Nature Staffs
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼📊NumericRejuvenating Flowerheal20/49/84→17/42/71
Reduced instant and delayed healing to prevent excessive sustain in 1v1 Arenas.
All Nature Staffs
- ≈🔁ReworkProtection of NatureDirect healingApplied→Removed
Removed direct healing to avoid contributing to healing sickness.
rework
- ▲📊NumericProtection of NatureHealing received buff35%→40%
Increased the healing received buff to compensate for the loss of direct healing.
buff
- ▲📊NumericRejuvenating BreezeMax targets10→20
Increased maximum targets to better counter brawler chip damage.
buff
- ▲✨NewRejuvenation Chargedefense vs mobs—→5%
Added a 5% defense bonus against mobs per stack for allies, incentivizing Nature Staffs in group PvE.
new
- ▲✨NewLiving Armorinstant heal—→66
Living Armor now provides an instant heal of 66, improving its effectiveness in suboptimal conditions.
Added a guaranteed instant heal to improve baseline value.
- ▼📊NumericProtection of Natureresistance0.24→0.2
Reduced resistance to prevent targets from having excessive survivability.
Reducing survivability in small groups
- ▲📊NumericSoul Linkhealing transfer percentage50%→75%
Ally/Ally healing transfer percentage increased from 50% to 75%.
Buffed Ally/Ally effect to maintain consistency.
- ▲📊NumericSoul Link2nd cast stand time1s→0s s
Second cast stand time reduced from 1s to 0s.
Removed stand time for smoother execution.
- ▼📊NumericElevated Naturehealing (alone)36→33
Blight Staff's Elevated Nature healing reduced when targeting a single player.
Reduced single target heal.
- ▼📊NumericElevated Naturehealing (ally)42→39
Blight Staff's Elevated Nature healing reduced when at least one ally is present.
Reduced group heal.
- ▲📊NumericSpiritual Seedcooldown after recast30s→25s s
Druidic Staff's Spiritual Seed cooldown after recast reduced to 25s.
Faster cooldown after use.
- ▲🎯BehaviorThorn GrowthreflectableYes→No
Thorn Growth's area damage-over-time is no longer reflectable.
AoE DoT can no longer be reflected.
- ▲📊NumericCleanse Healheal value (0 charges)55→65
Increased healing value for Cleanse Heal at 0 charges.
Buff to all nature staffs.
- ▲📊NumericCleanse Healheal value (1 charge)70→80
Increased healing value for Cleanse Heal at 1 charge.
Buff to all nature staffs.
- ▲📊NumericCleanse Healheal value (2 charges)90→105
Increased healing value for Cleanse Heal at 2 charges.
Buff to all nature staffs.
- ▲📊NumericCleanse Healheal value (3 charges)120→135
Increased healing value for Cleanse Heal at 3 charges.
Buff to all nature staffs.
- ▲📊NumericRevitalizeenergy cost per tick8→6
Revitalize now costs less energy per tick.
Reduced cost
- ▼📊NumericRevitalizeenergy gain per tick10→8
Revitalize now provides less energy gain per tick.
Reduced gain
- ▲📊NumericRevitalizehealth per tick60→80
Revitalize now heals for more per tick.
Increased healing
- ▲🔁ReworkRevitalizeEffectHoT→Energy Restore
Removed Heal Over Time; now instantly restores 15 energy to the target.
mechanic
- ▲📊NumericCircle of LifeHeal56.62→91.00
Increased healing values across all charge levels.
combat