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Cyberpunk 2077
Cyberpunk 2077
RPG
CD PROJEKT RED · CD PROJEKT RED·-70%$17.99
Mar 29, 2021 · 65mo ago

Patch 1.2 — list of changes [Part 1/2]

AI summary1mo

Patch 1.2 focuses on extensive stability improvements, quest bug fixes, vehicle handling refinements, and specific combat balance adjustments for Gorilla Arms and cyberware.

Buffs12

  • Gorilla ArmsDamage increased by 20%, making these melee implants significantly more powerful.+20% %
  • Vehicles
    • Added a rocking/rotating feature to help free beached or stuck vehicles.Added
    • Improved steering consistency across various frame rates, especially on base consoles.
    • Tuned driving models to reduce excessive body roll and oversteer.
  • Cyberware
    • Zetatech Sandevistan MK. 1:Corrected an issue where this specific Sandevistan did not slow time.brokenworking
    • Berserk:Fixed crosshair movement occurring without player input while Berserk is active.driftingstable
  • QuickhacksBreach Protocol:Fixed an issue where stacking cooldown reduction over 100% blocked quickhacks.blockingfixed
  • Economy & Crafting
    • TABULA E-RASA:The perk point reset item is now cheaper to purchase.highreduced eddies
    • Iconic Items:Reduced the amount of high-quality components required to craft iconic gear.highreduced
    • Kiroshi optics recipes:Reduced the cost of Kiroshi optics fragment recipes.highreduced eddies
  • General
    • The Rock perk:Unlocking 'The Rock' perk now prevents V from being killed when knocked down by vehicles.lethalnon-lethal
    • Reduced the combat power of NPCs wielding revolvers.highreduced

Nerfs4

  • Gorilla Armsfinishers:Finishers can no longer be performed against civilians.allno civilians
  • CyberwareProjectile Launch System:Fixed a bug where the Projectile Launch System had no cooldown.0Added
  • QuickhacksSystem Reset:Cyberpsychos and minibosses are now immune to System Reset.works on bossesimmune
  • GeneralTransmigration trait:Requirement for Transmigration trait increased to Breach Protocol level 20.1620

Bug fixes1

  • CyberwareKerenzikov:Fixed an issue where dodging immediately after the effect ended pushed V too far forward.excessivenormal

Other changes3

  • VehiclesNew Steering Sensitivity slider added to Controls, particularly benefiting keyboard users.Added
  • QuickhacksShort Circuit:Damage over time from Short Circuit will no longer finish off already defeated enemies.kills defeatedno kill
  • GeneralIncreased the radius for NCPD spawns when the player commits a crime.smallincreased

subjects affected (6)

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How did this patch land?
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official notes
Cyberpunk 2077 · Mar 29, 2021

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Patch history

see all 7

  1. Update 2.1 Patch NotesDec 4, 2023 · 32mo

    Update 2.1 introduces the NCART metro system, radioport, repeatable car races, and significant gameplay refinements to movement, cyberware, and combat boss fights.

    +134
  2. Patch 1.5 — list of changesFeb 15, 2022 · 54mo

    Patch 1.5 introduces new apartments, expanded appearance customization, a completely overhauled driving model, combat AI improvements, and significant gameplay rebalancing including a new Mitigation system.

    +104
  3. Patch 1.3 - list of changes [Part 1/2]Aug 17, 2021 · 60mo

    Patch 1.3 introduces new free DLC content, significant QoL improvements to crafting and UI, enemy AI balancing based on difficulty, and various stability and performance optimizations.

    +112
  4. Patch 1.3 - list of changes [Part 2/2]Aug 17, 2021 · 60mo

    Patch 1.3 focuses heavily on stability and progression fixes, resolving numerous quest-blocking bugs, holocall interruptions, and world interaction issues across Night City.

    +5
  5. Patch 1.2 — list of changes [Part 2/2]Mar 29, 2021 · 65mo

    Patch 1.2 focuses heavily on cinematic polish, quest progression fixes, environment stability, and significant UI/UX improvements to crafting and inventory management.

    +5
  6. Hotfix 1.11Jan 28, 2021 · 67mo

    Hotfix 1.11 restores item randomization and fixes a progression-blocking bug in the 'Down on the Street' quest.

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