PatchDiff
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GeneralSystem · Audio · Balance · UI · Multiplayer · Visuals · Stability · Campaign · Engine · Mechanics · Gameplay · AI · Vehicles · QoL · Vision · Controls · Bugfix · Maps · Map · Optimization
26 patcheslast touched 28mo ago▲ +14

Power trajectory

Up = buffed, down = nerfed
-10+16Jun 12, 2021Mar 19, 2024Jun 12, 2021 — Update 1 +0 / -0 (cum 0)Jun 13, 2021 — Update 2 +0 / -0 (cum 0)Jun 16, 2021 — Update 3 +0 / -0 (cum 0)Jun 18, 2021 — Update 4 +1 / -0 (cum +1)Jun 21, 2021 — Update 5 +0 / -2 (cum -1)Jun 29, 2021 — Update 7 +0 / -0 (cum -1)Jul 7, 2021 — Update 8 +3 / -1 (cum +1)Jul 22, 2021 — Update 9 +1 / -1 (cum +1)Jul 28, 2021 — Update 10 +2 / -0 (cum +3)Aug 22, 2021 — Update 11 +0 / -1 (cum +2)Sep 29, 2021 — Update 16 +0 / -0 (cum +2)Nov 1, 2021 — Update 18 +1 / -0 (cum +3)Dec 21, 2021 — Update 19 +1 / -0 (cum +4)Feb 9, 2022 — Update 21 +0 / -0 (cum +4)Mar 14, 2022 — Update 22: Community Update I +3 / -0 (cum +7)Jun 10, 2022 — Update 25: V 1.022 +1 / -0 (cum +8)Jul 28, 2022 — Update 26: V 1.023 +3 / -0 (cum +11)Aug 30, 2022 — Update 27: V 1.024 +1 / -0 (cum +12)Oct 3, 2022 — Update 28: V 1.025 +2 / -0 (cum +14)Nov 18, 2022 — Update 29: V 1.026.0 "Content Update 4" +1 / -0 (cum +15)Nov 20, 2022 — Update 30: V 1.026.1 +0 / -0 (cum +15)Dec 27, 2022 — Update 32: V 1.027.0 +0 / -0 (cum +15)Jan 2, 2023 — Update 33: V 1.027.1 +1 / -0 (cum +16)Nov 29, 2023 — Update 40: V 1.034.0 +0 / -2 (cum +14)Dec 1, 2023 — Hotfix 2 +0 / -0 (cum +14)Mar 19, 2024 — Update 45: V 1.039.0 "HotFix" +0 / -0 (cum +14)
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Patch history

    • 🐛Bug fixstability

      Fixed a crash that occurred during cutscenes on certain missions introduced in V 1.038.0.

      Fixed crash during cutscenes

  1. Dec 1, 2023·Hotfix 2
    • Newgas brassardAdded

      Added damage levels for gas brassards.

      new

  2. Nov 29, 2023·Update 40: V 1.034.0-2
    • 📊NumericRecon Squadscooldown030s s

      Added a 30-second cooldown to all squad_2_recon units that previously had no cooldown.

      Added cooldown to squads that had 0

    • 🐛Bug fixTowed Guns

      Fixed an issue where towed guns did not spawn attached to their towing vehicles in Multiplayer.

      Fixed spawning issue

    • ✂️RemovedConquest AIequipmentBazookaRemoved

      Removed bazookas from defensive pre-spawned human units for the Conquest AI.

      Removed bazookas from pre-spawned humans

  3. Jan 2, 2023·Update 33: V 1.027.1+1
    • 🐛Bug fixserver stability

      Fixed a server crash occurring during move orders, improving multiplayer stability.

      Fixed server crash related to move orders

    • 🛠QoLpause keyRebindable

      Players can now customize the key binding for the pause function.

      Added ability to rebind pause key

    • Newunit texturesSeasonal Selection

      Users can now select the specific season (texture) of a unit within the Library and Conquest views.

      Added season selection in Conquest/Library

    • 🛠QoLveterancy displayBelow 1515

      Unit icons now correctly display veterancy levels up to 15.

      UI support for veterancy levels up to 15

  4. Dec 27, 2022·Update 32: V 1.027.0
    • Newscreen shakeToggleable

      Added option to enable/disable screen shake from explosions in game options.

      New accessibility option.

    • 🎨Visualland texturesStandard4x Resolution

      Updated all land textures from Ostfront to 4x the resolution.

      Visual upgrade for Ostfront theatre.

    • NewMP Maps4 New Maps

      Added four new multiplayer maps for various player counts.

      Added Ladoga, Urban Hell, Radusha Airfield, and Olkhovatka.

  5. Nov 20, 2022·Update 30: V 1.026.1
    • 🐛Bug fixcrash

      Fixed a crash occurring when starting new Conquest campaigns in COOP mode.

    • 🐛Bug fixDLC access

      Resolved an issue where DLC missions would appear locked in the main menu.

    • 🔁ReworkCampaign ProgressionLinearNon-linear

      Updated campaign progression so players can choose the order of missions without completing previous ones.

      Flexible mission order

    • 🎯BehaviorAircraft FireAdded

      Added heat damage when aircraft bodies catch fire, which can now affect ejecting pilots/crew.

      Heat damage

  6. Oct 3, 2022·Update 28: V 1.025+2
    • 🎯Behaviornetcode

      Improved multiplayer stability by synchronizing resupply, addressing inventory issues and crashes.

      Added resupply syncronisation to multiplayer.

    • 🛠QoLperformance

      General performance improvements and memory leak fixes for a smoother experience.

      Fixed numerous memory leaks, improved performance.

    • 📊NumericGoliathblast radiusIncreased

      Goliaths now have a larger and more powerful blast, matching similar-sized HE shells.

      Increased blast energy and radius to be more inline with HE shells.

    • 📊NumericWood FencesarmorDecreased

      Reduced the thickness of wooden fences to allow machine gun fire to penetrate more effectively.

      Decreased thickness so MGs can penetrate them better.

  7. Aug 30, 2022·Update 27: V 1.024+1
    • 🎯BehaviorAuto-reloading75%

      Units will now auto-reload when idle if their magazine is below 75%.

      Updated auto-reloading on idle to happen when the magazine is below 75% capacity

    • 🎯BehaviorShell PhysicsQuadratic Drop

      Implemented quadratic bullet drop for specific shells beyond max range to prevent unrealistic long-distance shots.

      Added quadratic bullet drop past max range for HE, HEAT, SM, WP shells to avoid farshooting

    • NewUIAdded

      Added a user-setting to lose a battle upon exiting in conquest mode.

      Added 'lose battle on exit' option to conquest creation screen

  8. Jul 28, 2022·Update 26: V 1.023+3
    • NewLight Tanks/Armored Cars1-min timer min

      Added a 1-minute timer to light tanks and armored cars in early war.

      Added timer for early war.

    • 🎯BehaviorAT Grenades

      Added prediction of target position based on movement when throwing AT grenades at moving vehicles.

      Added target prediction for moving vehicles.

    • NewVehicle RecoveryAdded

      Added a mechanism to flip overturned cars and trucks upright if the crew can reach the driver position.

      Added turn_over prop to flip vehicles upright.

    • 🛠QoLArmor Penetration UI

      Direct control now correctly shows red/green penetration indicators based on combined thickness of extra armor plates and hull/turret armor.

      Direct control now shows penetration for extra armor plates.

  9. Jun 10, 2022·Update 25: V 1.022+1
    • Newpassenger seatsAdded

      Added passenger seats to Sturmpanzer 4, SU-152, and Ferdinand.

      Sturmpanzer 4, SU-152, Ferdinand

    • 🛠QoLminimap

      Updated minimap rendering to appear in front of other interface elements.

      UI layering

    • 🐛Bug fixnetcode

      Fixed netcode bug where running over certain entities would stop vehicles unexpectedly.

      Bugfix

    • NewformationsLine abreast

      Added a platform for Unit Formations, starting with the Line abreast formation.

      New feature

    • 🎯Behaviorammo preferenceHE priority

      Vehicles now prefer HE ammo above all other types when targeting cannons.

      AI behavior

  10. Feb 9, 2022·Update 21
    • 🛠QoLUI

      Various interface elements and lobby menus have been visually updated.

      Updated weapon view, portrait view, and lobby menu.

  11. Dec 21, 2021·Update 19+1
    • Newvision logicAdded

      Implemented new vision logic and noise detection visors.

      new

    • 🛠QoLselection iconsOptional

      Added option to disable selection icons for increased realism.

      quality

    • 🔁ReworktooltipsTimedPersistent

      Removed time limit to tooltips; they now display as long as the cursor remains on the object.

      quality

  12. Nov 1, 2021·Update 18+1
    • 🎯BehaviorAI targetingImproved

      AI logic updated to better select appropriate ammunition types for targets.

      AI will be more effective at choosing the correct ammo for its targets

    • 📊Numericcapture weightUpdated

      Standardized capture weights across all unit types (e.g., Officers 20, Heavy Tanks 8).

      Updated capture weight values for units

    • 📊Numericmine placement speed6-7s3s s

      Mines can now be placed significantly faster.

      Increased speed of placing AP and AT mines

    • 🎯BehaviorAI small armsShoot on moveStop and engage

      AI bots will now stop to fire small arms instead of charging while shooting.

      Removed AI bots ability to shoot on move with all small arms

  13. Sep 29, 2021·Update 16
    • 🐛Bug fixattack ground command

      Fixed the attack ground command to now function correctly when issued to multiple units simultaneously.

    • 🐛Bug fixattack ground command

      Binoculars now correctly support the attack ground command function.

  14. Aug 22, 2021·Update 11-1
    • Newminimap grids100m m

      Added 100m grids to minimaps to improve player navigation and coordination.

      Added 100m grids to minimaps for better orientation.

    • NewlocalizationChinese

      Added Chinese language support to the game.

      Added new Chinese localization.

    • 📊Numericflag tick rate100%75%

      Reduced flag capture speed to extend overall game durations.

      Decreased flag tick rate by 25%.

    • 📊Numericvehicle kill point rate100%70%

      Reduced points gained from vehicle kills to slow down game progression and extend match length.

      Decreased vehicle kill point rate by 30%.

    • 📊NumericHE shell component damageHighLow

      HE shells now deal less damage to internal components upon penetration, reducing the effectiveness of long-range artillery against armor.

      Decreased damage from HE shells to components if they pierce armour.

    • 🎯Behaviorself-destruct scoreNo penaltyPenalty

      Self-destructing vehicles now reduce the player's score as if they were killed by an enemy.

      Fixed self-destructing vehicle score reduction.

  15. Jul 28, 2021·Update 10+2
    • 🎯Behaviorblastwave origin

      Updated the origin of blastwave damage for map artillery to be higher, preventing uneven terrain from absorbing damage.

      Reduced terrain interference for artillery.

    • 🐛Bug fixwater depth

      Fixed water depth on 2v2_ziborovo and 2v2_balzerweg so units can walk through instead of swimming.

      Improved movement on specific maps.

    • 🎨VisualanimationsAdded

      Added gunner animation for ISU-152 and engine repair animation for T-34/57_41.

      New visual polish.

    • Newspawn scriptAdded

      Added ground constrain rule for spawn script commands to allow objects to read constraints.

      New tool for modders.

    • 🛠QoLUI/Visuals

      Updated textures, night-light FX, third-person infographics, and 250kg bomb effects.

      General polish.

  16. Jul 22, 2021·Update 9+1-1
    • 🎯BehaviorInfantry Squadsspread logicAdded

      Added new squad spread logic to prevent entire squads from being wiped out by a single clustered attack.

    • NewPvP Matchesweather/time selectionAdded

      Players can now select day, night, or any weather for PvP; night-time reduces vision by 25%.

    • 📊NumericMultiplayertankcrew purchase cooldownIncreased

      Increased the cooldown time required to purchase tankcrew squads in multiplayer.

    • 🐛Bug fixAT Cannonsmultiplayer stability

      Fixed issues where AT cannons would warp or be unable to fire in multiplayer.

  17. Jul 7, 2021·Update 8+3-1
    • 📊NumericMovementsingle click speed1311.5 kmh

      Single click movement speed has been reduced.

      slower motion

    • 📊NumericMovementdouble click speed1819.5 kmh

      Double click movement speed has been increased.

      faster motion

    • 🛠QoLUIunit visibilityOutlines

      Added outlines for selected units and when hovering over enemy units for better clarity.

      selection/hover

    • 📊NumericAIdamagereducednominal

      AI-to-AI damage is now based on nominal values rather than being reduced.

      AI vs AI

    • ✂️RemovedConquestenemy AI airstrikesenabledRemoved

      Enemy AI airstrikes in Conquest mode have been temporarily removed.

      temporary

    • 🔁Rework4v4_swampterrainunderground waterRemoved

      Improved the 4v4_swamp map by removing underground water.

      map improvement

  18. Jun 29, 2021·Update 7
    • 🔊AudioaudioAdded

      Added numerous new sounds for animations, vehicle doors, and combat impacts (helmets, ricochets).

      new

    • 🎯BehaviorAirstrikescounterabilityImproved

      Improved airstrikes in conquest to be easier to counter based on community feedback.

      behavior

    • 🐛Bug fixstability

      Fixed multiple crashes and map pathfinding issues.

      bugfix

  19. Jun 21, 2021·Update 5-2
    • 🎯Behaviorcannons

      Tanks moving at least 10kph can now destroy cannons by running them over.

      Tanks can now destroy cannons by running them over

    • ✂️Removedwheeled vehiclesCaptureRemoved

      Wheeled vehicles can no longer capture flags.

      Removed flag capture ability

    • 🎯Behaviorsdkfz303b (goliath)CaptureRemoved

      The Goliath (sdkfz303b) can no longer capture flags.

      Cannot capture flags

    • 🔁ReworkGlushkovo Terrain

      Updated 3v3 Glushkovo terrain, spawn, and capture zone balance for the West Side.

      3v3 balance changes

    • 🐛Bug fixstability

      Fixed several crashes related to inventory and bullet spawning.

      Fixed inventory and bullet spawn crashes

  20. Jun 18, 2021·Update 4+1
    • 🎯BehaviorAI logic

      Implemented more complex AI logic for airstrikes in Conquest mode.

      Airstrike logic

    • 🎯Behaviorspotting

      Improved the spotting capabilities of binoculars and snipers.

      Binoculars/Snipers

    • 🐛Bug fixstability

      Fixed crashes to desktop in multiplayer occurring during inventory exchanges.

      MP crashes

  21. Jun 16, 2021·Update 3
    • 🐛Bug fixstability

      Fixed crashes occurring during conquest load and vehicle destruction.

      Fixed crashes

    • 🐛Bug fixarmor setup

      Corrected armor thickness and setups for SDKFZ221, KV-85, IS-1 (43), Panzer IV D, and Panzer IV G.

      Fixed armor for multiple vehicles

    • 🐛Bug fixcrew count

      Fixed crew count and types for T-34-85, ZIS-30, SU-76, SU-85, SU-100, SU-122, and SU-152.

      Fixed crew for Soviet vehicles

  22. Jun 13, 2021·Update 2
    • 🎯Behaviorautosaveenableddisabled

      Temporarily disabled autosave in the bootcamp.

    • 🐛Bug fixexplosion soundout of syncsynced

      Fixed out-of-sync background explosion sounds.

    • 🎯Behaviorcover_enter emoteshigh frequencyreduced frequency

      Reduced the frequency of humans playing 'cover_enter' emotes.

  23. Jun 12, 2021·Update 1
    • NewautoassignAdded

      Added auto-assigning coop troops for the third part of the Elbrus mission.

      Coop troops for Elbrus part 3

    • 🛠QoLmission qualityImproved

      General improvements implemented for the Kerch mission.

      Kerch mission improvements

    • 🎨Visualvehicle viewsAdded

      Added new vehicle camera views for several units including the Tiger I and various cannons/cars.

      New views for 203mm_b4, 85mm_52k, gaz67, gaz67b, and Tiger I

    • 📊Numericalert emotes100%50%

      Reduced the frequency of human 'alert' emotes by 50% to reduce audio/visual clutter.

      Decreased frequency of human alert emotes

    • 🐛Bug fixstability

      Fixed multiple crashes, specifically addressing an issue in conquest coop when attacking.

      Fixed crashes in conquest coop