system using UnityUI, introduction of randomized Rad Town layouts, and the reactivation of Easy Anti-Cheat.

Patch Notes: Beta v 1.5.2
Beta v 1.5.2 focuses on weapon balancing (particularly Sword and Unarmed), hitbox accuracy improvements, and significant UI/performance polish.

Client 25.01.2015 (1.45.11.55)
Client update focusing on visual fixes for kill cameras, crew animations, and spawn point stability.




Devblog 44
Major updates to Radtown loot mechanics, terrain generation, and admin tools, alongside progress on a new UI system.