Update 2.1 introduces the NCART metro system, radioport, repeatable car races, and significant gameplay refinements to movement, cyberware, and combat boss fights.
Images © Cyberpunk 2077 via Steam
▲Buffs13
- NCART MetroAdded a functional metro system with 19 stations across 5 lines for fast travel and immersive transit.→19
- RadioportAllows players to listen to the radio while on foot or on the train, with seamless switching to vehicle radio.→Added
- Feen-XNew Skeleton Cyberware providing armor and RAM regeneration when RAM is low.→8/14/20/26/31
- Cogito LatticeNew Integumentary System Cyberware that boosts armor based on available RAM.→18/27/36/45/54
- DR-12 Quasar
- Increased base damage by 8%.→+8% %
- Increased headshot damage multiplier.150%→175% %
- Electric BatonCan now hit multiple enemies at once.1→Multiple
- Movement System
- Sprinting:V can now start sprinting immediately after shooting and maintain sprint after jumping/falling.→Improved
- Dodge/Dash:Pressing crouch during a forward dodge/dash now triggers a slide.→Added
- Bikes
- Riding:Added the ability to lean forward/backward on bikes to perform wheelies, endos, and flips.→Added
- Combat:V can now throw knives and axes while riding bikes.→Added
- Accessibility
- HUD:Added option for larger interface fonts and HUD elements.→Bigger
- Breach Protocol:Players can now disable the timer in the Breach Protocol minigame.Enabled→Optional
▼Nerfs4
- Adam SmasherSandevistan:Smasher can now activate Sandevistan during his boss fight, increasing the difficulty of the encounter.→Enabled
- Synapse Burnout
- Reduced the maximum damage bonus for standard tiers.400%→300% %
- Reduced max damage bonus and bonus per RAM unit for the Iconic version.600%→400% %
- Electric BatonBase damage reduced to compensate for multi-target capability.→-7.5% %
subjects affected (11)
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Patch history
- Patch 1.5 — list of changesFeb 15, 2022 · 54mo
Patch 1.5 introduces new apartments, expanded appearance customization, a completely overhauled driving model, combat AI improvements, and significant gameplay rebalancing including a new Mitigation system.
+10−4→ - Patch 1.3 - list of changes [Part 1/2]Aug 17, 2021 · 60mo
Patch 1.3 introduces new free DLC content, significant QoL improvements to crafting and UI, enemy AI balancing based on difficulty, and various stability and performance optimizations.
+11−2→ - Patch 1.3 - list of changes [Part 2/2]Aug 17, 2021 · 60mo
Patch 1.3 focuses heavily on stability and progression fixes, resolving numerous quest-blocking bugs, holocall interruptions, and world interaction issues across Night City.
+5→ - Patch 1.2 — list of changes [Part 1/2]Mar 29, 2021 · 65mo
Patch 1.2 focuses on extensive stability improvements, quest bug fixes, vehicle handling refinements, and specific combat balance adjustments for Gorilla Arms and cyberware.
+12−4→ - Patch 1.2 — list of changes [Part 2/2]Mar 29, 2021 · 65mo
Patch 1.2 focuses heavily on cinematic polish, quest progression fixes, environment stability, and significant UI/UX improvements to crafting and inventory management.
+5→ - →Hotfix 1.11Jan 28, 2021 · 67mo
Hotfix 1.11 restores item randomization and fixes a progression-blocking bug in the 'Down on the Street' quest.
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