Patch 1.5 introduces new apartments, expanded appearance customization, a completely overhauled driving model, combat AI improvements, and significant gameplay rebalancing including a new Mitigation system.
▲Buffs10
- Apartments
- Players can now rent multiple apartments across Night City after completing 'Playing for Time'.→Added
- Shower:Taking a shower grants the Refreshed status, allowing health regeneration during combat up to 60% of max health.→60% %
- Sleep:Going to sleep grants the Rested status, increasing Skill XP gain by 20% for one hour.→+20% %
- Coffee:Brewing coffee grants the Energized status, increasing Max Stamina by 25% and Stamina Regen by 30%.→+25% %
- Driving Model
- Burn Out Mode:Introduced Burn Out Mode allowing for donuts, drifts, and high-grip launches via Gas + Brake.→Added
- Complete overhaul of braking, engine, and gearbox simulation for more realistic vehicle handling.
- CyberwareOptical Camo:Increased the duration of Optical Camo for V across all rarity levels.5/10/15→10/15/15 s
- Throwing KnivesReworked throwing knives so they automatically return to V's hands after a cooldown or can be picked up manually.Lost on throw→Auto-return
- Perks
- Stronger Together:Stronger Together is replaced by Tenacious V, which prevents getting hit from interrupting Health regeneration.Damage while carrying body→Tenacious V
- Unbreakable:Unbreakable is replaced by Easy Out, increasing ranged damage by 10-20% to nearby enemies while Cold Blood is active.Cold Blood stack +1→Easy Out
▼Nerfs4
- Combat AINPCs are now more effective at blocking and evading attacks, especially against lighter weapons.
- Cyberware
- Berserk:Activating Berserk now doubles Stamina instead of providing an infinite amount.Infinite→2x
- Ballistic Coprocessor:Legendary Ballistic Coprocessor now only allows 1 ricochet but grants a 50% bonus to ricochet damage.→1
- NPCsKerenzikov:Enemies with the Kerenzikov ability now have a 15% health debuff to balance their increased dodging success.→-15% %
◆Other changes1
- General BalanceEvasion is replaced by Mitigation Chance (frequency of reduction) and Mitigation Strength (amount reduced, 50% default).Evasion→Mitigation
subjects affected (8)
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Patch history
- Update 2.1 Patch NotesDec 4, 2023 · 32mo
Update 2.1 introduces the NCART metro system, radioport, repeatable car races, and significant gameplay refinements to movement, cyberware, and combat boss fights.
+13−4→ - Patch 1.3 - list of changes [Part 1/2]Aug 17, 2021 · 60mo
Patch 1.3 introduces new free DLC content, significant QoL improvements to crafting and UI, enemy AI balancing based on difficulty, and various stability and performance optimizations.
+11−2→ - Patch 1.3 - list of changes [Part 2/2]Aug 17, 2021 · 60mo
Patch 1.3 focuses heavily on stability and progression fixes, resolving numerous quest-blocking bugs, holocall interruptions, and world interaction issues across Night City.
+5→ - Patch 1.2 — list of changes [Part 1/2]Mar 29, 2021 · 65mo
Patch 1.2 focuses on extensive stability improvements, quest bug fixes, vehicle handling refinements, and specific combat balance adjustments for Gorilla Arms and cyberware.
+12−4→ - Patch 1.2 — list of changes [Part 2/2]Mar 29, 2021 · 65mo
Patch 1.2 focuses heavily on cinematic polish, quest progression fixes, environment stability, and significant UI/UX improvements to crafting and inventory management.
+5→ - →Hotfix 1.11Jan 28, 2021 · 67mo
Hotfix 1.11 restores item randomization and fixes a progression-blocking bug in the 'Down on the Street' quest.
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