
Patch 5 introduces new Crystal Weapons, adjusts Season 27 Conqueror's Challenge requirements, and implements wide-ranging combat balance changes primarily targeting ZvZ meta efficiency.
▲Buffs30
- Infernal Scythe
- Bloody Reap:Increased total damage for the second swing when targets are below 40% health.220→255
- Bloody Reap:Increased total damage for the second swing when targets are above 40% health.120→141
- Energy Shaper
- Divine Engine:Reduced total channel duration and number of ticks to make the beam feel more responsive.3.3s→2.6s s
- Divine Engine:Increased damage per tick against players to compensate for shorter duration.96→117
- Divine Engine:Reduced the delay of the initial tick for faster engagement.0.2s→0.1s s
- DemonfangBlood Ritual:Slightly increased damage per cast to restore some power lost in previous patches.106→112
- Twin Slayers
- Ring of Death:Significantly reduced the cooldown of the first cast to soften the penalty for misexecution.25s→15s s
- Ring of Death:Reduced the energy cost of the first cast.12→10
- Fire Staffs
- Raging Flare:Reduced cast time to provide a quicker long-range damage option.0.6s→0.4s s
- Raging Flare:Increased the immediate damage upon impact.186→205
- Raging Flare:Increased total damage over time while reducing the number of ticks from 6 to 3.43.2→64.2
- Frost StaffsFrost:Reduced the number of spell stacks required to trigger Frost, aiding builds with less spammable abilities.5→4
- Icicle StaffFrozen Hell:Reduced the hit delay of Frozen Hell to make the weapon feel more modern and responsive.0.7s→0.3s s
- GrovekeeperGround Pound:Added a knock-up effect that scales from 0.4s (1-3 enemies) up to 1.2s (7+ enemies).→Added s
- Exalted StaffSanctify:Reduced cast time to help the staff clear hostile ground more effectively.1s→0.6s s
- Dreadstorm MonarchEye of the Storm:Increased the uncleansable resistance reduction to make it more competitive.0.15→0.18
- Camlann MaceVendetta:Shortened the pull hit delay to improve competitiveness against other clump tanks.1.5s→1.2s s
- Black Monk Stave
- Fatal Blade:Increased damage reduction against players to better counter fast engages.22%→30% %
- Fatal Blade:Increased the speed of the projectile.30 m/s→35 m/s m/s
- GrailseekerSoul Shaker:Increased root duration to match the area duration for better flank protection.3s→3.5s s
- SoulscytheTornado:Reduced standtime to return control to the user more quickly.0.7s→0.4s s
- Spears
- Cripple:Now reduces auto-attack speed by 25% for 4 seconds.→25% %
- Cripple:Reduced the cooldown of the ability.20s→18s s
- Ursine Maulers
- Hundred Striking Fists:Increased damage per tick against players.32.4→36
- Hundred Striking Fists:Increased the delayed damage per stack.27→30
- Hellfire HandsInfernal Boulder:Increased the damage of the DoT component to reward hitting all boulders.14→18
- Plate ArmorsTaunt:Increased bonus damage against all targets regardless of type.10%→20% %
- Fort Sterling CapeUntouchable:Significantly increased cooldown reduction per 100 IP to make it a consistent cleanse option.3s→8s s
- Invisibility Potion
- Changed damage reduction to apply to all damage dealt by players, making it harder to bypass with buffs.Ability damage reduction→Damage vs All reduction
- The damage reduction now lasts for 2 seconds after exiting stealth.Fixed time→While Invisible + 2s s
▼Nerfs12
- Infernal ScytheBloody Reap:The second swing now deals damage over 3 ticks over 2 seconds instead of instant damage.Instant→DoT
- AxesRaging Blades:Reduced the radius of Raging Blades to limit its effectiveness in massive ZvZ engagements.6m→5m m
- Permafrost Prism
- Ice Crystal:Reduced damage to balance its high value as a long-range stun.184.69→173
- Ice Crystal:Stun duration no longer refreshes by consecutive Ice Crystal stuns.Refreshes→No refresh
- Nature StaffsProtection of Nature:Reduced resistance to prevent targets from having excessive survivability.0.24→0.2
- Black Monk StaveFatal Blade:Reduced the duration of the damage reduction.6s→5s s
- GrailseekerSoul Shaker:Slightly reduced the area duration.4s→3.5s s
- SwordsBlade Cyclone:Reduced damage to prevent it from being the default choice over other options.70→60
- Hellfire HandsInfernal Boulder:Reduced initial impact damage of the first boulder.199.5→177
- Demon ArmorProtection of the Fiends:Increased the negative resistance penalty to make the ability riskier to use.0.34→0.37
- Plate ArmorsTaunt:Increased the defense penalty against players.-10%→-20% %
- Fort Sterling CapeUntouchable:Increased the base cooldown of the cape.139→168 s
◆Other changes5
- Flamewalker StaffSpontaneous Combustion:Introduces Spontaneous Combustion, allowing the user to transform into a fireball and fly toward enemies dealing damage.→Added
- Forgebark StaffDual Nature:Introduces Dual Nature, enabling a switch between ally fortification and enemy ensnarement.→Added
- Arclight BlastersFlickershots:Introduces Flickershots, a spinning barrage of energy bolts that deals damage and increases resistances.→Added
- GrovekeeperGround Pound:Removed the bonus resistances gained per target hit.Added→Removed
- SpearsCripple:Changed damage type from magical to physical.magical→physical
subjects affected (28)
tap to see balance history
- Flamewalker Staff1
- Forgebark Staff1
- Arclight Blasters1
- Infernal Scythe3
- Axes1
- Energy Shaper3
- Demonfang1
- Twin Slayers2
- Fire Staffs3
- Frost Staffs1
- Icicle Staff1
- Permafrost Prism2
- Grovekeeper2
- Exalted Staff1
- Dreadstorm Monarch1
- Camlann Mace1
- Nature Staffs1
- Black Monk Stave3
- Grailseeker2
- Soulscythe1
- Spears3
- Swords1
- Ursine Maulers2
- Hellfire Hands2
- Demon Armor1
- Plate Armors2
- Fort Sterling Cape2
- Invisibility Potion2
Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 1d
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 4mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 5mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 6mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 7mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→
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