
Update 58 focuses on extensive AI logic refinements for single-player missions, cost reductions for specialized infantry in Conquest and Multiplayer, and various vehicle performance and visual fixes.
▲Buffs6
- Infantry with Rifle GrenadesReduced price modifier for infantry with rifle grenades in squads, making them more affordable to deploy.+10→+5
- USA Infantry with BazookaReduced the price modifier for USA bazooka teams, lowering the cost of anti-tank infantry.+50→+40
- GER Infantry with FlamethrowerReduced the price modifier for German flamethrower teams to match multiplayer pricing.+60→+50
- Sherman m4a3_75w_e4_5 (Flamer)Flamethrower:Increased the range of the hull flamer, allowing it to engage targets from a safer distance.40m→55m m
- US Light/Medium Tanks
- Increased reverse speeds for M5 Stuart, M8 HMC, M18 Hellcat, M26 Pershing, and T26E4 for better tactical repositioning.→Increased
- Lighter vehicles now start and stop turning faster, improving responsiveness in combat.→+15% %
✚Bug fixes1
- Sherman m4a3_75w_e4_5 (Flamer)Flamethrower:Fixed missing ammo volumes for flamethrower fuel, ensuring correct interaction and depletion.→Added
◆Other changes3
- CooP LobbyReinforcement Distribution:Added a feature allowing hosts to choose if reinforcements go to the buyer or are distributed evenly among all players.→Added
- AI Logic
- Enemy AI now uses a value to determine if it should deploy better units based on flag capture exchanges and morale.→Dynamic
- Towed Artillery:AI-controlled towed cannons now rotate and build sandbags when idle, improving their defensive posture.→Improved
subjects affected (7)
tap to see balance history
Patch history
- Update 69: V 1.064.0Jul 24, 2026 · 1mo
Update 69 introduces significant overhaul to the Conquest mode preparation phase, AI improvements for bots in multiplayer and single player, and extensive doctrine and manpower cost rebalancing for various units.
+7−5→ - Update 68: V 1.063May 7, 2026 · 3mo
Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
+7−1→ - Update 67: V 1.062.0Apr 8, 2026 · 4mo
Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.
+6−3→ - Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 8mo
Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.
+4−8→ - Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 8mo
Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.
+5−1→ - Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 8mo
Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.
+2−4→ - Update 60: V 1.055.0Sep 30, 2025 · 11mo
Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.
+8−3→ - Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 12mo
Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.
+12−3→
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