
Update 26 focuses on expanding the Talvisota DLC with new skirmishes and historical refinements, alongside significant accuracy nerfs for direct control and artillery.
▲Buffs7
- Talvisota DLCAdded four new skirmish maps for Talvisota DLC owners.→Added
- Finland
- Added Panzerfaust 30 to prepare for late-war Finnish gameplay.→Added
- Added the BA-10 armored car to the Finnish early war roster.→Added
- Soviet Mountain SquadIncreased the chance for early war Soviet mountain squads to spawn with AT grenades by 50%.→+50% %
- General
- Added prediction of target position based on movement when throwing AT grenades at moving vehicles.
- Added a mechanism to flip overturned cars and trucks upright if the crew can reach the driver position.→Added
- Direct control now correctly shows red/green penetration indicators based on combined thickness of extra armor plates and hull/turret armor.
▼Nerfs6
- FinlandIncreased the cost of Heavy Engineers to 10dp in mid-war Finland.→10dp dp
- Direct Control
- Vehicle Control:Decreased the accuracy buff for vehicles in direct control to reduce unrealistic sniping.50%→25% %
- Human Control:Decreased the third-person control accuracy buff for infantry.100%→50% %
- ArtilleryDecreased overall artillery accuracy by 25% to prevent pinpoint sniping on first shots.→-25% %
- 85mm Zis-53Decreased range to 200m to bring it in line with its historical rival, the long 75mm gun.210→200 m
- 152mm BR-2Decreased the maximum range from 610m to 550m.610→550 m
◆Other changes4
- Talvisota DLC
- Added mission narration and more briefing videos to improve story delivery.→Added
- Updated singleplayer mission assets for greater historical accuracy.
- ArtilleryMortars:Removed the spreadpower accuracy setting from mortars.→Removed
- GeneralAdded a 1-minute timer to light tanks and armored cars in early war.→1-min timer min
subjects affected (8)
tap to see balance history
Patch history
- Update 68: V 1.063May 7, 2026 · 2mo
Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
+7−1→ - Update 67: V 1.062.0Apr 8, 2026 · 3mo
Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.
+6−3→ - Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 7mo
Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.
+4−8→ - Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 7mo
Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.
+5−1→ - Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 7mo
Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.
+2−4→ - Update 60: V 1.055.0Sep 30, 2025 · 9mo
Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.
+8−3→ - Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 11mo
Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.
+12−3→ - Update 58: V 1.053.0Jul 15, 2025 · 12mo
Update 58 focuses on extensive AI logic refinements for single-player missions, cost reductions for specialized infantry in Conquest and Multiplayer, and various vehicle performance and visual fixes.
+6→
Recently Updated
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