
Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.
▲Buffs12
- Finland
- Significantly expanded the Finnish army roster with dozens of new squads for different war periods.→Added
- Introduced new historically accurate small arms and grenades for Finnish infantry.→Added
- Expanded the Finnish vehicle pool and upgraded shell types for Mid and Late war vehicles to improve penetration.→Added
- Panzer 4 J:Updated the Finnish Panzer 4 J with turret shields for better protection, while removing the AA MG mount.→Added shields
- Updated the order of AP grenades to help AI prioritize longer-range options.
- Conquest
- Unlimited Conquest operations now feature 10 nodes instead of 6, extending the campaign length.6→10 nodes
- AI Bots:AI bots can now detect hedgehogs blocking their path and use TNT to destroy them.→Added
- InfantryDefensive Soldiers:Defensive soldiers now move slightly faster when deployed.-15%→-10% %
- DT MGSingle:Increased the rate of fire for the DT MG.550→600 rpm
- IS-2 M1943Corrected the mantlet volume armor to be 110mm.100mm→110mm mm
- FT-17 (Finland)Reduced the cost of the Finnish FT-17 in multiplayer, making it more accessible.115→85 mp
- AA GunsFixed a hardcoded setting that prevented AA guns from firing correctly when aiming at aircraft.
▼Nerfs3
- InfantryRecon/Stealth/Medics:Reduced the movement speed bonus for recon, stealth, and medic units.+15%/+20%→+10% %
- DT MGDouble:Reduced the rate of fire for the double DT MG to balance its output.1600→1200 rpm
- IS-2 M1943Increased the reload time of the IS-2 M1943, reducing its burst damage potential.17s→20s s
◆Other changes2
subjects affected (7)
tap to see balance history
Patch history
- Update 69: V 1.064.0Jul 24, 2026 · 1mo
Update 69 introduces significant overhaul to the Conquest mode preparation phase, AI improvements for bots in multiplayer and single player, and extensive doctrine and manpower cost rebalancing for various units.
+7−5→ - Update 68: V 1.063May 7, 2026 · 3mo
Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
+7−1→ - Update 67: V 1.062.0Apr 8, 2026 · 4mo
Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.
+6−3→ - Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 8mo
Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.
+4−8→ - Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 8mo
Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.
+5−1→ - Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 8mo
Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.
+2−4→ - Update 60: V 1.055.0Sep 30, 2025 · 11mo
Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.
+8−3→ - Update 58: V 1.053.0Jul 15, 2025 · 13mo
Update 58 focuses on extensive AI logic refinements for single-player missions, cost reductions for specialized infantry in Conquest and Multiplayer, and various vehicle performance and visual fixes.
+6→
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