PatchDiff
gamesnewsabout
RimWorld
RimWorld
IndieSimulationStrategy
Ludeon Studios · Ludeon Studios·$34.99
Mar 14, 2020 · 78mo ago

Update 1.1.2575

AI summary1mo

Update 1.1.2575 introduces royal title renunciation, mech shield charge cycles, adjusted quest rewards, and various bug fixes for decrees and UI.

Buffs9

  • Royal ColonistsPlayers can now have royal colonists renounce their titles via the bio tab, providing more flexibility in colony management.Renounceable
  • Mech Clusters
    • Shield Generator:Mech shields now have a charge cycle where they shut down for one random day every ten days, creating windows of opportunity for attack.100%90% %
    • Threat Timer:Mech cluster condition causers and mortars now take longer to initiate threats, giving the player more time to prepare.ImmediateSeveral Days
    • Shields:Mortar and bullet shields now automatically shut down once the cluster is defeated.ActiveDisabled
  • Decrees
    • Hunting Decree:Hunting decrees no longer target animals owned by the colony.All animalsWild animals
    • Harvest Decree:Harvest decrees now provide more time, particularly for fast-growing plants.StandardIncreased
  • ProductionCooking/Drug Making:Added bulk recipes for pemmican and drugs, reducing the need for repetitive menu interactions.SingleBulk
  • HospitalityThreat Frequency:Hospitality threat frequency reduced from 18 to 24 hours, with rewards adjusted accordingly.18h24h h
  • GeneralBeds/Thrones:Fixed a bug where pawns lost ownership of their bed or throne when sent in transport pods.Lost on podRetained

Nerfs1

  • ItemsLove Enhancer:The impact of the Love Enhancer has been reduced by 50%.100%50% %

Bug fixes4

  • Quests & Rewards
    • Trade Request:Fixed a bug where trade request quests could request and give the same item.BuggedFixed
    • Quest Acceptance:Fixed an issue where traveling colonists were unable to accept quests.BuggedFixed
  • DecreesHarvest Decree:Fixed a bug where harvest decrees could incorrectly ask for cave plants.Cave plantsRemoved
  • GeneralSteam API:Fixed an exception thrown when clicking mod requirements if the Steam API failed to initialize.ExceptionFixed

Other changes3

  • Mech ClustersNew visual effects clearly indicate when mechs or buildings have been disabled by EMP.Added
  • Quests & RewardsRandom rewards are now capped at 5500$; remaining value is filled with gold, plasteel, or uranium to prevent absurd modded rewards.Unlimited5500$ gold
  • GeneralMonuments:Monument blueprints are now automatically placed and removed based on the monument marker.ManualAutomatic

subjects affected (8)

tap to see balance history

How did this patch land?
🔗
official notes
RimWorld · Mar 14, 2020

Related Deals

Gear, keys & collectibles for RimWorld

Affiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.

Enjoying PatchDiff?
AI & server costs add up — a coffee helps keep it free for everyone. Thank you!

Patch history

see all 59

  1. Update 1.6.4850 releasedJun 8, 2026 · 2mo

    A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.

    +41
  2. Update 1.6.4630 releasedOct 31, 2025 · 10mo

    A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.

    +4
  3. Update 1.6.4543 releasedAug 6, 2025 · 12mo

    A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.

    +6
  4. Update 1.6.4535 releasedJul 29, 2025 · 13mo

    Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.

    +31
  5. Update 1.6.4528 releasedJul 22, 2025 · 13mo

    Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.

    +81
  6. Update 1.5.4104 releasedMay 24, 2024 · 27mo

    A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.

    +7
  7. Update 1.4.3704 releasedApr 19, 2023 · 40mo

    Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.

  8. Update 1.4.3682 releasedMar 28, 2023 · 41mo

    Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.

    +42

Recently Updated

6

Similar Games

6