
Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.
▲Buffs4
- Comet/ChallengerIncreased off-road speed to improve cross-country maneuverability.→Increased
- Cromwell Mk7/8Increased road and off-road speeds to bring them in line with earlier Cromwell models.→Matched
- Sd.Kfz. 221Fixed early war 221 cost to be 130 DP, matching other periods.160→130 dp
- Conquest Mode107mm mortar barrage:Fixed 107mm_ml4_2_mortar_barrage cost from 8 to 1 Research point.8→1 Research points
▼Nerfs8
- Comet/ChallengerReduced maximum road speed from 52 to 47kph.52→47 kph
- SAS SectionsIncreased cost of late and mid SAS squads from 20 to 25 DP.20→25 dp
- Churchill Mk8Increased cost of doctrine_churchill_mk8 from 45 to 50 DP.45→50 dp
- 76mm Land MattressIncreased cost of doctrine_76mm_land_mattress from 85 to 90 DP.85→90 dp
- Cruiser Mk2A CSIncreased cooldown of doctrine_cruiser_mk2a_cs_early from 240 to 300 seconds.240→300 s
- Squad Carrier Late Irr
- Added a limit of 4 to doctrine_squad_carrier_late_irr.→4
- Increased cooldown from 180 to 240 seconds.180→240 s
- Humber ScoutFixed wrong cost value from 75 to 130 DP.75→130 dp
◆Other changes5
- SAS SectionsUpdated SAS sections to match official historical TO&E.→Official
- Squad Carrier Late IrrFixed doctrine_squad_carrier_late_irr cost to 15 DP.→15 dp
- Typhoon Recon PlaneFixed Typhoon Recon plane to be on hold fire by default, consistent with other recon aircraft.→Hold Fire
- German 75mm APCBCUpdated slope modifier for 75mm APCBC, primarily affecting impacts at +65 degree angles.→Updated
- Conquest ModeReverted economy changes for attacking AI in Conquest.Recent Patch→Reverted
subjects affected (12)
tap to see balance history
Patch history
- Update 69: V 1.064.0Jul 24, 2026 · 1mo
Update 69 introduces significant overhaul to the Conquest mode preparation phase, AI improvements for bots in multiplayer and single player, and extensive doctrine and manpower cost rebalancing for various units.
+7−5→ - Update 68: V 1.063May 7, 2026 · 3mo
Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
+7−1→ - Update 67: V 1.062.0Apr 8, 2026 · 4mo
Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.
+6−3→ - Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 8mo
Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.
+5−1→ - Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 8mo
Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.
+2−4→ - Update 60: V 1.055.0Sep 30, 2025 · 11mo
Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.
+8−3→ - Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 12mo
Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.
+12−3→ - Update 58: V 1.053.0Jul 15, 2025 · 13mo
Update 58 focuses on extensive AI logic refinements for single-player missions, cost reductions for specialized infantry in Conquest and Multiplayer, and various vehicle performance and visual fixes.
+6→
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