Combat balance adjustments across multiple weapon families, Destiny Board UI improvements, and various bug fixes for the Albion Journal and spell interactions.
▲Buffs19
- Sentry MagesMaximum health increased to offset the removal of health regeneration.61458→68287 HP
- Bows
- Explosive Arrows:Explosive Arrows now deal more damage across all bow types.21.45→23
- Lucent Hawk:Lucent Hawk damage per arrow increased for the Mistpiercer bow.170→178
- CrossbowsAuto Fire:Auto Fire damage per tick increased for all crossbow types.30→32
- Damnation StaffCataclysm:Cataclysm cast time reduced, allowing the spell to be deployed faster.2.5s→2s s
- DaggersAssassin Spirit:Assassin Spirit charge interval reduced, increasing mobility/attack frequency.2.5s→2s s
- Redemption StaffCelestial Sphere:Celestial Sphere now has a 4m area of effect.0→4m m
- Divine StaffDivine Protection:The number of allies affected by Divine Protection's AoE heal increased from 5 to 10.5→10
- Nature Staffs
- Cleanse Heal:Increased healing value for Cleanse Heal at 0 charges.55→65
- Cleanse Heal:Increased healing value for Cleanse Heal at 1 charge.70→80
- Cleanse Heal:Increased healing value for Cleanse Heal at 2 charges.90→105
- Cleanse Heal:Increased healing value for Cleanse Heal at 3 charges.120→135
- Shapeshifter StaffsUnstable Projectile:Energy cost for Unstable Projectile reduced, improving resource sustain.7→4
- War Gloves
- Create Opening:Create Opening damage increased for all war glove types.60→72
- Fleet Footwork:Fleet Footwork base damage increased for all war glove types.64→78
- Fleet Footwork:Bonus auto-attack damage from Fleet Footwork increased significantly.100%→150% %
- Fleet Footwork:Fleet Footwork now grants 20% increased resistances while dashing.→20% %
- Infinity BladeLimitbreaker:Fixed an issue where the second attack of Limitbreaker dealt less damage than intended.
- SpearsHarpoon:Fixed an issue where Harpoon targets were not reliably hit at maximum range.Unreliable→Reliable
▼Nerfs8
- Sentry MagesSentry Mages no longer auto-regenerate health, making them easier to wear down over time.Yes→Removed
- Redemption Staff
- Celestial Sphere:Celestial Sphere now bounces fewer times.10→8
- Celestial Sphere:Healing value of Celestial Sphere reduced.85→77
- LightcallerPiercing Light:Light Spark explosion damage reduced for the Lightcaller staff.92→83
- Rift GlaiveRazor’s Edge:Razor's Edge range reduced, requiring the user to be closer to the target.20m→17m m
- Cultist RobeLevitate:Resistances provided by Levitate while channeling have been reduced.50%→40% %
- Venom Basilisk
- Poison Cloud:Poison Cloud damage reduction decreased.25%→20% %
- Intoxicating Breath:Intoxicating Breath defense reduction decreased.50%→33% %
✚Bug fixes1
- War GlovesTriple Kick:Fixed an issue where players immune to Forced Movement were still being pulled by Triple Kick.Pulls immune→Does not pull immune
◆Other changes6
- Divine StaffDivine Protection:Divine Protection AoE heal no longer triggers automatically on shield expiry; it must now be manually reactivated.Automatic→Manual
- Behemoth
- Artillery Fire:Artillery Fire DoT duration reduced.18s→14s s
- Artillery Fire:Damage per tick increased to maintain the same total damage over a shorter duration.0.8%→1% %
- Cloth HelmetsForce Field:Auto-attacks no longer automatically resume after casting Force Field.Resume→No Resume
- Destiny Board
- Improved Destiny Board camera stability when zoomed out.
- Improved number readability and reduced overall glare on the Destiny Board.
subjects affected (20)
tap to see balance history
Related Deals
Gear, keys & collectibles for Albion Online
Brand New
Brand New
Brand New
Brand New
Brand New
Brand New
UsedAffiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.
Patch history
- Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 1w+15−9→
- Changelog: Radiant Wilds Patch 2May 26, 2026 · 1mo+12−11→
- Changelog: Radiant Wilds Patch 1May 4, 2026 · 2mo+5−13→
- Changelog: Radiant Wilds UpdateApr 13, 2026 · 2mo+12−10→
- Changelog: Realm Divided Patch 5Mar 11, 2026 · 3mo+32−14→
- Changelog: Realm Divided Part IIFeb 23, 2026 · 4mo+19−7→
- Changelog: Realm Divided Patch 3Jan 26, 2026 · 5mo+18−8→
- Changelog: Realm Divided Patch 2Dec 17, 2025 · 6mo+14−5→
Recently Updated
6

Team Fortress 2 Update Released
Summer 2026 update introducing 6 new community maps, new cosmetic cases, taunts, and various bug fixes for items and maps.

Small Update - 10.0.227751
A small update focusing on bug fixes for DLC interactions, UI stability, and Dave the Diver crossover content.

New Update: Decoy Detection Fix & Customizable UI Scaling
This update introduces customizable UI scaling and fixes a critical exploit regarding decoy detection.

Hotfix: Battle Magic, Save Loading & Description Fixes
Hotfix addressing Advanced Battle Magic bugs, save loading failures, and text errors in skill and faction law descriptions.

HOI IV - Open Beta Summer Edition™
The Open Beta Summer Edition focuses on broad game re-balancing, specifically targeting Regimental Support companies, Line Artillery viability, and naval positioning mechanics.

Hotfix 1.12.3 - Patch Notes
Hotfix 1.12.3 provides a specific fix for auto-aim on Advanced Combat Doctrines and outlines upcoming balance changes for the Skitarii class and Vanguard enemies.
Similar Games
6






