Combat balance adjustments across multiple weapon families, Destiny Board UI improvements, and various bug fixes for the Albion Journal and spell interactions.
▲Buffs19
- Sentry MagesMaximum health increased to offset the removal of health regeneration.61458→68287 HP
- Bows
- Explosive Arrows:Explosive Arrows now deal more damage across all bow types.21.45→23
- Lucent Hawk:Lucent Hawk damage per arrow increased for the Mistpiercer bow.170→178
- CrossbowsAuto Fire:Auto Fire damage per tick increased for all crossbow types.30→32
- Damnation StaffCataclysm:Cataclysm cast time reduced, allowing the spell to be deployed faster.2.5s→2s s
- DaggersAssassin Spirit:Assassin Spirit charge interval reduced, increasing mobility/attack frequency.2.5s→2s s
- Redemption StaffCelestial Sphere:Celestial Sphere now has a 4m area of effect.0→4m m
- Divine StaffDivine Protection:The number of allies affected by Divine Protection's AoE heal increased from 5 to 10.5→10
- Nature Staffs
- Cleanse Heal:Increased healing value for Cleanse Heal at 0 charges.55→65
- Cleanse Heal:Increased healing value for Cleanse Heal at 1 charge.70→80
- Cleanse Heal:Increased healing value for Cleanse Heal at 2 charges.90→105
- Cleanse Heal:Increased healing value for Cleanse Heal at 3 charges.120→135
- Shapeshifter StaffsUnstable Projectile:Energy cost for Unstable Projectile reduced, improving resource sustain.7→4
- War Gloves
- Create Opening:Create Opening damage increased for all war glove types.60→72
- Fleet Footwork:Fleet Footwork base damage increased for all war glove types.64→78
- Fleet Footwork:Bonus auto-attack damage from Fleet Footwork increased significantly.100%→150% %
- Fleet Footwork:Fleet Footwork now grants 20% increased resistances while dashing.→20% %
- Infinity BladeLimitbreaker:Fixed an issue where the second attack of Limitbreaker dealt less damage than intended.
- SpearsHarpoon:Fixed an issue where Harpoon targets were not reliably hit at maximum range.Unreliable→Reliable
▼Nerfs8
- Sentry MagesSentry Mages no longer auto-regenerate health, making them easier to wear down over time.Yes→Removed
- Redemption Staff
- Celestial Sphere:Celestial Sphere now bounces fewer times.10→8
- Celestial Sphere:Healing value of Celestial Sphere reduced.85→77
- LightcallerPiercing Light:Light Spark explosion damage reduced for the Lightcaller staff.92→83
- Rift GlaiveRazor’s Edge:Razor's Edge range reduced, requiring the user to be closer to the target.20m→17m m
- Cultist RobeLevitate:Resistances provided by Levitate while channeling have been reduced.50%→40% %
- Venom Basilisk
- Poison Cloud:Poison Cloud damage reduction decreased.25%→20% %
- Intoxicating Breath:Intoxicating Breath defense reduction decreased.50%→33% %
✚Bug fixes1
- War GlovesTriple Kick:Fixed an issue where players immune to Forced Movement were still being pulled by Triple Kick.Pulls immune→Does not pull immune
◆Other changes6
- Divine StaffDivine Protection:Divine Protection AoE heal no longer triggers automatically on shield expiry; it must now be manually reactivated.Automatic→Manual
- Behemoth
- Artillery Fire:Artillery Fire DoT duration reduced.18s→14s s
- Artillery Fire:Damage per tick increased to maintain the same total damage over a shorter duration.0.8%→1% %
- Cloth HelmetsForce Field:Auto-attacks no longer automatically resume after casting Force Field.Resume→No Resume
- Destiny Board
- Improved Destiny Board camera stability when zoomed out.
- Improved number readability and reduced overall glare on the Destiny Board.
subjects affected (20)
tap to see balance history
Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 18h
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 3mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 5mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 6mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 7mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→
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