
Combat balance adjustments focusing on spell tuning, cooldown changes, and several quality-of-life fixes for crowd control and spell interactions.
▲Buffs26
- Bows
- Deadly Shot:Deadly Shot cooldown reduced to 2s, allowing for more frequent use.3s→2s s
- Deadly Shot:Energy cost for Deadly Shot reduced from 4 to 3.4→3
- Deadly Shot:Standtime for Deadly Shot reduced to 0.3s, making the attack more responsive.0.4s→0.3s s
- CrossbowsDeathward Climax:Boltcasters' Deathward Climax now deals significantly more damage on the first tick.9.2→30.1
- Fire Staffs
- Raging Flare:Initial damage of Raging Flare increased from 135 to 187.135→187
- Raging Flare:Damage per tick for Raging Flare increased from 5.97 to 7.2.5.97→7.2
- Burning Field:Burning Field's area damage-over-time is no longer reflectable.Yes→No
- Fire Artillery:Fire Artillery's area damage-over-time is no longer reflectable.Yes→No
- Wall of Flames:Wall of Flames is no longer reflectable.Yes→No
- MacesVendetta:Camlann Mace's Vendetta cast is now uninterruptible.Yes→No
- Nature Staffs
- Spiritual Seed:Druidic Staff's Spiritual Seed cooldown after recast reduced to 25s.30s→25s s
- Thorn Growth:Thorn Growth's area damage-over-time is no longer reflectable.Yes→No
- Shapeshifter StaffsReality Fissure:First hit damage of Reality Fissure increased from 87 to 101.87→101
- Spears
- Spectral Trident:Trinity Spear's Spectral Trident jump speed increased by 25%.→+25% %
- Spectral Trident:Standtime after landing for Spectral Trident reduced to 0.35s.0.5s→0.35s s
- Swords
- Soulless Stream:Galatine Pair's Soulless Stream now reduces enemy health by 10% instead of 6%.6%→10% %
- Soulless Stream:0 stack damage for Soulless Stream increased to 90.88.2→90
- Soulless Stream:1 stack damage for Soulless Stream increased to 145.140.7→145
- Soulless Stream:2 stack damage for Soulless Stream increased to 215.211.05→215
- Soulless Stream:3 stack damage for Soulless Stream increased to 305.299.25→305
- Helmets
- Growing Rage:Royal Hood's Growing Rage cooldown reduced to 25s.30s→25s s
- Growing Rage:Growing Rage buff no longer expires if no damage is dealt after reaching max stacks.Expires if no damage→No longer expires
- ArmorsRequite:Armor of Valor's Requite now increases damage resistances by 40% while channeling.→40% %
- ShoesEvasive Jump:Royal Shoes' Evasive Jump range increased from 12m to 14m.12m→14m m
- General
- Immunity bubble after changing regions now also prevents debuffs and damage-over-time effects.→Prevents debuffs/DoT
- Being forcefully dismounted now cleanses CC/transformation and provides 2s immunity to further CC.→Cleanses CC + 2s immunity
▼Nerfs14
- AxesRaging Blades:Raging Blades damage per tick reduced from 28 to 26, slightly lowering sustained damage.28→26
- BowsDeadly Shot:Debuff duration of Deadly Shot reduced from 6s to 5s.6s→5s s
- CrossbowsDeathward Climax:Damage increase per hit for Deathward Climax reduced to balance the higher initial hit.9.2→5.4
- Fire Staffs
- Fire Bolt:Fire Bolt damage per tick reduced from 5 to 4.5→4
- Raging Flare:Raging Flare cooldown doubled from 10s to 20s.10s→20s s
- Raging Flare:Energy cost for Raging Flare increased from 9 to 16.9→16
- Holy Staffs
- Divine Intervention:Hallowfall's Divine Intervention cooldown reduction decreased from 40% to 25%.40%→25% %
- Celestial Sphere:Redemption Staff's Celestial Sphere now has a longer delay between bounces.0.6s→0.9s s
- Nature Staffs
- Elevated Nature:Blight Staff's Elevated Nature healing reduced when targeting a single player.36→33
- Elevated Nature:Blight Staff's Elevated Nature healing reduced when at least one ally is present.42→39
- Shapeshifter Staffs
- Reality Fissure:Second hit damage of Reality Fissure reduced from 137 to 123.137→123
- Wild Onslaught:Primal Staff's Wild Onslaught fear duration reduced to 1s.1.2s→1s s
- Wild Onslaught:Primal Staff's Wild Onslaught cast time increased to 0.6s.0.3s→0.6s s
- ArmorsElectric Field:Stalker Jacket's Electric Field cooldown increased to 40s.30s→40s s
subjects affected (14)
tap to see balance history
Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 1d
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 4mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 5mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 6mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 7mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→
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