A bugfix and balance update focusing on the 2v8 event, featuring significant adjustments to the Legion, Shadow, Escapist, and Guide classes, along with new maps and item changes.
Images © Dead by Daylight via Steam
▲Buffs10
- The LegionFeral Frenzy:Survivors now down faster during Feral Frenzy, requiring only 6 hits instead of 7.7→6
- Shadow Class
- Team Skill:Sending a Survivor to the Cage of Corruption now grants 60 seconds of Undetectable.→60s s
- Team Skill:Gain 5% Haste when within 32m of a teammate while the skill is on cooldown.→5% %
- Team Skill:Being near a teammate while the skill is on cooldown reduces the remaining cooldown by 25%.→25% %
- Escapist ClassSilent Rush:Silent Rush range increased from 8m to 12m, allowing for better positioning.8m→12m m
- Guide Class
- Team Skill:Can now trap generators (charges over 90s) to stun and blind Killers who damage them.→Added
- Team Skill:Exit Gates are opened 15% faster, though the Guide's aura is revealed to others within 128m.→15% %
- Unlockable Skill:After being caged, a listening device is installed at 35% repair progress to reveal the Killer's aura within 14m.→Added
- The SingularityTeleport:Can now teleport to Survivors visible within the Fog Vial's fog, countering the item's concealment.→Added
- General2v8 Mode:Added 'Play While You Wait' option for 2v8 Killer queue, allowing players to play a Survivor match without losing their spot.→Added
▼Nerfs4
- The Legion
- Feral Frenzy:Feral Frenzy duration reduced from 12s to 11s, slightly limiting the window of aggression.12s→11s s
- Killer Instinct:Killer Instinct now reveals fewer targets, reducing the Killer's overall awareness of Survivor locations.7→4
- Killer Instinct:Killer Instinct no longer extends beyond the Terror Radius, limiting long-range detection.Extended→Removed
- Fog VialThe Singularity can now teleport to Survivors visible within the Fog Vial's fog, reducing the item's safety.→The Singularity
◆Other changes5
- Shadow ClassTeam Skill:The Team Skill now has a 60-second cooldown after the Undetectable effect ends.→60s s
- Escapist ClassTeam Skill:The Escapist Team Skill is now activated via Active Ability Button 2.→Active Ability Button 2
- Guide ClassTeam Skill:Repairing now reveals the generator and the Guide's aura to other Survivors.→Added
- Fog VialFog Vials are now limited to a maximum of 2 charges.→2
- GeneralBlood Rush:The Blood Rush perk has been re-enabled for use.Disabled→Enabled
subjects affected (7)
tap to see balance history
Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 1w+4−2→
- 9.6.1 | Bugfix PatchMay 5, 2026 · 2w+2−4→
- 9.4.2 | Bugfix PatchFeb 10, 2026 · 3mo+26−3→
- 9.4.1 | Bugfix PatchFeb 3, 2026 · 3mo+2−3→
- 9.3.2 | Bugfix PatchDec 9, 2025 · 5mo+8−1→
- 9.2.3 | Bugfix PatchOct 21, 2025 · 7mo+11−2→
- 9.2.2 | Bugfix PatchOct 7, 2025 · 7mo+2−8→
- 9.2.1 | Bugfix PatchSep 30, 2025 · 7mo+4−5→
Recently Updated
6

(v1.1.0) Big Ascension Patch, and Other Buffs and Fixes!
The Big Ascension Patch significantly buffs the Ascension system, introduces new T6 prestige upgrades, expands equipment tiers, and improves general game stability and QoL.

Patch Notes v1.1.2
Patch v1.1.2 focuses on stability fixes, race mechanic refinements, and balance adjustments to Bobo traits and brawl physics.

Team Fortress 2 Update Released
A technical update focusing on map collision improvements, bug fixes for Spy disguises, and various cosmetic and quality-of-life adjustments.

Settings Update 1: FOV, Sensitivity, Motion Blur, and More
Update 1 focuses on quality-of-life improvements to the settings menu, adding FOV, motion blur, and camera bounce controls, alongside matchmaking and display fixes.

Subnautica 2 Early Access Hotfix 2
Hotfix 2 increases resource availability, adjusts Hammerhead AI to prevent base stalking, and fixes critical Tadpole-related bugs and game crashes.

V1.04 Update
V1.04 introduces a high-difficulty New Game+ mode for completionists and various quality-of-life fixes for the UI and tutorial system.
Similar Games
6





