A combat balance patch focusing on spell reliability, mobility adjustments for Quarterstaffs and Crossbows, and various quality-of-life improvements to spell indicators and targeting.
▲Buffs14
- Arcane StaffsMagic Shock:Magic Shock cast time reduced from 0.5s to 0.35s, improving its reliability as an interrupt tool.0.5s→0.35s s
- Crossbows
- Flickershots:Flickershots dash range increased from 7m to 8m.7m→8m m
- Flickershots:Flickershots dash speed increased from 9.33m/s to 10.66m/s.9.33m/s→10.66m/s m/s
- Caltrops:Caltrops slow duration now scales with AoE escalation, potentially increasing crowd control effectiveness.→Added
- Nature StaffsLiving Armor:Living Armor now provides an instant heal of 66, improving its effectiveness in suboptimal conditions.→66
- QuarterstaffsCartwheel:Cartwheel cooldown reduced from 8s to 6s, allowing more frequent use for tanks.8s→6s s
- Demon BootsVengeful Sprint:Vengeful Sprint movement speed per stack increased from 22% to 25%.22%→25% %
- Frost Staffs
- Frost Bomb:Frost Bomb slow duration now scales with AoE escalation.→Added
- Frozen Surge:Frozen Surge slow duration now scales with AoE escalation.→Added
- Glacial Obelisk:Glacial Obelisk slow duration now scales with AoE escalation.→Added
- Hail:Hail slow duration now scales with AoE escalation.→Added
- Frost Bomb:Frost Bomb's initial slow area is no longer affected by diminishing returns, crowd control resistance, or ability power scaling.Affected by DR/CCR/AP→Not Affected
- General
- Boulder Crash:Boulder Crash (Earthrune Staff) no longer requires line of sight.Required→Not Required
- Lightning Storm:Lightning Storm (Battle Eagle) no longer requires line of sight.Required→Not Required
▼Nerfs3
- CrossbowsDivine Engine:Divine Engine damage per tick reduced from 117 to 106 to balance its high damage output.117→106
- Fire StaffsSearing Flame:Searing Flame range reduced from 19.5m to 18m to balance extreme long-range pressure.19.5m→18m m
- QuarterstaffsCartwheel:The 20% movement speed bonus on hit for Cartwheel has been removed.20%→Removed %
✚Bug fixes2
- General
- Spontaneous Combustion:Fixed an issue where Spontaneous Combustion's transformation could be targeted by other spells.Bugged→Fixed
- Raid Banners:Fixed an issue where Raid Banners continued to reduce Fortification damage protection after being dropped.Persistent→Removed on drop
◆Other changes7
- Fire Staffs
- Searing Flame:Searing Flame skillshot indicators have been adjusted for better accuracy.
- Fire Wave:Fire Wave skillshot indicators have been adjusted for better accuracy.
- Quarterstaffs
- Rising Blow:Rising Blow skillshot indicators have been adjusted for better accuracy.
- Cartwheel:Cartwheel skillshot indicators have been adjusted for better accuracy.
- Frost Staffs
- Hail:Hail now has a more accurate spell indication area.
- Glacial Obelisk:Glacial Obelisk now has a more accurate spell indication area.
- HammersSlowing Charge:Slowing Charge AoE slow escalation now increases slow duration instead of slow strength.slow strength→slow duration
subjects affected (9)
tap to see balance history
Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 1d
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 4mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 5mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 6mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 7mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→
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