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Cyberpunk 2077
Cyberpunk 2077
RPG
CD PROJEKT RED · CD PROJEKT RED·-70%$17.99
Dec 4, 2023 · 32mo ago

Update 2.1 Patch Notes

AI summary1mo

Update 2.1 introduces the NCART metro system, radioport, repeatable car races, and significant gameplay refinements to movement, cyberware, and combat boss fights.

Images © Cyberpunk 2077 via Steam

Buffs13

  • NCART MetroAdded a functional metro system with 19 stations across 5 lines for fast travel and immersive transit.19
  • RadioportAllows players to listen to the radio while on foot or on the train, with seamless switching to vehicle radio.Added
  • Feen-XNew Skeleton Cyberware providing armor and RAM regeneration when RAM is low.8/14/20/26/31
  • Cogito LatticeNew Integumentary System Cyberware that boosts armor based on available RAM.18/27/36/45/54
  • DR-12 Quasar
    • Increased base damage by 8%.+8% %
    • Increased headshot damage multiplier.150%175% %
  • Electric BatonCan now hit multiple enemies at once.1Multiple
  • Movement System
    • Sprinting:V can now start sprinting immediately after shooting and maintain sprint after jumping/falling.Improved
    • Dodge/Dash:Pressing crouch during a forward dodge/dash now triggers a slide.Added
  • Bikes
    • Riding:Added the ability to lean forward/backward on bikes to perform wheelies, endos, and flips.Added
    • Combat:V can now throw knives and axes while riding bikes.Added
  • Accessibility
    • HUD:Added option for larger interface fonts and HUD elements.Bigger
    • Breach Protocol:Players can now disable the timer in the Breach Protocol minigame.EnabledOptional

Nerfs4

  • Adam SmasherSandevistan:Smasher can now activate Sandevistan during his boss fight, increasing the difficulty of the encounter.Enabled
  • Synapse Burnout
    • Reduced the maximum damage bonus for standard tiers.400%300% %
    • Reduced max damage bonus and bonus per RAM unit for the Iconic version.600%400% %
  • Electric BatonBase damage reduced to compensate for multi-target capability.-7.5% %

subjects affected (11)

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How did this patch land?
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official notes
Cyberpunk 2077 · Dec 4, 2023

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Patch history

see all 7

  1. Patch 1.5 — list of changesFeb 15, 2022 · 54mo

    Patch 1.5 introduces new apartments, expanded appearance customization, a completely overhauled driving model, combat AI improvements, and significant gameplay rebalancing including a new Mitigation system.

    +104
  2. Patch 1.3 - list of changes [Part 1/2]Aug 17, 2021 · 60mo

    Patch 1.3 introduces new free DLC content, significant QoL improvements to crafting and UI, enemy AI balancing based on difficulty, and various stability and performance optimizations.

    +112
  3. Patch 1.3 - list of changes [Part 2/2]Aug 17, 2021 · 60mo

    Patch 1.3 focuses heavily on stability and progression fixes, resolving numerous quest-blocking bugs, holocall interruptions, and world interaction issues across Night City.

    +5
  4. Patch 1.2 — list of changes [Part 1/2]Mar 29, 2021 · 65mo

    Patch 1.2 focuses on extensive stability improvements, quest bug fixes, vehicle handling refinements, and specific combat balance adjustments for Gorilla Arms and cyberware.

    +124
  5. Patch 1.2 — list of changes [Part 2/2]Mar 29, 2021 · 65mo

    Patch 1.2 focuses heavily on cinematic polish, quest progression fixes, environment stability, and significant UI/UX improvements to crafting and inventory management.

    +5
  6. Hotfix 1.11Jan 28, 2021 · 67mo

    Hotfix 1.11 restores item randomization and fixes a progression-blocking bug in the 'Down on the Street' quest.

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