Update 1.1.2575 introduces royal title renunciation, mech shield charge cycles, adjusted quest rewards, and various bug fixes for decrees and UI.
▲Buffs9
- Royal ColonistsPlayers can now have royal colonists renounce their titles via the bio tab, providing more flexibility in colony management.→Renounceable
- Mech Clusters
- Shield Generator:Mech shields now have a charge cycle where they shut down for one random day every ten days, creating windows of opportunity for attack.100%→90% %
- Threat Timer:Mech cluster condition causers and mortars now take longer to initiate threats, giving the player more time to prepare.Immediate→Several Days
- Shields:Mortar and bullet shields now automatically shut down once the cluster is defeated.Active→Disabled
- Decrees
- Hunting Decree:Hunting decrees no longer target animals owned by the colony.All animals→Wild animals
- Harvest Decree:Harvest decrees now provide more time, particularly for fast-growing plants.Standard→Increased
- ProductionCooking/Drug Making:Added bulk recipes for pemmican and drugs, reducing the need for repetitive menu interactions.Single→Bulk
- HospitalityThreat Frequency:Hospitality threat frequency reduced from 18 to 24 hours, with rewards adjusted accordingly.18h→24h h
- GeneralBeds/Thrones:Fixed a bug where pawns lost ownership of their bed or throne when sent in transport pods.Lost on pod→Retained
▼Nerfs1
- ItemsLove Enhancer:The impact of the Love Enhancer has been reduced by 50%.100%→50% %
✚Bug fixes4
- Quests & Rewards
- DecreesHarvest Decree:Fixed a bug where harvest decrees could incorrectly ask for cave plants.Cave plants→Removed
- GeneralSteam API:Fixed an exception thrown when clicking mod requirements if the Steam API failed to initialize.Exception→Fixed
◆Other changes3
- Mech ClustersNew visual effects clearly indicate when mechs or buildings have been disabled by EMP.→Added
- Quests & RewardsRandom rewards are now capped at 5500$; remaining value is filled with gold, plasteel, or uranium to prevent absurd modded rewards.Unlimited→5500$ gold
- GeneralMonuments:Monument blueprints are now automatically placed and removed based on the monument marker.Manual→Automatic
subjects affected (8)
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Patch history
- Update 1.6.4850 releasedJun 8, 2026 · 2mo
A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.
+4−1→ - Update 1.6.4630 releasedOct 31, 2025 · 10mo
A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.
+4→ - Update 1.6.4543 releasedAug 6, 2025 · 12mo
A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.
+6→ - Update 1.6.4535 releasedJul 29, 2025 · 13mo
Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.
+3−1→ - Update 1.6.4528 releasedJul 22, 2025 · 13mo
Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.
+8−1→ - Update 1.5.4104 releasedMay 24, 2024 · 27mo
A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.
+7→ - →Update 1.4.3704 releasedApr 19, 2023 · 40mo
Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.
- Update 1.4.3682 releasedMar 28, 2023 · 41mo
Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.
+4−2→
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