Patch 1.2 focuses on extensive stability improvements, quest bug fixes, vehicle handling refinements, and specific combat balance adjustments for Gorilla Arms and cyberware.
▲Buffs12
- Gorilla ArmsDamage increased by 20%, making these melee implants significantly more powerful.→+20% %
- Vehicles
- Added a rocking/rotating feature to help free beached or stuck vehicles.→Added
- Improved steering consistency across various frame rates, especially on base consoles.
- Tuned driving models to reduce excessive body roll and oversteer.
- Cyberware
- Zetatech Sandevistan MK. 1:Corrected an issue where this specific Sandevistan did not slow time.broken→working
- Berserk:Fixed crosshair movement occurring without player input while Berserk is active.drifting→stable
- QuickhacksBreach Protocol:Fixed an issue where stacking cooldown reduction over 100% blocked quickhacks.blocking→fixed
- Economy & Crafting
- General
- The Rock perk:Unlocking 'The Rock' perk now prevents V from being killed when knocked down by vehicles.lethal→non-lethal
- Reduced the combat power of NPCs wielding revolvers.high→reduced
▼Nerfs4
- Gorilla Armsfinishers:Finishers can no longer be performed against civilians.all→no civilians
- CyberwareProjectile Launch System:Fixed a bug where the Projectile Launch System had no cooldown.0→Added
- QuickhacksSystem Reset:Cyberpsychos and minibosses are now immune to System Reset.works on bosses→immune
- GeneralTransmigration trait:Requirement for Transmigration trait increased to Breach Protocol level 20.16→20
✚Bug fixes1
- CyberwareKerenzikov:Fixed an issue where dodging immediately after the effect ended pushed V too far forward.excessive→normal
◆Other changes3
- VehiclesNew Steering Sensitivity slider added to Controls, particularly benefiting keyboard users.→Added
- QuickhacksShort Circuit:Damage over time from Short Circuit will no longer finish off already defeated enemies.kills defeated→no kill
- GeneralIncreased the radius for NCPD spawns when the player commits a crime.small→increased
subjects affected (6)
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Patch history
- Update 2.1 Patch NotesDec 4, 2023 · 32mo
Update 2.1 introduces the NCART metro system, radioport, repeatable car races, and significant gameplay refinements to movement, cyberware, and combat boss fights.
+13−4→ - Patch 1.5 — list of changesFeb 15, 2022 · 54mo
Patch 1.5 introduces new apartments, expanded appearance customization, a completely overhauled driving model, combat AI improvements, and significant gameplay rebalancing including a new Mitigation system.
+10−4→ - Patch 1.3 - list of changes [Part 1/2]Aug 17, 2021 · 60mo
Patch 1.3 introduces new free DLC content, significant QoL improvements to crafting and UI, enemy AI balancing based on difficulty, and various stability and performance optimizations.
+11−2→ - Patch 1.3 - list of changes [Part 2/2]Aug 17, 2021 · 60mo
Patch 1.3 focuses heavily on stability and progression fixes, resolving numerous quest-blocking bugs, holocall interruptions, and world interaction issues across Night City.
+5→ - Patch 1.2 — list of changes [Part 2/2]Mar 29, 2021 · 65mo
Patch 1.2 focuses heavily on cinematic polish, quest progression fixes, environment stability, and significant UI/UX improvements to crafting and inventory management.
+5→ - →Hotfix 1.11Jan 28, 2021 · 67mo
Hotfix 1.11 restores item randomization and fixes a progression-blocking bug in the 'Down on the Street' quest.
Recently Updated
6

Hotfix Version 3.0.21.155391-rel-DangerousHorizons
Hotfix addressing spawning issues for cave worms and loot, and fixing prebuilt structure logic.

Hotfix: v0.5.4.4
Hotfix v0.5.4.4 focuses on stability, ranking system corrections, and bug fixes for items and translations.

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Improvements to the pathfinding and task-assignment algorithms for Weed, LSD, and Gun workers.


Hot Fix 2.5.2
Hot Fix 2.5.2 focuses on Final Stand stability, AI behavior improvements, and critical bug fixes for US Forces unit unlocks.


Final Stand Hot Fix - 2.5.2
Hot Fix 2.5.2 focuses on Final Stand stability, AI behavior improvements for HMGs and vehicles, and critical bug fixes for US Forces unit unlocks.

1.0.21 Hotfix
Hotfix 1.0.21 focuses on final boss balancing, multiplayer healing scaling in Hard Mode, and several UI/bug fixes, alongside a cost reduction for Sword & Shield's Cleave.
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